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The 'randomness' factor of basing

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  • #16
    Originally posted by Rab
    I think 30 mins would give us a more accurate picture of which team is better.
    way too long
    lemar> im seriously gonna get someone to hack your name and disolve that shit sqd of yours

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    • #17
      Originally posted by Nethila
      just remove the energy deplet green.. that one is sooooo annoying, esp when you were tryin to hunt down a terr... you pick up a green, hoping its full charge.. but noo.. its an energy deplet!!
      All part of the random/luck game... if you get full charges you gotta get energy depletes as well, or there is no balance.
      DELETED

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      • #18
        Originally posted by Dameon Angell
        All part of the random/luck game... if you get full charges you gotta get energy depletes as well, or there is no balance.
        greens are supposed to be a prize, a reward, a GOOD THING !

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        • #19
          Originally posted by Zizzo
          way too long
          all games used to be 30 minutes, the thing about that was, bad games still took 30 minutes. now good game are the only ones that last 30 minutes well _29:59_ max.
          There once was a man from Nantucket.

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          • #20
            I dont mind any randomness you pointed out (well, i would lesser damage of shrap and make them more plentiful but its just detail) We should face it - continuum and basing in fact IS fps game. it is about action and reflexes. Why dont mix some randomness in to change odds a bit? I think that randomness factor is important as the reflexes are and as lag is.
            If you would like to have everything counted and set than perhaps Steel Panther is kind of game you would like to play.
            Plutarch: "To find a fault is easy; to do better may be difficult."

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