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  • #16
    Originally posted by Sertifi. View Post
    You're just jealous. :grin:
    you realize I would beat you on any resolution right? you have to be a better player then me to actually have an advantage anywhere in there
    RaCka> imagine standing out as a retard on subspace
    RaCka> mad impressive

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    • #17
      Can someone put the resolution cap back to normal please, it was fucking stupid to change it in the first place because a bunch of widescreen emo clowns whined about it.
      Rabble Rabble Rabble

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      • #18
        Originally posted by kthx View Post
        Can someone put the resolution cap back to normal please, it was fucking stupid to change it in the first place because a bunch of widescreen emo clowns whined about it.
        ^, it's always enjoyable in life when one side is so obviously correct yet nothing shall be done. I'm afraid we'll have to live with it kind sir. I love you all.

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        • #19
          lol? ppl complaining about it now CLASSIC get over it plz

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          • #20
            Dear Staff,

            Honestly, the solution of 1600x1200 resolution limit should be implemented. The current top level competition in TWLD relies on teamstray to slowly pick off the more careless or impatient team. What kind of skill is that? This dying zone needs a new influx of strategy, and a higher resolution (but not over the top like 1920 x 1080 etc) would suffice in eliminating this dependancy on teamstraying people out by giving them more time to dodge radar shots, forcing people to actually learn new strategies of outplaying the other team. The whole zone will fill once more with a fresh new desire and necessity to evolve the playing style, if one is to maintain their top performance.

            Huh? Higher res means people will just play at even farther distances? Uh, what ? You do realize that higher res doesn't make radar scope increase, right? If people were already radaring with the teamstray concept, that is already the limit at which you can logically aim at a player (unless res exceeds radar scope), and thus the battles cannot go any further than that. And no, 1600x1200 is still lower than radar view range, so the ONLY thing this higher resolution would do is force people to get creative with their strategies of killing the other team.

            You don't have to take my word for it, just use your head. Or, try it out. Implement 1600x1200 in a simple casual teamplay arena like wbduel and it can be tested between top players. Scared too many people will commit suicide over wbduel having a testing phase like elimbeta? Then at least just raise the limit in wbduel2 and leave it the same in wbduel. That won't kill anybody; if results prove successful as I have predicted, one arena in TWD can be made to have that res limit for those who are willing to experiment with it. Afterwards, based on success with that, more competitive arenas can convert (or not). This is the only way to get things to move forward in this zone, and help prevent playoffs from just being a matter of who's more patient that particular weekend, hence the last 6 seasons having 4 of them in TWLD be upsets.
            Trench Wars' # 1 Solo WB

            TWEL WB Season 1 '03 Champ
            1st Annual WB Tournament '04 Champ
            2nd Annual WB Tournament '05 Champ
            Elim King '03-'11

            Sirius> Raspi I want to explore this fetish of yours
            Raspi> AAAHHH THE ZOMBIES ARE COMING!!!! sirius> finally... raspi> unhhhhhunhunh

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            • #21
              stfu u cant be sirius

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              • #22
                Widescreen is or will be the dominant screen aspect ratio. Its time for you 4:3,ers to play windowed.

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