Was thinking awhile ago about an idea for massive changes to how we play competetive basing now that I think might be alot of fun to implement in the future. I'm not sure if anyone's ever suggested it before or if it's too much work to even bother with, but I thought I'd open it up for discussion.
The plan would be to eliminate bot controlled ship changes. Let players individually change ships at will the same as you can in pub. Obviously you'd need a bot monitoring that teams only had 1 terrier, 2 sharks, and no levis, (or maybe let the levi in, it might be interesting used in 8v8 basing). If anyone violated this they could perhaps be changed back to what they were before, or specced for a few seconds as a penalty. Anyhow, other than that the shipchanges would be in the hands of the players.
The goal would be to open a whole new level of teamwork and strategy. You'd have piles and piles more room to work out different strats for different points and situations in a game, and would have to have players you could trust to do what's most useful at any given point in time. Basing as we know it would be pretty well rewritten, and would show alot more variety and excitement in games. Drop a couple wb's into the game when you take control. Switch to spids on offence. Use some javs for heavy bombing of crams. Cloak anytime you think you can get away with it. (on that line of thought I'd love to see those pub mini cloakers in competetive basing arenas, send an x up to roof to steal flag when youre getting crammed to death to disrupt their terr a little, but that's a suggestion for another day)
Some flaws I could see would be 5 wb's floating in spawn after a td, which could seriously suck. Other than that I haven't come up with anything else bad yet, nor do I see any reason why I'd personally prefer the current style of basing. I'm guessing that the bot code needed to implement this would probably be simpler than what we have now, just need intermittent checks on the number of ships of each type in play, or events triggered when a ship change is detected, if that's even possible. Start of game would be interesting, perhaps bot interaction would be required to put players into the game. Come to think of it the arena lock probably prevents players from changing ships, so perhaps bot interaction would still be required for every ship change, but the players themselves could still do that interacting and with a good set of macros it'd be a very uncomplicated process.
Questions problems or comments? Any reason you prefer the current style of basing over something like this? If there's enough interest and I can get tw staff to agree I'll code that shit up and maybe we could give it a test run in go base or something. Critiques are welcome, but you're wrong if you disagree.
The plan would be to eliminate bot controlled ship changes. Let players individually change ships at will the same as you can in pub. Obviously you'd need a bot monitoring that teams only had 1 terrier, 2 sharks, and no levis, (or maybe let the levi in, it might be interesting used in 8v8 basing). If anyone violated this they could perhaps be changed back to what they were before, or specced for a few seconds as a penalty. Anyhow, other than that the shipchanges would be in the hands of the players.
The goal would be to open a whole new level of teamwork and strategy. You'd have piles and piles more room to work out different strats for different points and situations in a game, and would have to have players you could trust to do what's most useful at any given point in time. Basing as we know it would be pretty well rewritten, and would show alot more variety and excitement in games. Drop a couple wb's into the game when you take control. Switch to spids on offence. Use some javs for heavy bombing of crams. Cloak anytime you think you can get away with it. (on that line of thought I'd love to see those pub mini cloakers in competetive basing arenas, send an x up to roof to steal flag when youre getting crammed to death to disrupt their terr a little, but that's a suggestion for another day)
Some flaws I could see would be 5 wb's floating in spawn after a td, which could seriously suck. Other than that I haven't come up with anything else bad yet, nor do I see any reason why I'd personally prefer the current style of basing. I'm guessing that the bot code needed to implement this would probably be simpler than what we have now, just need intermittent checks on the number of ships of each type in play, or events triggered when a ship change is detected, if that's even possible. Start of game would be interesting, perhaps bot interaction would be required to put players into the game. Come to think of it the arena lock probably prevents players from changing ships, so perhaps bot interaction would still be required for every ship change, but the players themselves could still do that interacting and with a good set of macros it'd be a very uncomplicated process.
Questions problems or comments? Any reason you prefer the current style of basing over something like this? If there's enough interest and I can get tw staff to agree I'll code that shit up and maybe we could give it a test run in go base or something. Critiques are welcome, but you're wrong if you disagree.
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