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  • Leland
    replied
    Call Superb at 703-564-9887 and ask about the status of ticket #553598. Server IP is 66.36.247.83. The more who call, the better chance we have of getting it fixed

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  • hellmouth
    replied
    People need to pay more attention to what I have to say

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  • Fork
    replied
    Yeh like crescent says. Man if there was a way to download a speaking client (secretly) as well as continuum (in one) in future downloads... Then when they log in the game, they can automatically hear people speak, troll etc. Press a key to disable it, press a key or speak through headset to talk crap back. Idk if you ever played h1z1 but I loved the lobby where u could hear all sorts of people talking crap which made it fking funny. Perhaps advanced ideas are you can hear select chats. There's a chat for spec, and for Freq 0 or 1.

    Prob is a new player is likely to quit game before they consider downloading teamspeak or discord but if it was auto set up for them, the chat they can hear might tempt them to stay (they might think wdf, this is so funny).

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  • Crescent Seal
    replied
    Originally posted by Rab View Post
    Discord..
    he means an auto enabled chat within the game itself when you log on that you have the option to turn off if you want. it might make pub more fun and not isolate new steam players (lol).

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  • Rab
    replied
    Discord..

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  • Crescent Seal
    replied
    Originally posted by Fork View Post
    Is there a way to enable people to speak out loud in pub... Would b funny.
    this is actually not a bad idea lol. this game is mainly a chat client now anyways.

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  • Rab
    replied
    Thanks qan. I'll test that out later.

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  • qan
    replied
    The warp after attach due to the server lag is really frustrating, it's true.

    (NOTE: Call Superb at 703-564-9887 and ask about the status of ticket #553598. Server IP is 66.36.247.83. The more who call, the better chance we have of getting it fixed.)

    I've made !warp also toggle mid-base warp from now on, so you can avoid this issue if you like. Please spread the word.

    Leave a comment:


  • poop
    replied
    Originally posted by Rab View Post
    I'm getting really annoyed with pub too.

    1. I respawn
    2. I attach to terr in FR
    3. Bot warps me out of FR

    EVERY FUCKING TIME I DIE

    beyond frustrating
    +1

    Is it possible to make that warp optional (like !warp)? If we could toggle the warp into midbase when pop is low, that might solve the issue... Or make it so that it doesn't happen when you attach. That's so frustrating...

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  • Fork
    replied
    You have to be pretty special to still enjoy pub. It offers very little (incentive wise anyway), population is extremely low, Not much competition, it's just a waiting area until twd starts. Is there a way to enable people to speak out loud in pub... Would b funny.

    Leave a comment:


  • Rab
    replied
    I'm getting really annoyed with pub too.

    1. I respawn
    2. I attach to terr in FR
    3. Bot warps me out of FR

    EVERY FUCKING TIME I DIE

    beyond frustrating

    Leave a comment:


  • qan
    replied
    Went ahead and made the change so that if there's a large private freq you can unbalance 0/1. Hopefully that fixes the problem.

    Originally posted by Ixador View Post
    First, can you also remove warping into base? (outside of flagroom) It is nothing but a spawnfest that is in my opinion, not fun and rather chaotic.
    It's not the best solution, but unfortunately pub at low populations quickly dies without warping into base. This was a change made a few years back, when I was trying to keep the pub population alive during the lowest times and was pubbing several hours every night. It's been one of the most successful measures at keeping the game going, despite its drawbacks. So while it might be more fun to try to get back into base, in most cases what happens is games just fizzle out. We've had to make sacrifices in how the game plays in order to be able to have a game at all anymore.

    To add to this, the code for warping players into base is flawed. We die in flagroom/base and get warped into bottom of arena, then warped again from there after a second or more passes into base! (Double warping) This does NOT happen when pub map size is increased or goes back to original warps! It only double warps when it begins warping us into base/flagroom.
    This is due to the connection issues experienced by some players, and the bots as well. The first warp isn't a warp but rather a normal respawn, and the second one is the bot warping you into base. This issue's been going on for about 2 months and affects many parts of the zone, unfortunately. It also means some players are unable to play at all. Really sucks. There's a periodic zoner going with the number of our hosting company, plus the support ticket: 703-564-9887, ticket #553598. Server IP is 66.36.247.83, if they ask for it. Can ask them about the progress. The more calls they get, the more pressure they have from an unresolved ticket, and the more attention will be paid to getting it resolved.

    Secondly, there also seems to be an error in code for private frequencies that do NOT wish to be warped into flagroom when a round starts using the !warp command. You still are warped to a safe (right or left) then nothing happens.
    Yeah, it's annoying. Another quality of life issue. With warping enabled by default, many players were using it as an opportunity to get cheap kills at round start. It's possible that this isn't necessary anymore, as the round start warps are spread out enough that it would make it difficult. Could look at trying without it and seeing if it makes a big difference or not. But at the moment, basically, if you're in mid or FR, regardless of warp status, you will be warped to clear away your weapons. I can't remember if it's only bombers.

    Lastly, this is more of a complaint rather than a request, but.. I really hate the dueling arena for WB's. Jav's make sense, its square with areas to launch bombs and such. WB's have a damn circle? Why? Nowhere else in TW do WB's fight in a circle, it should be a square arena (surrounded by rocks is OK).
    Good point! Never thought of it. I think that whoever made the arenas was thinking more of the aesthetic of it. But, there's no reason it couldn't still be a circle, but with a square inside. If that would be enough space to duel. I'm not certain. If anyone wants to map this out we can give it a shot.

    Originally posted by Jessup
    If there is a huge private freq in play perhaps eliminate say freq 0 completely and throw enough to counter on freq 1. Also a big fan of shuffle at every rounds end here to keep up with the ever changing numbers in pub each round.
    Hopefully players will be able to make their own countering freq with the change to how they're balanced, so essentially they can all join up on one freq to counter the private. I don't think forcing them onto a freq would work very well, though -- people tend to get pissed off by that stuff. I've thought shuffles might work well, too, but they're a real population-killer. Every time a shuffle happens, usually at least 20% of the players spec. I think it's the lack of continuity. For example, they may have been enjoying a rivalry with someone on the other freq, but now that person's on their freq, so their motivation to play has been killed. Surprisingly complicated.

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  • Jessup
    replied
    I always liked 3 minute flag time to win and regular out of base spawns. If private freqs are in equation set equations up to counter them. If there is a huge private freq in play perhaps eliminate say freq 0 completely and throw enough to counter on freq 1. Also a big fan of shuffle at every rounds end here to keep up with the ever changing numbers in pub each round.

    Leave a comment:


  • Leland
    replied
    i keep warping to midbase

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  • roxxkatt
    replied
    isnt there !basewarp already

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