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Two Improvements to TWD

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  • #16
    Originally posted by Poseidon View Post
    sweet! im imagining you made it such that any captains can voluntarily enforce blueout at any point during a game?
    Yes, just as they've always been able to turn off blueout with the !blueout command, they'll also be able to use it to now turn it on.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

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    • #17
      There is also ?nopubchat for them antisocial or angry people.

      On the other part of the post, winner stays playing elimination style so to speak: I think this will not be good for the current state of the game. There have been a crazy amount of solid base games lately going to 29+ minutes due to captains (or assistant captains w/e) trying to balance the games with the !borrow system. The fact winning or losing really does not mean anything in TWD helps promote balanced games. Let's try to keep the stacking to TWL.

      Also the main reason we don't get a second BD going in another arena will be because TWBD is a haven for AFK players, a lot of those in spec are not actually here.
      Siaxis> yo it was way harder to kill Rage then beam in that dtd

      rylo> 1.5 mil for whoever kills renzi
      (10 seconds later)
      rEnZi is out. 17 kills 10 deaths. 2 players remain.
      P TW-Pub> rylo sent you $1,500,000, you now have $4,047,199.

      If you're going to do a thing you should to it to the best of your ability or don't do it at all.

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      • #18
        Have meant to put a ?nopubchat reminder in somewhere. Put one in but it isn't displayed in the right place.

        Someone suggested having blueout off by default but allowing it to be turned on if only one cap wants it on. Could be an interesting option.
        "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
        -Dostoevsky's Crime and Punishment

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        • #19
          Originally posted by qan View Post
          Someone suggested having blueout off by default but allowing it to be turned on if only one cap wants it on. Could be an interesting option.
          yas this is what i meant originally but unfortunately failed to specify


          The Mind of the Father
          Riding on the subtle guiders
          Which glitter with the inflexible tracings
          Of relentless Fire

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          • #20
            Allowing either captain to turn blueout on during the game is probably the way to go. That being said, the no auto blueout change has been a resounding success in my opinion.
            JAMAL> didn't think there was a worse shark than midoent but the_paul takes it



            turban> claus is the type of person that would eat shit just so you would have to smell his breath

            Originally posted by Ilya;n1135707
            the_paul: the worst guy, needs to go back to school, bad at his job, guido

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