I think it's a good summary and I like your point about removing rep leaving sharks (and levs) as the only ship able to clear mines.
A simple solution for terrs running into base and spamming bursts is to change the incentives. I think if people want to spam burst and die and it's fun for them they should do it.. but it should be for the fun of it not because it's a good strategy or rewarding. You can make it so that getting a kill in terr is simply less rewarding then it is in other ships. Bursts are powerful but also lazy.. if you get a kill with them you should earn less $ than a typical kill. The reward for skillfully using bursts is basically less pressure and less enemies to deal with and easier time holding the FR. Killing a terr should be much more rewarding than a terr killing you since it's fast, has a warp, and is dangerous apparently.
Basically my idea to reduce the amount of burst spam:
- Kills in terr worth much less than in other ships.. say if a terr kills you it's worth 1/4 - 2/3 of what it would be worth to kill them.
Might be like that already who knows. But nobody gains/loses features, everything is basically the same, only there's a slight nudge to change behaviour of the players. If you are good with bursts (say you could somehow hit all 3 bursts every time) there is essentially no penalty to you and you make those dolla bills. But if your goal is to run into every base on every spawn and spam bursts.. now you need to make a decision is the fun of that worth not making as much money as I could by trying to stay alive. Just throwing my idea out for terrs.
A simple solution for terrs running into base and spamming bursts is to change the incentives. I think if people want to spam burst and die and it's fun for them they should do it.. but it should be for the fun of it not because it's a good strategy or rewarding. You can make it so that getting a kill in terr is simply less rewarding then it is in other ships. Bursts are powerful but also lazy.. if you get a kill with them you should earn less $ than a typical kill. The reward for skillfully using bursts is basically less pressure and less enemies to deal with and easier time holding the FR. Killing a terr should be much more rewarding than a terr killing you since it's fast, has a warp, and is dangerous apparently.
Basically my idea to reduce the amount of burst spam:
- Kills in terr worth much less than in other ships.. say if a terr kills you it's worth 1/4 - 2/3 of what it would be worth to kill them.
Might be like that already who knows. But nobody gains/loses features, everything is basically the same, only there's a slight nudge to change behaviour of the players. If you are good with bursts (say you could somehow hit all 3 bursts every time) there is essentially no penalty to you and you make those dolla bills. But if your goal is to run into every base on every spawn and spam bursts.. now you need to make a decision is the fun of that worth not making as much money as I could by trying to stay alive. Just throwing my idea out for terrs.
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