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  • TWDD TWJD MVP system

    KILLS x (KILLS-DEATHS) = MVP

    20-9:

    20 x (20 - 9) = 220 pts

    10-1:

    10 x (10 - 1) = 90 pts

    15-5:

    15 x (15 - 5) = 150 pts

    12-10:

    12 x (12 - 10)= 24 pts

    17-8:

    17 x (17 - 8) = 153 pts

    16-4:

    16 x (16 - 4) = 192 pts




    gg
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  • #2
    20-9 isn't necessary better than 10-1
    Jav Guide: Jav Guide

    Too bad you have to be a pallie to see it

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    • #3
      true fon, i personally think it should be the guy with the best ratio

      maybe something like:

      kills = kills - tk's <--- cant forget this line
      points = kills * (kills / deaths)

      his examples with my formula:
      1. 10-1 :: 10 * (10/1) = 100.00 points
      2. 16-4 :: 16 * (16/4) = 64.00 points
      3. 15-5 :: 15 * (15/5) = 45.00 points
      4. 20-9 :: 20 * (20/9) = 44.44 points
      5. 17-8 :: 17 * (17/8) = 36.13 points
      6. 12-10 :: 12 * (12/10) = 14.40 points
      his examples with his formula:
      1. 20-9 :: 20 x (20 - 9) = 220 pts
      2. 16-4 :: 16 x (16 - 4) = 192 pts
      3. 17-8 :: 17 x (17 - 8) = 153 pts
      4. 15-5 :: 15 x (15 - 5) = 150 pts
      5. 10-1 :: 10 x (10 - 1) = 90 pts
      6. 12-10 :: 12 x (12 - 10)= 24 pts
      His formula is clearly better if you think having the most kills makes you the mvp, which is basically what our current system does. His formula just adjusts the mvp if the deaths are drastically different between 2 people who get high kill counts. It may still be good.

      As i said, personally i think it should be the ratio formula. No formula can be truly accurate, however, because obviously some people do the little things in matches that setup easy kills for teammates. But if you're going to make an mvp, this formula could be a good upgrade on the current system.
      Last edited by Awesome; 09-17-2004, 11:46 PM. Reason: Spelling and other errors
      ...

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      • #4
        Originally posted by Force of Nature
        20-9 isn't necessary better than 10-1
        In terms of winning that round it is.

        It may not indicate who played the best, but he was most important in winning the round. i.e. the most valuable player

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        • #5
          Agreed, MVP should be guy with most kills (in jd/dd) - TKS.
          _o_2NASRALLAH

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          • #6
            Originally posted by Sleepy Weasel
            In terms of winning that round it is.

            It may not indicate who played the best, but he was most important in winning the round. i.e. the most valuable player
            Not true: This might be the case, if those were the final scores. But people who tend to rush on kills also die out first. And due to that dying out, you can leave your team at a disadvantage which the other team can capitialize. Ie 4v5, 3v2 or worse 2v1. In a 2v1 team situation, it is very possible to be able to team the remaining player to 10 deaths without a death to either side. Therefore, say the status is the 20-9 was still in progress, it can be that you can suicide on that one person to get a powerplay advantage which is not really possible against the 10-1 person. Granted the others players in the other team would be on about 7-8 deaths, as pointed out before, this can be very advantages to the man up team.
            Jav Guide: Jav Guide

            Too bad you have to be a pallie to see it

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            • #7
              kills - 2xTK's would work fine if you ask me. I don't see a problem in the MVP now either though.
              5: Da1andonly> !ban epinephrine
              5: RoboHelp> Are you nuts? You can't ban a staff member!
              5: Da1andonly> =((
              5: Epinephrine> !ban da1andonly
              5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
              5: Epinephrine> oh shit

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              • #8
                yes i was going under the assumption that kills are more valuable than w:l ratio.

                i think a crude example is that 40-9 is better than 20-0. While I agree that someone dying out early is a disadvantage, if he gets 20 kills i would gladly be put in that position. if someone dies out 2 min. in 4-10... that's another story (cough, axe).

                7-0 doesnt do anyone any good if you're the last man in while everyone else was battling it out, so its really a double-edged sword, trying to balance getting kills and survivability.

                A good situation is that youre a newb squad vs. say, Venom. Going 7-0 vs. Venom probably means you're going to be the last guy on your team alive, then get 4v1'd to death and end up 10-10. A far more valuable scored would be 20-10, because you've secured those kills for your team drastically lowered their needed scores to win the round. Even if you died 6 minutes in, that should still be enough time for everyone to get around 5 kills avg, so thats 35 in the bank right there, even if theyre 5-7, 6-8 and 4-7. You've also put yourself out as a target and 10 kills were directed towards you, whereas someone 10-0 probably didn't attract as much attention (which helps teammates).

                Someone 7-0 brings their total up to 22, 18 short of a victory. Useless. Kills are more important.

                And yes, Awesome, I omitted TK's Thanks for the headsup!
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                • #9
                  Good thread, I've always thought the MVP system in TW was retarded

                  Ex: a 12-3 spanks a 15-9 anyday IMO!

                  It should be decided on k\d ratio.
                  Just my 2 cents
                  Seat reclining knobs.
                  By the time you crank it down, she's not horny anymore!

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                  • #10
                    Originally posted by Jester
                    Good thread, I've always thought the MVP system in TW was retarded

                    Ex: a 12-3 spanks a 15-9 anyday IMO!

                    It should be decided on k\d ratio.
                    Just my 2 cents
                    it's all about balance, my friend


                    I think a good way to determine which is more valuable is this:

                    MVP is usually someone who is somewhat good, so we can, for argument's sake say, that if all his teammates died, its 1v4, using a very consative number, for every 3 deaths he has left he would be able to get 2 kills, suicide or otherwise.

                    Example:

                    Player A: 15-9

                    Player B: 12-3

                    A: 10-9=1

                    1 x 2 kills for 3 deaths = .66 = 15 + .66 = 15.66 (ajusted kills for MVP)

                    b: 10-3=7

                    7 x 2 kills for 3 deaths = 4.66 = 12 + 4.66 = 16.66 (ajusted kills for MVP)

                    ----------- vs. previously mentioned systems -------------

                    awesome's formula:

                    1. 10-1 :: 10 * (10/1) = 100.00 points
                    2. 16-4 :: 16 * (16/4) = 64.00 points
                    3. 15-5 :: 15 * (15/5) = 45.00 points
                    4. 20-9 :: 20 * (20/9) = 44.44 points
                    5. 17-8 :: 17 * (17/8) = 36.13 points
                    6. 12-10 :: 12 * (12/10) = 14.40 points

                    claushouse's formula:

                    1. 20-9 :: 20 x (20 - 9) = 220 pts
                    2. 16-4 :: 16 x (16 - 4) = 192 pts
                    3. 17-8 :: 17 x (17 - 8) = 153 pts
                    4. 15-5 :: 15 x (15 - 5) = 150 pts
                    5. 10-1 :: 10 x (10 - 1) = 90 pts
                    6. 12-10 :: 12 x (12 - 10)= 24 pts

                    with the NEW formula:

                    1. 20-9 :: 20.66
                    2. 16-4 :: 19.96
                    3. 17-8 :: 18.33
                    4. 15-5 :: 18.33
                    5. 10-1 :: 16.00
                    6. 12-10 :: 12.00


                    This formula basically breeds almost the exact same results as my original formula, however the underlying assumption (2 kills for every 3 deaths) is definitely the weak point of such a system, and therefore the original is still the best, because while kills importance are undeniable, how much each unused death is worth in terms of kills is.

                    The point of this posts new formula, however, was to see if any of the previously mentioned formulas are in the same ballpark as the new one, to see if it has a basis in the reality of the game, which I think it proved.
                    Last edited by ogron; 09-20-2004, 10:11 PM.
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                    • #11
                      do something like:

                      (Kills - deaths - 2x tk's)/ deaths + 5(a number, not sure which should be taken)
                      cus 16-4 is better then 20-9 and better then 10-1 immo
                      16/9 > 10/6 > 20/14

                      that should be around right, thank you.
                      TWLM-J Champion Season 8 :wub:
                      TWLM-D Champion Season 9 <_<
                      TWLM-B Champion Season 10 :pirate2:
                      First person to win all different TWLM'ers :greedy:

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                      • #12
                        Just use the setup we have now and assign a penalty for being eliminated. Really it doesn't matter how many deaths you have if you're still in. But if you can singlehandedly eliminate 2 of their team (i.e. 20 kills) and stay in you deserve an mvp more than someone who ran around for half an hour to get 10-0. When it's all said and done the 20-9 or whatever did more for his team. If he's 20-10, it could be a different story. I think the time the 20-10 guy spent in the game should be taken in proportion to the total game duration (to get the % of the time his teammates were fuxed without him) and a penalty assigned to the score that way.

                        so like...

                        (KILLS-DEATHS(KILLS))*(playtime/totaltime)

                        say you have a guy who went 20-10 half way through a 30 minute match
                        (10 * 20) * .5= 100
                        And a guy who went 15-5 but stayed in for the whole match
                        (10 * 15) * 1 = 150
                        another goes 12-3 and stays in the whole time...
                        (9 * 12) * 1 = 108

                        And the time would apply for subs too. If you were 10-0 and had to leave half way through the game, you get penalized. So instead of 100 points you get 50.
                        -Dave

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                        • #13
                          Originally posted by Foreign
                          Just use the setup we have now and assign a penalty for being eliminated. Really it doesn't matter how many deaths you have if you're still in. But if you can singlehandedly eliminate 2 of their team (i.e. 20 kills) and stay in you deserve an mvp more than someone who ran around for half an hour to get 10-0. When it's all said and done the 20-9 or whatever did more for his team. If he's 20-10, it could be a different story. I think the time the 20-10 guy spent in the game should be taken in proportion to the total game duration (to get the % of the time his teammates were fuxed without him) and a penalty assigned to the score that way.

                          so like...

                          (KILLS-DEATHS(KILLS))*(playtime/totaltime)

                          say you have a guy who went 20-10 half way through a 30 minute match
                          (10 * 20) * .5= 100
                          And a guy who went 15-5 but stayed in for the whole match
                          (10 * 15) * 1 = 150
                          another goes 12-3 and stays in the whole time...
                          (9 * 12) * 1 = 108

                          And the time would apply for subs too. If you were 10-0 and had to leave half way through the game, you get penalized. So instead of 100 points you get 50.

                          Wow, that's a great idea!

                          (playtime/totaltime) is an excellent concept, and as I stated before 20 kills is worth more than any 10-0 so I agree with you on that point.

                          However the point is to single out an MVP, and a 20-9 20-1 would, under your system, be worth the same amount.

                          KILLS x (KILLS-DEATHS) x (playtime/totaltime) = MVP


                          so a 17-9 that lasted the whole game vs. a 20-10 that last 2/3's the game:

                          17 x (8) x (1.00) = 136

                          20 x (10) x (.66) = 132


                          This system rewards amount of kills, ratio AND staying alive.

                          Sounds like a complete system to me.
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                          • #14
                            Originally posted by Claushouse
                            However the point is to single out an MVP, and a 20-9 20-1 would, under your system, be worth the same amount.
                            20 (20 - 9) = 220

                            20 (20 - 1) = 380

                            quite a difference
                            -Dave

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                            • #15
                              Originally posted by Foreign
                              20 (20 - 9) = 220

                              20 (20 - 1) = 380

                              quite a difference
                              lolololol, fuck i wasn't paying attention i thought i only saw kills there, im dumb.

                              but yes, we've created the perfect system.

                              now to watch this thread die, these ideas ignored, and same old MVP system remain.

                              then someone else is going to create a thread like this, and someone is going to post a link to this thread, and so on and so forth.
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