I'm pretty sure this has either been suggested before, or at least discussed between TWD Ops.
However, many squadcaptains/creators don't feel like giving captainship for players so they can recruit people etc. It can turn out to be a total flop and a squad end up dissolving. Yes I know, you should choose your captains wisely, however not every squad can do that.
Also, if you don't want more captains, then you are the only one able to accept new players to roster, axe, promote or demote them etc.
Some squads already have so called Assistant Captains, which have the 'rights' to recruit players to the squad. However again, they lack the possibility to accept the players to roster.
My suggestion would be, to make a position 'AC' standing for Assistant Captainship. Their powers would be limited, yet more than an Assistant alone. AC's could logically challenge and accept matches for the squad, however, they would also have the powers to accept players into roster. They could NOT axe or demote players, nor could they dissolve the squad.
This way a squad captain doesn't need to worry about making someone a captain and stress about the squad being dissolved in 2 days. They could go on a vacation freely, yet have 1/2 AC's recruiting players if necessary.
Even the most trusted players as captains have made mistakes, so saying that "If you can't trust a person don't make him/her a cap" is a bit pointless.
1 or 2 AC spots could be given to players, but it would reduce the amount of assistants you can have.
Again, this wouldn't be the top priority for TWD Ops, bot and website coders. But I think it would be worth it, at least for some squads.
If you have suggestions or feedback for it, the system can always become better.
EDIT: Since it probably has been discussed before, what was the reason it hasn't been implemented yet?
If you have something against the idea, let me know what's up with it and what problems it may cause.
EDIT2:
Airship> I think that instead of having assistant captains just alter the powers of the current assistants
SeRtIfI> Yeah, it only needs altering the assistant powers
SeRtIfI> But captains should be able to make someone an AC
SeRtIfI> Because even if a person knows which squads to challenge/accept against
SeRtIfI> They might not know anything about recruiting new players
SeRtIfI> And having every assistant being able to recruit doesn't work
However, many squadcaptains/creators don't feel like giving captainship for players so they can recruit people etc. It can turn out to be a total flop and a squad end up dissolving. Yes I know, you should choose your captains wisely, however not every squad can do that.
Also, if you don't want more captains, then you are the only one able to accept new players to roster, axe, promote or demote them etc.
Some squads already have so called Assistant Captains, which have the 'rights' to recruit players to the squad. However again, they lack the possibility to accept the players to roster.
My suggestion would be, to make a position 'AC' standing for Assistant Captainship. Their powers would be limited, yet more than an Assistant alone. AC's could logically challenge and accept matches for the squad, however, they would also have the powers to accept players into roster. They could NOT axe or demote players, nor could they dissolve the squad.
This way a squad captain doesn't need to worry about making someone a captain and stress about the squad being dissolved in 2 days. They could go on a vacation freely, yet have 1/2 AC's recruiting players if necessary.
Even the most trusted players as captains have made mistakes, so saying that "If you can't trust a person don't make him/her a cap" is a bit pointless.
1 or 2 AC spots could be given to players, but it would reduce the amount of assistants you can have.
Again, this wouldn't be the top priority for TWD Ops, bot and website coders. But I think it would be worth it, at least for some squads.
If you have suggestions or feedback for it, the system can always become better.
EDIT: Since it probably has been discussed before, what was the reason it hasn't been implemented yet?
If you have something against the idea, let me know what's up with it and what problems it may cause.
EDIT2:
Airship> I think that instead of having assistant captains just alter the powers of the current assistants
SeRtIfI> Yeah, it only needs altering the assistant powers
SeRtIfI> But captains should be able to make someone an AC
SeRtIfI> Because even if a person knows which squads to challenge/accept against
SeRtIfI> They might not know anything about recruiting new players
SeRtIfI> And having every assistant being able to recruit doesn't work
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