Announcement

Collapse
No announcement yet.

Willing to donate / help

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Willing to donate / help

    Good afternoon. I have been playing Subspace (Continuum) for quite a bit, when I say quite a bit, I bought this game at Best Buy on floppy disk. A lot of people don't believe this game came out on floppy with a manual, but it did =). I used to go by AWOL and started out in ALPHA SVS and moved my way to Chaos SVS and I knew Hallu(Chaos owner) pretty well. I have seen my way through the cheats of the original Subspace client... Twister haha anyone remember that? Then I was around for the Continuum release. Long story short, I love this game and I refuse to see it die. I have some server equipment and dedicated connections if any of the TW staff need web hosting, etc... I am a IT Manager so I know what I am doing. I am not looking for any monetary compensation whatsoever just want to help out. If you guys need anything post me here or I go by Subspace_Floppy in the Trench arena. Thanks for the free game play and I want to give back to our community and what made my childhood / adulthood so much more interesting.

  • #2
    Huge!
    Raazi> this is the only place men chase jessup

    Comment


    • #3
      Thanks for the offer of help! It's definitely appreciated.

      Right now we're pretty solid on infrastructure. Fortunately, the community came together recently to ensure we'd have enough money for a few years yet of continued financial support to pay those server bills.

      Trying to think offhand what we could use more server space for. Well, we've never gotten a new host for ssdownloads.com, though a lot of those files need sorting/metadata added back. That was a big blow to development in the game, not having a central repository for files.

      And ... can always donate $ if you're feeling generous!

      If I can think of anything else that may come in handy I'll be sure to let you know.

      Thanks again.
      "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
      -Dostoevsky's Crime and Punishment

      Comment


      • #4
        You could use help getting windows update to fuck off at peak times.

        Comment


        • #5
          Thanks as always for your colorful input, Rab. I haven't had a fixed address since July and have not had the chance to put out every single fire that lights in TW, you're right. Currently applying for work and finding a place to live in a country I'm not currently in.

          You could bother hallucination about it, if you like, though he may be as busy.

          The policies on Windows Server don't function as advertised ... layers of legacy code. I researched it for a few hours before and didn't come to a strong conclusion about how to fix it, though I attempted a few things. Would you like to research the best solution? It'd be appreciated. Otherwise, it's just going to take a bit longer.
          "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
          -Dostoevsky's Crime and Punishment

          Comment


          • #6
            lol I'm not having a go at you - just saying there is something maybe that guy knows the answer to.

            Comment


            • #7
              We still need a new client. I can't believe it's almost 2020. We've been 'working on it' for 2 decades and multiple people came close. I still believe it will happen.
              ▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
              ▒█▀▄░ █▄▄▀ █▄▄█ █░░█ █▀▀ ░░█░░ ▀█▀ ░▒█░░
              ▒█░▒█ ▀░▀▀ ▄▄▄█ ▀░░▀ ▀▀▀ ░░▀░░ ▀▀▀ ▄▀▒▀▄

              Comment


              • #8
                Originally posted by KrynetiX View Post
                We still need a new client. I can't believe it's almost 2020. We've been 'working on it' for 2 decades and multiple people came close. I still believe it will happen.
                Working on it full time and almost every day of the week for more than the last year .. :/

                Discord link .. Please invite who you will: https://discord.gg/S26weBw

                Become a patron of Quantum Space today: Read 10 posts by Quantum Space and get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.

                Comment


                • #9
                  hi armytim114
                  Leland

                  Comment


                  • #10
                    Originally posted by POiD View Post

                    Working on it full time and almost every day of the week for more than the last year .. :/

                    Discord link .. Please invite who you will: https://discord.gg/S26weBw
                    It's almost 2026. Greenlight (steam) bought some time/players but we have the technology to bring this thing back with 2026 tech cadence! I've been working on a campaign to bring Continuum to new players. New client ... not on my agenda but I really wish you all luck and I see great progress in the SSDev discord. We will have another rush!
                    ▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
                    ▒█▀▄░ █▄▄▀ █▄▄█ █░░█ █▀▀ ░░█░░ ▀█▀ ░▒█░░
                    ▒█░▒█ ▀░▀▀ ▄▄▄█ ▀░░▀ ▀▀▀ ░░▀░░ ▀▀▀ ▄▀▒▀▄

                    Comment


                    • #11
                      Originally posted by KrynetiX View Post

                      It's almost 2026. Greenlight (steam) bought some time/players but we have the technology to bring this thing back with 2026 tech cadence! I've been working on a campaign to bring Continuum to new players. New client ... not on my agenda but I really wish you all luck and I see great progress in the SSDev discord. We will have another rush!
                      Subspace Reticulum looks very promising. Unfortunately, as long as SpookedOne is sysop, TW will always be doomed. X-Demo takes dev donations. He is very reasonable.

                      Comment


                      • #12
                        Originally posted by damageinc86 View Post

                        Subspace Reticulum looks very promising.
                        Looks decent. There's actually real progress on multiple full-featured, flagship clients. Surprisingly consistent progress, with OG SS Devs helping each other out. It's a matter of time (and I know we've been saying that for 20 years) but ...2026 is the year. I'd put money on it.

                        As for the reticulum client, I don't like:

                        1. It's only on Steam, and the link to the website as one of its projects is removed/gone.
                        2. It hasn't done the hard part at all.. You can type "make a game like subspace" into Antigravity and get exactly that.
                        3. The X page never posted, the Steam updates log shows no updates. It's clearly abandoned at stage 1 (offline asteroids).
                        4. It's not a viable drop-in replacement client.

                        To clarify, the new client will (and must) be a frictionless replacement for Continuum. Connect to any zone, directory server, billing server. Read and render the same maps, .lvz, tilesets, etc. The new client must (hard requirement) be compatible with the decades of tools created by the community (and of course the existing zones/server/directory/billing.

                        I call this phase of the new client compatibility mode. First, ensure it can simply "drag and drop" replace Continuum without players or zone operators doing anything different. No 'migration', no "if you want your zone to work on this client you must do X,Y,Z,2,3,4..". No, the new client will be open source, modular, and it will integrate itself with the existing ecosystem. The ecosystem of tools, bots and other software has not been the problem. In fact much of it **had to be** created because Continuum is the problem. It's a gift with a heavy curse attached. Much like SSC.

                        That's my thoughts, anyway.
                        ▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
                        ▒█▀▄░ █▄▄▀ █▄▄█ █░░█ █▀▀ ░░█░░ ▀█▀ ░▒█░░
                        ▒█░▒█ ▀░▀▀ ▄▄▄█ ▀░░▀ ▀▀▀ ░░▀░░ ▀▀▀ ▄▀▒▀▄

                        Comment


                        • #13
                          Originally posted by KrynetiX View Post

                          Looks decent. There's actually real progress on multiple full-featured, flagship clients. Surprisingly consistent progress, with OG SS Devs helping each other out. It's a matter of time (and I know we've been saying that for 20 years) but ...2026 is the year. I'd put money on it.

                          As for the reticulum client, I don't like:

                          1. It's only on Steam, and the link to the website as one of its projects is removed/gone.
                          2. It hasn't done the hard part at all.. You can type "make a game like subspace" into Antigravity and get exactly that.
                          3. The X page never posted, the Steam updates log shows no updates. It's clearly abandoned at stage 1 (offline asteroids).
                          4. It's not a viable drop-in replacement client.

                          To clarify, the new client will (and must) be a frictionless replacement for Continuum. Connect to any zone, directory server, billing server. Read and render the same maps, .lvz, tilesets, etc. The new client must (hard requirement) be compatible with the decades of tools created by the community (and of course the existing zones/server/directory/billing.

                          I call this phase of the new client compatibility mode. First, ensure it can simply "drag and drop" replace Continuum without players or zone operators doing anything different. No 'migration', no "if you want your zone to work on this client you must do X,Y,Z,2,3,4.."..
                          The second phase would be optional community-built addons/plugins/modules, much like ASSS. The client will expose an SDK for client-side addons/enhancements/changes and some will naturally be elevated to "core", while many will remain in an app-store-like environment for players or zone operators to click "add" to their zones (for zone operators) and clients (for players).

                          Most things can be done with ASSS modules, but its capabilities end at server-side. The new client will have a modular system that works largely in parallel with the server modules, allowing ASSS (or the new .NET ASSS successor) modules to finally invoke a set of client-side functions to play with. Creating hybrid server/client modules that will give us an incredibly powerful ability to finally **upgrade** almost anything we want.

                          It's getting there.
                          ▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
                          ▒█▀▄░ █▄▄▀ █▄▄█ █░░█ █▀▀ ░░█░░ ▀█▀ ░▒█░░
                          ▒█░▒█ ▀░▀▀ ▄▄▄█ ▀░░▀ ▀▀▀ ░░▀░░ ▀▀▀ ▄▀▒▀▄

                          Comment


                          • #14
                            Originally posted by KrynetiX View Post

                            Looks decent. There's actually real progress on multiple full-featured, flagship clients. Surprisingly consistent progress, with OG SS Devs helping each other out. It's a matter of time (and I know we've been saying that for 20 years) but ...2026 is the year. I'd put money on it.

                            As for the reticulum client, I don't like:

                            1. It's only on Steam, and the link to the website as one of its projects is removed/gone.
                            2. It hasn't done the hard part at all.. You can type "make a game like subspace" into Antigravity and get exactly that.
                            3. The X page never posted, the Steam updates log shows no updates. It's clearly abandoned at stage 1 (offline asteroids).
                            4. It's not a viable drop-in replacement client.
                            Actually, the new game should really just have every single setting, behavior (bots), admin stuff (bots), and all zone settings inside the game itself. That way the power is with the user/users, and not with egotistical power-hungry fools. Of course, fat chance getting anyone to let go of the pearls they've been clutching for so many years, so that the game can ACTUALLY be saved. Users could still start up and leave their servers running, but it should also have modern lobby (hangar) system that allows you to start up something yourself, and just prompts you in a wizard for what settings you want/ what arena settings you want. Bing, Bang, Boom, you're off and running. Set it to open for people to join, or private for your uber important league stuff that you don't want anyone getting into without prior authorization.

                            No more SSC, no more weird priitk billing server crap, and no more rogue sysops (Spooked). If people want to play a classic trench pub, then they just start up their zone/arenas from their hangar, set the round timer specifications in the wizard,...set if they want the built-in teams of bots like we have in devastation trench, click on what map they want, etc., etc. Then Spooked can't come in and adjust settings live during gameplay, or mess them up and leave them that way for 6 months, so the entire community just has to grin and bear it. because the user started it.

                            Sort of like how there are certain servers with their designations posted in TF2. So if you like that particular mode, you can join that one that is open. If you like Spooked settings, and the attachmode caveat, and the lanc, and the weird mine settings, and whatever else,...then that would be in the description line, and we'd see how many people go to that pub. Or to the pub that is labeled "classic tw pub 3 minute round timer attachmode on under 5 players", for example. I've mocked up the simple interface to present this stuff in photoshop already, not a lot has to change to the game presentation really. It's just under the hood, it needs to be self-contained, with modern multiplayer setup allowed. And people who have settings, bot programming, etc., have to be willing to allow that to be baked into the game itself.

                            I'm in the dev discord for that Reticulum, and it isn't abandoned. Just re-working it now. That was sort of a proof of concept. Guy is still working on it. And it looks badass so far. And since the odds of everyone coming together to give up their settings and programming for the greater good of inclusion into the game are very low, he's probably going to have to just try to replicate things in the new framework as best he can through trial and error, and from scratch.

                            Comment


                            • #15
                              Originally posted by damageinc86 View Post

                              Actually, the new game should really just have every single setting, behavior (bots), admin stuff (bots), and all zone settings inside the game itself. That way the power is with the user/users, and not with egotistical power-hungry fools. Of course, fat chance getting anyone to let go of the pearls they've been clutching for so many years, so that the game can ACTUALLY be saved. Users could still start up and leave their servers running, but it should also have modern lobby (hangar) system that allows you to start up something yourself, and just prompts you in a wizard for what settings you want/ what arena settings you want. Bing, Bang, Boom, you're off and running. Set it to open for people to join, or private for your uber important league stuff that you don't want anyone getting into without prior authorization.
                              Despite the very valid fact you pointed out about the ridiculous, power tripping, elitist operators that exist and have held the game back for decades - there is a group of awesome devs who don't play politics, don't care about "powers" and are just continuing to supply the software and tools we all rely on today (even if you don't know you do).

                              The points above about "actually, the new game should really just..." is exactly what I said, I just didn't go into more detail like a quick server wizard built-in (and much more). We're mostly in agreement but probably differ when it comes to things that are barely even the point.

                              There will be a 1:1 clone that is upgradeable by the community of devs who have created everything else around here. The only real "problematic" things that slowed and limited development of tooling/software has been SSC and Priit - and sometimes sysops that shouldn't be king and don't understand dev. In any case much of the grief all stemmed from SSC reliance, unwillingness to move away from SSC and Priit himself, who abandoned ship and never left the manual.
                              ▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
                              ▒█▀▄░ █▄▄▀ █▄▄█ █░░█ █▀▀ ░░█░░ ▀█▀ ░▒█░░
                              ▒█░▒█ ▀░▀▀ ▄▄▄█ ▀░░▀ ▀▀▀ ░░▀░░ ▀▀▀ ▄▀▒▀▄

                              Comment

                              Working...
                              X