Just look at how they do it with other games. For instance CS uses steamids which come from cd keys. What can Subspace get from players in order to keep track of whos double squadding, or using another players name.
When players join TWL, they should be required to submit their machine id to the staff and everything should be placed in some sort of order, bots programmed to do /*info on each player playing whatever round, and if a name doesn't match up with a machine id, and they dont have enough to play, game gets forefeit'd.
If a new computer is purchased, just report your new machine id.
?userid wont work and some ip addresses change.
But is there a way to fake a machine id?
When players join TWL, they should be required to submit their machine id to the staff and everything should be placed in some sort of order, bots programmed to do /*info on each player playing whatever round, and if a name doesn't match up with a machine id, and they dont have enough to play, game gets forefeit'd.
If a new computer is purchased, just report your new machine id.
?userid wont work and some ip addresses change.
But is there a way to fake a machine id?
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