in hz they do it by rating, with every possible stat being worth a rating point. might want to make it ship specific here though. . . maybe:
spiders: points * .8kills/deaths * (1 + .125x + .01y)
x = terr kills
y = shark kills
warbird: points * (1 + x/y + .5z)
x = terr kills + shark kills
y = kills
z = terr kills without flag
terr: points * .5(x/y)
x = total cumulative bounty - 3y
y = lives
jav: points * (1 + .05x - .1y) * (1 + .z)
x = kills
y = teamkills
z = terr kills
shark: team points/8 * (1 + .02x - .05y + .1z) * (1 + x/a)
x = kills
y = teamkills
z = terr kills
a = deaths
i just made up random numbers, but most of that takes into account the various functions of ships maybe? just do trial and error with real stats to see how it would work.
spiders: points * .8kills/deaths * (1 + .125x + .01y)
x = terr kills
y = shark kills
warbird: points * (1 + x/y + .5z)
x = terr kills + shark kills
y = kills
z = terr kills without flag
terr: points * .5(x/y)
x = total cumulative bounty - 3y
y = lives
jav: points * (1 + .05x - .1y) * (1 + .z)
x = kills
y = teamkills
z = terr kills
shark: team points/8 * (1 + .02x - .05y + .1z) * (1 + x/a)
x = kills
y = teamkills
z = terr kills
a = deaths
i just made up random numbers, but most of that takes into account the various functions of ships maybe? just do trial and error with real stats to see how it would work.
Comment