There needs to be stricter idling limits on default public freqs, particularly with freq parity enforced. I was on a freq just now that was losing despite having four more players than the other default freq due to idlers, and then they got more players via the call to switch.
This recommendation only concerns public default freqs in which there are current efforts to enforce a team balance.
This recommendation only concerns public default freqs in which there are current efforts to enforce a team balance.
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