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  • TWBD Proposal

    Hello, I realize many of you don't consider me a baser seeing as how I don't actively base, but nonetheless I've been around basing since its creation as a league and have noticed the following detrimental aspects (in my opinion) of basing:

    1. Random amounts of shrap and random directions that don't match up on everyone's client
    2. The use of picking up greens to prize specials. This is largely flawed, since some teams can have an unlucky streak and not find a portal for their terrier for quite some time.

    I realize some of you may not share my viewpoint, but it's actually quite frustrating to be flying through empty space and get hit by a random piece of shrap from a shark that no one else on the team could see. Also, the randomness of greens is frustrating and makes basing a luck filled league. I've terred a few games and sometimes I'm just pretty damn unlucky even though my team is greening as much as possible. The enemy terr could port 3-4 times before I received even one, despite an even amount of greens picked up.

    Proposal:
    To "fix" basing and reduce the luck factor, the following should be implemented (subject to change time intervals based on input)

    1. Have the bot prize bursts to the terr every 60 seconds. I've looked at some of the stats and this seems to be a decent average. By prizing bursts at the same time it reduces the luck factor.

    2. Prizing portals every 120 seconds or so. This time length I'm a bit skeptical on, and I'm interested in what you guys think would be the best interval for prizing portals.

    3. To prevent sharks from randomly getting five quick pieces of shrap and further equalize the playing field, perhaps have a system where every 5 seconds that a shark is alive they gain a piece of shrapnel. This rewards sharks that stay alive longer such as PH and would still give them the chance to get kills from bombing. As for the shrapnel path once the bombs hit, have them travel in a set path. Possibly make it travel in 45 degree angles so that it's harder for people to predict and dodge.


    I'm curious what you guys think about all of this, don't just randomly flame me. I just don't believe that an entire league should be based on random pieces of shrapnel, and I think that by implementing said changes basing would be a better league that was mostly dependent on skill. Some things such as repped bursts are still frustrating, but they travel slow and don't have as much of an impact. Jav shrap could also be left alone because it is not one hit kill and is often rare anyway.

    Anyway, thanks for reading and please respond with input.
    Phiz> I probably am gay
    Phiz> I just haven't realized it yet

  • #2
    all I see is "damn I'm really tired of megaman89 owning me in TWLB and I just want a red medal to complete my collection on the twd site"
    DICE TWLJ/TWLB SEASON 8 CHAMP
    DICE TWLB SEASON 10 CHAMP
    DICE TWLB SEASON 11 CHAMP
    DICE TWLB SEASON 13 CHAMP
    DICE TWLJ/TWLB SEASON 15 CHAMP
    DICE TWLJ/TWLB SEASON 16 CHAMP

    1:waven> i promised myself that the only way id ever roid
    1:waven> is if im going to prison
    1:waven> no one gonna try to rape me

    Comment


    • #3
      I don't like this. This takes away the responsibility of the team to green for both the terr and for themselves (sharks) and makes the league a lot easier. Part of the fun thing about basing is getting that burst green for your terr at just the right time or something. Removing that makes bd a lot more predictable and, in my opinion, boring. Just my two cents though
      JAMAL> didn't think there was a worse shark than midoent but the_paul takes it



      turban> claus is the type of person that would eat shit just so you would have to smell his breath

      Originally posted by Ilya;n1135707
      the_paul: the worst guy, needs to go back to school, bad at his job, guido

      Comment


      • #4
        the random shraps is pretty dumb. I guess I could understand it if it was aimed, or something, but that's literally all luck. Get rid of it imo.

        Comment


        • #5
          sorry your idea is bad

          shrap/greens/burst/portal are part of the game

          good players, mainly spiders, know how to use greens.

          good terrs, like brookus for example, knows how to use/save portals to stay alive longer, also know when they should use burst and where will they go.

          good sharks know when they have to stay alive,bomb, colect shrap and go back or die fast.

          yes base has a "luck" factor, but if the player knows how to use those chances its still skill based, just like when u know where to lob a stray on a twjd match or twdd
          8:I Hate Cookies> a gota dágua foi quando falei q eu tinha 38 anos e estava apaixonado por uma garota, mas a família dela n deixava agente namorar
          8:I Hate Cookies> aí quando todo mundo me apoiou falando q o amor supera tudo, falei q a garota tinha 12 anos
          8:I Hate Cookies> aí todos mudaram repentinamente de opinião falando q eu era um pedófilo
          8:AnImoL> esses amigos falsos
          8:SCHOPE NORRIS> o amor supera tudo. da até pra esperar a puberdade
          8:I Hate Cookies> sim... fiquei desiludido schope...

          Comment


          • #6
            I'd agree with non-random shrap directions, but in the case of greens I'd have to disagree. Besides, if you left shrap/portals/bursts to the bot, it would leave only repels and full charges as the remaining useful greens. Also, getting a portal/burst shouldn't be a guaranteed thing on a timer, IMO.

            Would anyone disagree with changing shrap directions to something like belim's shark shrap?
            sdg

            Comment


            • #7
              Yes, neutralizing shark even more probably won't help the popularity of it. As is hardly anyone can actually shark anymore. Shrapnel by its own definition is random, leave it as is. It is one of the few redeeming qualities of the ship
              JAMAL> didn't think there was a worse shark than midoent but the_paul takes it



              turban> claus is the type of person that would eat shit just so you would have to smell his breath

              Originally posted by Ilya;n1135707
              the_paul: the worst guy, needs to go back to school, bad at his job, guido

              Comment


              • #8
                i would want to see is three changes to SHRAPNEL:
                • instead of having a random pattern for shrapnel, make it fly in a circular pattern identical to the one found in baseelim.
                • change LV3 shrapnel do a fixed damage of 1300. this would be enough to kill most spiders, sharks and special ships while letting the terrier survive if he's at full energy.
                • slow down shrapnel speed slightly. with this people could actually have a small chance to dodge the shrapnel.

                first and foremost all of these changes would be fair to everyone. this would eliminate some of the random luck factor that sharks currently have while allowing them to actually use their skills (aimed shrapnel) to gain the kills. if you are good enough, you could easily use this as an advantage. i believe these changes could open a whole new dimension to sharking, and i would enjoy playing the ship more than i do now.

                as for the greening idea, i would have a different way to change it from luck to little more skill. remove burst and portal greens from the game and make the bot prize ..
                • burst every 12th green
                • portal every 20th green

                or something similar to that. this would encourage spiders and sharks to eat greens more, especially when the full charges and repels would remain. or then you could just leave the greening as it is now (it's super annoying when the opponent gets a lot of bursts and portals within few minutes when you only get one or two even if the total greens eaten is identical on both teams), don't care as much about greens.

                Comment


                • #9
                  shark is shit to do, to remove some of the elements of fun from it due to whiners complaining it's too random is just ridiculous. lets remove all greens and prize terrs ports and bursts ?? am i the only one that likes a bit of randomness to spice up basing? if you are trying to make this basing malarkey "pure skill" dodgy lag is always going to be a factor unless you sticten the limits even more and then even less ppl can play ...

                  show me the players going SHARK ME IT'S WELL OVERPOWERED AND AWERSOME WOOOOO
                  most sharks i know do it more begrudgingly because it needs to be done more so than because they enjoy it loads





                  pretty much if any of these ideas are implemented i'd certainly never shark again and probably just ditch in basing as i'm not against change per se but after all these years and teh zone declining i think too many controversial panic changes now hasten the demise of it. Removing greens or prizing ports/bursts and weakening shark shrap is certainly in that ball park to me unless there is overwhelming support amongst those that actually play the ships involved.
                  In my world,
                  I am King

                  sigpic

                  Comment


                  • #10
                    weakening shark shrapnel would kill the basing? 1400 damage would still instant kill all spiders and sharks, but it would let terriers that have full energy to live. get your facts straight.

                    making shrapnel go in a set (circular) pattern would be good too, that way you could actually AIM your shrapnel and be guaranteed kills, and well placed mines would be dangerous as hell. it would add more depth to sharking, it would just make it better and skill based rather than shrapnel being 100% based on luck and lag.

                    i never fully supported the green "issue" as i see it as a part of basing. sometimes you're lucky, sometimes you're unlucky. i tend to be in the unlucky part way more often, but it's always fun to get a full charge in spider.

                    why is it so bad to make shark fair and add some new strategies to it? you can use your skill to kill people if the shrapnel was fixed to set pattern, rather than random stuff. unless you are a terrible player, of course -- then i can see why you don't want to support this. :wub:

                    Comment


                    • #11
                      i can't even imagine what kind of damage 4 well placed mines (with 3 or 5 shrapnel) would do if repelled once only. :fear:

                      bam 5fer+

                      i for one would enjoy basing like this, as i could actually aim my shrapnel and get way more kills this way -- rather than relying on my luck and mining the "enemy wall" randomly.

                      Comment


                      • #12
                        the fixed path sharp might be worth trying out. not the rest of it. its not really necessary though i'd say.

                        also leave shrap as a 1 hit kill to terriers as well. one of the few things a shark has to look forward to in the game is killing a ter with some forgotten about shrap.


                        1996 Minnesota State Pooping Champion

                        Comment


                        • #13
                          Turban has some great ideas, especially the burst/portal award every certain number of greens picked up. That would still reward teams that actively picked up greens and I'm assuming would make the_paul happy. As for setting a standard direction for shark shrap, how exactly does that decrease the fun in shark? Any good shark will take advantage of that and actually be able to AIM shrap at the terr. If anything I think it would be more fun to play.

                          Thanks for the suggestions/feedback. I'm hoping that some sort of consensus can be reached regarding this stuff.
                          Phiz> I probably am gay
                          Phiz> I just haven't realized it yet

                          Comment


                          • #14
                            Originally posted by Zeebu View Post
                            the fixed path sharp might be worth trying out. not the rest of it. its not really necessary though i'd say.

                            also leave shrap as a 1 hit kill to terriers as well. one of the few things a shark has to look forward to in the game is killing a ter with some forgotten about shrap.
                            with 1400 damage you could still 1 hit kill terrier most of the times, as terriers tend to bullet or get hit by bullets (hence their energy is not at 1500 at all times), d'oh. :fear:

                            Comment


                            • #15
                              Originally posted by Turban View Post
                              with 1400 damage you could still 1 hit kill terrier most of the times, as terriers tend to bullet or get hit by bullets (hence their energy is not at 1500 at all times), d'oh. :fear:
                              so what youre saying is you dont want shrap to kill the ters who have full energy because you think that its... unfair? against the rules? gobbledygook?


                              1996 Minnesota State Pooping Champion

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