The next league should:
Introducing TWD v.2
A problem with TWD in the past has been that the top players stack together and there is little motivation to involve novice players in successful squads. While we have seen new player squads form and be very active, they are devastated in the ladder ranking to a point where it is demotivational to continue beyond being a pub squad. Vet squads had little incentive to add newbies in their ranks. This needs to change, to retain new players we need them to have a good time in league and squad play – possibly the best aspect of SS.
At the core keep TWD as it's always been - anyone can play anyone anytime. Need to strike a balance where TWD rewards not only skill but also activity in a way that TWD regular season in theory can be won by having a really active new players. Yet it cannot be so heavily weighted to activity, that a squad of mediocre activity veterans don't have a chance to make the playoffs. My initial idea for the rating system is simple: 1 point for participation, 2 points for winning.
Example:
$Flabby$ vs Elusive SCORE: 02:21-15:00 Rating change: $Flabby$ +1 point (participation), Elusive +3 points (participation + winning).
This incentivizes squads to TWD any time they have enough online regardless of lineup. This also incentivizes squads to recruit active pubbers and hooked Steamers to get in as many games as possible, at the same time still requiring elite level veterans for a chance of playoff success.
Regular season champion. Playoff champion. The over-achiever (vote based or based on TSL rating of his playerbase). In the future - best new manager, etc. The point is to motivate captainship roles and creation of squads.
Run signups for a draft from squadless players and players that prefer a draft atmosphere to squadding. Run ads for this option like for TWDT. Draft squads and possibly attach a veteran player with a successful captainship record as a mentor. Point for this is again maximum involvement of every type of player and concerns about lack of existing squads.
Multiple options to go about this. Think wins should carry extra weight in points compared to impromptu matchups. Could require a round robin or a min amount of scheduled games played in a season or have no requirements.
Scheduled games as well as other perks can be worked out and added at a later point but a season should be kicked off asap for Steam Visibility at the latest.
Top squads in each division qualify to playoffs. Number of playoff spots announced around mid season. With 6 competing squads – 4 spots. 10 squads – 6 spots etc. These would likely be hosted in a seperate arena. This will be the part where the veterans get to shine and hopefully xp something mimicking TWL for a weekend or three. The quantity and quality of competition will let us gauge the viability to re-introduce a classic TWL as a seperate elite league at a later point.
Go ahead from zone owners, changes to TWD ratings code by qan (crux), TWD site and forum news updates for a new season, support from staff for advertising, drafting and playoff hosting. Optional: volunteers for progress/hot-or-not writers.
- return Squads into league play
- be inclusive to Steamers and current pubbers who for various reasons are not involved in leagues
- have a competetive outlet for current veterans
Introducing TWD v.2
- Use the existing functional TWD infrastructure
A problem with TWD in the past has been that the top players stack together and there is little motivation to involve novice players in successful squads. While we have seen new player squads form and be very active, they are devastated in the ladder ranking to a point where it is demotivational to continue beyond being a pub squad. Vet squads had little incentive to add newbies in their ranks. This needs to change, to retain new players we need them to have a good time in league and squad play – possibly the best aspect of SS.
- Tweak ratings mechanism for games
At the core keep TWD as it's always been - anyone can play anyone anytime. Need to strike a balance where TWD rewards not only skill but also activity in a way that TWD regular season in theory can be won by having a really active new players. Yet it cannot be so heavily weighted to activity, that a squad of mediocre activity veterans don't have a chance to make the playoffs. My initial idea for the rating system is simple: 1 point for participation, 2 points for winning.
Example:
$Flabby$ vs Elusive SCORE: 02:21-15:00 Rating change: $Flabby$ +1 point (participation), Elusive +3 points (participation + winning).
This incentivizes squads to TWD any time they have enough online regardless of lineup. This also incentivizes squads to recruit active pubbers and hooked Steamers to get in as many games as possible, at the same time still requiring elite level veterans for a chance of playoff success.
- Manager medals
Regular season champion. Playoff champion. The over-achiever (vote based or based on TSL rating of his playerbase). In the future - best new manager, etc. The point is to motivate captainship roles and creation of squads.
- Draft squads in the mix with classic squads
Run signups for a draft from squadless players and players that prefer a draft atmosphere to squadding. Run ads for this option like for TWDT. Draft squads and possibly attach a veteran player with a successful captainship record as a mentor. Point for this is again maximum involvement of every type of player and concerns about lack of existing squads.
- Scheduled games
Multiple options to go about this. Think wins should carry extra weight in points compared to impromptu matchups. Could require a round robin or a min amount of scheduled games played in a season or have no requirements.
Scheduled games as well as other perks can be worked out and added at a later point but a season should be kicked off asap for Steam Visibility at the latest.
- Playoffs (TWD Cup)
Top squads in each division qualify to playoffs. Number of playoff spots announced around mid season. With 6 competing squads – 4 spots. 10 squads – 6 spots etc. These would likely be hosted in a seperate arena. This will be the part where the veterans get to shine and hopefully xp something mimicking TWL for a weekend or three. The quantity and quality of competition will let us gauge the viability to re-introduce a classic TWL as a seperate elite league at a later point.
- Needed to get this rolling ASAP:
Go ahead from zone owners, changes to TWD ratings code by qan (crux), TWD site and forum news updates for a new season, support from staff for advertising, drafting and playoff hosting. Optional: volunteers for progress/hot-or-not writers.
Comment