Originally posted by Fit of Rage
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Basing Rethought
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5: Da1andonly> !ban epinephrine
5: RoboHelp> Are you nuts? You can't ban a staff member!
5: Da1andonly> =((
5: Epinephrine> !ban da1andonly
5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
5: Epinephrine> oh shit
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Hook me up with some bot code access PL! I think I could find the time to code it up.
I'm thinking something like this:
- Bot restricts to 1 terr and 2 sharks.
- Caps are assigned. (or via roster in TWD)
- Caps !add playername:shipnum initially.
- Players enter the game in the assigned ship number and cannot change it yet. Only captains have the power to change people's ships before the opening warp.
- Levis and cloakers would be allowed. If you've got enough balls to try and manouver a levi into position to bomb or sneak a cloak into flag room then so be it. This might end up being revoked if the levi does unbalance basing, but I dont think it would when you're only dealing with teams of 8.
- Captains have access to normal commands at this point, !change player:shipnum, !switch player1layer2, !sub player1layer2, all of which they can do as many times as they like both before the game starts and during. Subs would be announced publically in green, everything else would be silent. (perhaps substitutions should remain limited, although doing lots of subs only throws off your balance in my opinion)
- After opening warp, !change shipnum command becomes available to all players. Captains can still !change player:shipnum, which of course the player could override, but if thats the case then your squaddies suck and you should handle that on your own. !ch shipnum might be good just to make it quicker to type, and I'd most likely setup macros to change myself on the fly. Bot intercepts these commands, checks if doing this change exceeds and limits, and if not changes the players ship.
- May later on implement a !limit shipnum:number command for captains. Would prevent players from exceeding the number of ships their captains want.
- Could also later implement a !lockships command for captains who really dont trust their players.
- Players can !change as much as they want, captains can !switch as much as they want to get people into critical ships like terr or shark. Etc.
Send me more reccomendations for this sort of thing. I'd go with time race basing like we have now because I love that shit. And if this works out I expect a whole new world of squad strategy and much much more excitement. I guarantee you squads will find ways to eliminate lengthy crams and other boring aspects of basing right now. After awhile you'd truly see which squads performed best as a team and there'd be and endless amount of new strats developing, things have become slightly stale and predictable in basing right now if you've been doing it for long enough.
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I like it, very much.ZeUs!!> 48k - 44k
leroy> zeus, it's time base
ZeUs!!> yeah im old fashioned
Zerzera> can't hear you lappos, you have a 300ms delay
3:Uz> the only difference between a mexican and a texican is that they are on the side of the fence where the oil is.
[May 29 04:22] DOTSY: the internet is for porn
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Originally posted by arroganceHook me up with some bot code access PL! I think I could find the time to code it up.Originally posted by Rob DouganTWCore 0.89 and for future updates, the twcore website.
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Originally posted by wadiThere's a spawn timer abuse bug you'd need to deal with. You'd have to delay your !changes by 5 seconds. Maybe even spec the player for those 5 seconds, so it's like a respawn.
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Originally posted by MalladrinYou'd have little to no time to change to jav then if the nme terrier gets killed
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Arrogance great idea, yeah I find twbd very dull since I can't be a basebird when I was on other squads. Now I have my own squad, I can be whatever ship I want.
Here is another idea:
*Non-Anchor ship basing matches. You can't attach to the terrier. You have to fight your way to the flag room.
-Instead the terrier would do its primary duty, like a good terrier.. hunt those weasels.
I know, this will be unpopular, but it would be quite interesting how this would change basing tactics completely.
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I've always been in favor of shipchanges, but I really think this would just turn into chaos.
Why not just give the squadcaps the power to shipchange whenever/whoever they want? then you have one captain working strategy the whole time and the players can just focus on playing whatever ship they're in?http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread
"Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo
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You go girl!Originally posted by Vatican Assassini just wish it was longerOriginally posted by Copsit could have happened in the middle of a park at 2'oclock in the afternoon while your parents were at work and I followed you around all afternoon.
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Originally posted by bloodzombieI've always been in favor of shipchanges, but I really think this would just turn into chaos.
Why not just give the squadcaps the power to shipchange whenever/whoever they want? then you have one captain working strategy the whole time and the players can just focus on playing whatever ship they're in?
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Originally posted by bloodzombieI've always been in favor of shipchanges, but I really think this would just turn into chaos.
Why not just give the squadcaps the power to shipchange whenever/whoever they want? then you have one captain working strategy the whole time and the players can just focus on playing whatever ship they're in?You ate some priest porridge
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I think my preference would be to see it in the hands of the players as well. You'd really have to trust your teammates to not screw around, and your strats should be worked out beforehand, but it'd probably be alot more fun for individual players to be able to change ships now and then and less work for the captains to type out those commands. Also a !lock command would cure the problem for any squad having troubles with people jumping ships they shouldn't, then only the caps could make the changes.
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