I agree with Qan that this is infeasible, and really at this point, the game needs a rebirth not a revitalization.
That being said, there are a few issues that are compounding the pains of being understaffed and stagnating.
In regards to the original proposal, it seems that small, incremental changes are easiest to swallow, but the scale of things suggested in this thread seem impractical with current staff numbers and will likely to burn out the only botdev you have left.
That being said, there are a few issues that are compounding the pains of being understaffed and stagnating.
- Ticketing System. This is the major reason I didn't return to dev a few months ago Qan. It is an absolute imperative that you keep a ticketing system of work needed and completed (especially since you're on other side of the planet to most of us). I will help you port tickets from twcore.org and configure gitlab if needed.
- Test/Mock Framework. The other main issue is the distrust and politics from upper management involved with dev. Devs with less than SMod privileges are ineffective. I'm not advocating for escalating all new devs to SMod, but it is the job of upperstaff to give them the tools to succeed. The only other option, outside of letting devs test on the live system, is to create test harnesses with a mocking framework for them to develop against.
- Call to Action. I never see any periodic zoners with a call-to-action for staff/dev volunteers. How do you guys expect to get new volunteers involved with the zone if you never ask?
In regards to the original proposal, it seems that small, incremental changes are easiest to swallow, but the scale of things suggested in this thread seem impractical with current staff numbers and will likely to burn out the only botdev you have left.
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