:fear:
Okay this is some random rant post at 5:32AM about shrapnel in TWBD and about how it sucks and how it should be removed.
uh yes there you have it! that took a lot of efford
TO SUMMARISE:
- Shrapnel is stupid
- Shrapnel is random
- Too many newbie sharks rely on shrap to kill
- It sucks
- It's one of the reasons why basing fails
- It still blows hard core and don't give me that "sharks can rep the shrap" bullshit
- Shrapnel is random for everyone. On ones screen there might be 1 shrapnel going to the left, where as the other one will see 3 shrapnel heading towards him/her.
- It still sucks!
SOLUTION:
- Completely remove shrapnel from TWBD to get rid of the randomness factor, thus increase competitiveness.
(OR)
- Make the shrapnel have fixed directions, just like in ?go BASEELIM, so they can actually be dodged.
(OR)
- Slow down the shrap by a considerable amount
your thoughts?
:fear:
Okay this is some random rant post at 5:32AM about shrapnel in TWBD and about how it sucks and how it should be removed.
uh yes there you have it! that took a lot of efford
TO SUMMARISE:
- Shrapnel is stupid
- Shrapnel is random
- Too many newbie sharks rely on shrap to kill
- It sucks
- It's one of the reasons why basing fails
- It still blows hard core and don't give me that "sharks can rep the shrap" bullshit
- Shrapnel is random for everyone. On ones screen there might be 1 shrapnel going to the left, where as the other one will see 3 shrapnel heading towards him/her.
- It still sucks!
SOLUTION:
- Completely remove shrapnel from TWBD to get rid of the randomness factor, thus increase competitiveness.
(OR)
- Make the shrapnel have fixed directions, just like in ?go BASEELIM, so they can actually be dodged.
(OR)
- Slow down the shrap by a considerable amount
your thoughts?
:fear:
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