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  • #31
    Originally posted by Ephemeral View Post
    Another solution is for the squad captains/asscaps not to do this, and for other squadies not to tolerate it. (There already are some squads and players that have never used ship switch to cover their ass.)

    But that it is too much to expect, being lame is the default behavoir for many squads in TW, so a rule should be in place to babysit the morons.
    We havent ever used the ship change trick. But if others continue it we'll make our macros for TWL incase :P
    -Kawrae

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    • #32
      Even though I'd love to go into a discussion with Kthx about what league is the best, I'll pass on this great occation and skip to the point:

      I have been thinking about making a thread like this myself, and I agree completely with Vatican. I'd love a 15 second delay on shipchanges/switches to be certain that this doesn't happen anymore, 5 is too little as it can be done right after a td.
      Da1andonly> man this youghurt only made me angry

      5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it

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      • #33
        Ya make it 15 and please do this now before it's too late, if possible, thanks.

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        • #34
          I understand you guys all play 5 spiders every game, so the only reason you can think of using a shipchange is to switch sharks around quickly to get insta-reps or get rid of bad mines.. however a 15 seconds penalty should be enough for no squad to consider using a jav or wb for even a couple of minutes, so it's basically the same as eliminating shipchanges..

          Then again the last of the two squads who made TWLB worth caring a dime for seems not be returning, so do w/e.. woo 5v5 spids every TWLB game from now on, this MUST finally be Pandora's year..

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          • #35
            psst

            a 4-spider limit is still a possibility

            just saying
            Originally posted by Tone
            It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
            Originally posted by the_paul
            Gargle battery acid fuckface
            Originally posted by Material Girl
            I tried downloading a soundcard

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            • #36
              Originally posted by PH View Post
              psst

              a 4-spider limit is still a possibility

              just saying
              OMFG, new life.
              There once was a man from Nantucket.

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              • #37
                I like 5 spider games so I don't support a 4 spider limit, but I also see Brams point.

                Let's find another way to solve this.
                Da1andonly> man this youghurt only made me angry

                5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it

                Comment


                • #38
                  Originally posted by Noah View Post
                  I like 5 spider games
                  don't listen to him folks, it's the drugs talking
                  Originally posted by Tone
                  It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
                  Originally posted by the_paul
                  Gargle battery acid fuckface
                  Originally posted by Material Girl
                  I tried downloading a soundcard

                  Comment


                  • #39
                    why 4? Why not make it 1 of every ship! Now that's a change!
                    There once was a man from Nantucket.

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                    • #40
                      Originally posted by PH View Post
                      don't listen to him folks, it's the drugs talking
                      Yes it's so fun playing with warbirds and javs that ignores reps, kills sharks with reps left and then leaves the terr wide open/kills it aswell.

                      If you magically create a lagfree TWL I'll support a 4 spider cap, but as of now warbirds and javs benefits much more from lag than spiders does. I prefer lag to be as little noticeable as possible.

                      Having your warbird/jav kill the terr through some fluke lag is about as satisfying as watching their terr lag out, I'd rather have a fun flagroom battle going. I may just be a freak looking to play this for fun rather than just for the sake of winning.
                      Da1andonly> man this youghurt only made me angry

                      5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it

                      Comment


                      • #41
                        Originally posted by Dabram View Post
                        I understand you guys all play 5 spiders every game, so the only reason you can think of using a shipchange is to switch sharks around quickly to get insta-reps or get rid of bad mines.. however a 15 seconds penalty should be enough for no squad to consider using a jav or wb for even a couple of minutes, so it's basically the same as eliminating shipchanges..

                        Then again the last of the two squads who made TWLB worth caring a dime for seems not be returning, so do w/e.. woo 5v5 spids every TWLB game from now on, this MUST finally be Pandora's year..

                        How would making it so you can't do two ship changed within 15 seconds of each other affect teams playing with specials? And I'm not sure how this leads to a reference to Pandora's ability to lose TWLB finals games.

                        Oh so if your wb/jav line up is sucking and you need to go back to a real line up like 5v5 spids then you would have a frustrating time, gotcha.

                        Comment


                        • #42
                          At times, especially during heavy flagroom fights 4 spiders can get overrun by 5 spiders quite easily (if those 5 spiders decide not to be camping wimps), because the WB/Jav has not enough room to recharge and get a shot in. Then a quick change (NOT A CHANGE THAT TAKES 15 SECONDS but more like REGULAR spawn-time) is very much worth it.
                          Then when you either lose or win the FR you change one spider again. Losing = change 1 spid to jav as soon as you clear lower base. Change 1 spid to wb as soon as you clear the FR so those annoying camping-spiders can't get their lines into the fr-entrance.

                          Also I can make it from spawnzone into FR as terr within 15 seconds. So there's your 15 seconds.

                          Suck it! :P

                          PS. I'm usually against the 4 spiderlimit, but then again I'm against any other limit than max 2 sharks. Not that it matters, there's about 99 conservative basers for every creative one.. without a limit most games will be 5v5 spids.

                          PPS. As far as I remember Pandora has never won vs a lineup with a jav (or even easier with a jav+wb), and are the second best squad to use 5 spiders. So forcing other squads to use 5 spids would suite you guys. And when you'd be forced to use a jav/wb, every squad would become a serious challenge to beat. (unless u'd get a proper jav/wb to join and your spiders would learn how to play with/vs. a jav).

                          PPPS. Sorry, too long post for someone who doesn't play atm. :x

                          Comment


                          • #43
                            Bram, maybe we are not thining about the same thing here. The 15 seconde rule does not mean when you make a change it takes 15 seconds for it to go into effect. It means that after you make one ship change (or switch) you have to wait 15 seconds to make another one. Is that what you thought I was trying to implement here? So basically you chnage one ship to spider and you have to wait 15 seconds to change back to special, seems doable to me?

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                            • #44
                              It would be easy as hell to implement a timer on switches. It could also only come into effect if it involved a shark player (that's the only ship that can abuse this, right) and be instant for wb/javs/whatever.

                              I should try to get dev access and do this shit up.
                              sdg

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                              • #45
                                why hasn't this idea been implemented yet?

                                tired of seeing idiot sharks get away with a bad mine that i could've used to gain entry. i swear it seems like i see this loophole abused almost once a game anymore.

                                just make the delay apply only when changing from a shark to another ship. that way you don't screw over ships you wanna change around for legitimate reasons. it's gotta be possible to set a delay for just one ship with this bot core.

                                basically, it'd go something like this:

                                :MatchBot:!change Jason:3
                                (MatchBot)>Your ship change will be processed in 5 seconds.

                                5...4...3...2...1

                                Jason changed from ship 8 to ship 3

                                then on the change back, it would just be a straight up change with no delay. and, of course, the 5 seconds is negotiable.

                                EDIT: i'm stupid and lazy and didn't read any of this thread. so yeah, i see that stab just posted this same deal before me, and probably someone else posted it before him. oh well!
                                jasonofabitch loves!!!!

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