Originally posted by qan
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First, can you also remove warping into base? (outside of flagroom) It is nothing but a spawnfest that is in my opinion, not fun and rather chaotic. To add to this, the code for warping players into base is flawed. We die in flagroom/base and get warped into bottom of arena, then warped again from there after a second or more passes into base! (Double warping) This does NOT happen when pub map size is increased or goes back to original warps! It only double warps when it begins warping us into base/flagroom. I think it would benefit everyone is you could remove that all together and just let people spawn where they always have and work their way to base like they always did. Even if there is 2 people playing TW Pub, it's more fun to die and work your way back up to base/flagroom than to be immediately thrown into it. There is no sense of accomplishment or adventure, or even urgency to stay alive because you knew how long it took to get back to flag with the perils faced along the way.
Secondly, there also seems to be an error in code for private frequencies that do NOT wish to be warped into flagroom when a round starts using the !warp command. You still are warped to a safe (right or left) then nothing happens. You have to fly back out to where the action is. It's second on my list because while it is really annoying, it's nothing compared to the concerns I presented prior to this.
Lastly, this is more of a complaint rather than a request, but.. I really hate the dueling arena for WB's. Jav's make sense, its square with areas to launch bombs and such. WB's have a damn circle? Why? Nowhere else in TW do WB's fight in a circle, it should be a square arena (surrounded by rocks is OK).
Thank you for your time and consideration Qan. I wish you and yours a happy rest of your week and look forward to hearing from you sometime soon! Farewell.
-Ixador

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