As you all might or might not realize, basing has a lot of luck and chance in it. There are a few random things that could really change the outcome of the game.
First of all, the fact that greens give random prizes. Let's say a terrier is trapped in a flagroom corner near 2 enemy spiders. There is no chance of escape. Suddenly a team spider picks up a burst green, which in turn gives one to the terrier, and he bursts his way out of death. What if the same thing happened, but this time the spider only got a repel green? Terrier = dead. This could actually be changed with the help of the bots.
Another factor has to do with lag. Everyone that is playing in the game has their own version of it playing out on their computer. The Continuum game client keeps track of everything (bombs, mines, bursts etc) on each players computer. Because of lag, some players might see totally different things happening: for example, one group of players might see a repelled mine coming at them, but for some reason, the terrier player's game clients does not register this mine as being repelled, so he doesn't see anything going on except his team exploding around him and he's free to escape. This is partly do to lag, and I guess partly to do with the way Continuum works. This really can't be fixed without a big update to the game.
Then there is the subject of random bomb/mine shrapnel. In basing, when a bomb explodes, it shoots it's shrapnel in any random direction (which could also be right into the object it just blew up against, making it useless). This brings a big luck factor, because a lucky shark might kill the terrier by throwing a random bomb into a wall. It would be possible to give the bombs set shrapnel directions; for an example, check out the bomberman or baseelim sharks.
I'm not saying that these things should be changed; I'm just wondering everyone else thinks about all of this. I'm sure the game would be pretty stale if it was all static with no randomness, but you can only wonder how many games you've won/lost all because of a lucky green or lucky shrap TD because of that horseshoe stuck up your ass.
Do you think any of the random factors of basing should be changed?
First of all, the fact that greens give random prizes. Let's say a terrier is trapped in a flagroom corner near 2 enemy spiders. There is no chance of escape. Suddenly a team spider picks up a burst green, which in turn gives one to the terrier, and he bursts his way out of death. What if the same thing happened, but this time the spider only got a repel green? Terrier = dead. This could actually be changed with the help of the bots.
Another factor has to do with lag. Everyone that is playing in the game has their own version of it playing out on their computer. The Continuum game client keeps track of everything (bombs, mines, bursts etc) on each players computer. Because of lag, some players might see totally different things happening: for example, one group of players might see a repelled mine coming at them, but for some reason, the terrier player's game clients does not register this mine as being repelled, so he doesn't see anything going on except his team exploding around him and he's free to escape. This is partly do to lag, and I guess partly to do with the way Continuum works. This really can't be fixed without a big update to the game.
Then there is the subject of random bomb/mine shrapnel. In basing, when a bomb explodes, it shoots it's shrapnel in any random direction (which could also be right into the object it just blew up against, making it useless). This brings a big luck factor, because a lucky shark might kill the terrier by throwing a random bomb into a wall. It would be possible to give the bombs set shrapnel directions; for an example, check out the bomberman or baseelim sharks.
I'm not saying that these things should be changed; I'm just wondering everyone else thinks about all of this. I'm sure the game would be pretty stale if it was all static with no randomness, but you can only wonder how many games you've won/lost all because of a lucky green or lucky shrap TD because of that horseshoe stuck up your ass.
Do you think any of the random factors of basing should be changed?
Comment