Well, as far as I know, you're currently the only person I've heard opposed to it, Jessup. TWD is mostly used for practice these days. It's always struggled to define itself on its own terms. If you've got an idea that doesn't require a ton of development, or an idea that does + can get a developer to commit, put it forward, get community backing, and lead the charge. The division between staff and community has never been more narrow than it is today. We're all just players keeping the game going. Meanwhile almost all players are now full grown adults with busy lives. We share responsibility to the degree that we each have time to put in and the interest in doing so. Personally I've not had a lot of time since quarantine started, as it's added a huge amount to my workload, and I'm not looking at taking on any new projects aside from a few that are essential + the usual occasional bugfix. I spend enough time as it is maintaining the status quo and making small improvements as I can. That alone is quite taxing. Any radical development is largely out of my hands these days as necessitated by hours available in the day (long gone are the days when I quit my job and lived off savings to develop for TW nearly full time) but I'll gladly support what the community decides is the right way to go.
Beam, there might be some problems with being able to borrow a cap/asst, as those players could affect how the other team functions. Haven't taken a detailed look at it, but it's good to know that's an issue.
Beam, there might be some problems with being able to borrow a cap/asst, as those players could affect how the other team functions. Haven't taken a detailed look at it, but it's good to know that's an issue.
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