SD as it is now is a failure of a division. I think it's a great idea and has a lot of potential to be fun. I don't think it will spread zone activity thin, and I think if anything it might bring some new players/squads/competition to TWD.
It's obviously too late to try and get it in this year's TWL, but it's not too late to make it playable.
SD doesn't get played mostly because of two reasons:
1) Random damage
2) Bad map
Though I don't think I should need to, I will explain why: In a giant map where the spawn area is equal to ANYWHERE on the map, a game that requires lots of teaming is left more up to luck. Since random damage makes it somewhat more up to luck whether you live or die, and then it's up to luck as to whether you can get to your team or not, so EVERYONE HATES IT.
There is a perfectly decent sd map sitting now, on the TW server, under ?go twsdx. I had a friend from dev check it and it doesn't have random damage (BulletDamageLevel=520 ExactDamage=1 [exactdamage = Min/Max 0:1:If damage is to be random or not (1=exact, 0=random)]). Even if you don't think this map is perfect, it's still better than the hardly ususable behemoth that is up right now.
The other issues (e.g. changing team deaths, which personally I think should stay the same) can be dealt with later, right now it just needs those two things fixed and it will at least be playable. And perhaps, with this step in the right direction, more interest can be gathered, the rest of it can be fine-tuned, and we can have a TWLS next year.
My understanding is that this will take three seconds to change. I know you are busy with TWL, but not everyone is working on that. I'd like to see this new map and no random damage at least tested. All you have to do is put in the maps and change the bots' !warpto commands, right?
It's obviously too late to try and get it in this year's TWL, but it's not too late to make it playable.
SD doesn't get played mostly because of two reasons:
1) Random damage
2) Bad map
Though I don't think I should need to, I will explain why: In a giant map where the spawn area is equal to ANYWHERE on the map, a game that requires lots of teaming is left more up to luck. Since random damage makes it somewhat more up to luck whether you live or die, and then it's up to luck as to whether you can get to your team or not, so EVERYONE HATES IT.
There is a perfectly decent sd map sitting now, on the TW server, under ?go twsdx. I had a friend from dev check it and it doesn't have random damage (BulletDamageLevel=520 ExactDamage=1 [exactdamage = Min/Max 0:1:If damage is to be random or not (1=exact, 0=random)]). Even if you don't think this map is perfect, it's still better than the hardly ususable behemoth that is up right now.
The other issues (e.g. changing team deaths, which personally I think should stay the same) can be dealt with later, right now it just needs those two things fixed and it will at least be playable. And perhaps, with this step in the right direction, more interest can be gathered, the rest of it can be fine-tuned, and we can have a TWLS next year.
My understanding is that this will take three seconds to change. I know you are busy with TWL, but not everyone is working on that. I'd like to see this new map and no random damage at least tested. All you have to do is put in the maps and change the bots' !warpto commands, right?
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