Hello, I realize many of you don't consider me a baser seeing as how I don't actively base, but nonetheless I've been around basing since its creation as a league and have noticed the following detrimental aspects (in my opinion) of basing:
1. Random amounts of shrap and random directions that don't match up on everyone's client
2. The use of picking up greens to prize specials. This is largely flawed, since some teams can have an unlucky streak and not find a portal for their terrier for quite some time.
I realize some of you may not share my viewpoint, but it's actually quite frustrating to be flying through empty space and get hit by a random piece of shrap from a shark that no one else on the team could see. Also, the randomness of greens is frustrating and makes basing a luck filled league. I've terred a few games and sometimes I'm just pretty damn unlucky even though my team is greening as much as possible. The enemy terr could port 3-4 times before I received even one, despite an even amount of greens picked up.
Proposal:
To "fix" basing and reduce the luck factor, the following should be implemented (subject to change time intervals based on input)
1. Have the bot prize bursts to the terr every 60 seconds. I've looked at some of the stats and this seems to be a decent average. By prizing bursts at the same time it reduces the luck factor.
2. Prizing portals every 120 seconds or so. This time length I'm a bit skeptical on, and I'm interested in what you guys think would be the best interval for prizing portals.
3. To prevent sharks from randomly getting five quick pieces of shrap and further equalize the playing field, perhaps have a system where every 5 seconds that a shark is alive they gain a piece of shrapnel. This rewards sharks that stay alive longer such as PH and would still give them the chance to get kills from bombing. As for the shrapnel path once the bombs hit, have them travel in a set path. Possibly make it travel in 45 degree angles so that it's harder for people to predict and dodge.
I'm curious what you guys think about all of this, don't just randomly flame me. I just don't believe that an entire league should be based on random pieces of shrapnel, and I think that by implementing said changes basing would be a better league that was mostly dependent on skill. Some things such as repped bursts are still frustrating, but they travel slow and don't have as much of an impact. Jav shrap could also be left alone because it is not one hit kill and is often rare anyway.
Anyway, thanks for reading and please respond with input.
1. Random amounts of shrap and random directions that don't match up on everyone's client
2. The use of picking up greens to prize specials. This is largely flawed, since some teams can have an unlucky streak and not find a portal for their terrier for quite some time.
I realize some of you may not share my viewpoint, but it's actually quite frustrating to be flying through empty space and get hit by a random piece of shrap from a shark that no one else on the team could see. Also, the randomness of greens is frustrating and makes basing a luck filled league. I've terred a few games and sometimes I'm just pretty damn unlucky even though my team is greening as much as possible. The enemy terr could port 3-4 times before I received even one, despite an even amount of greens picked up.
Proposal:
To "fix" basing and reduce the luck factor, the following should be implemented (subject to change time intervals based on input)
1. Have the bot prize bursts to the terr every 60 seconds. I've looked at some of the stats and this seems to be a decent average. By prizing bursts at the same time it reduces the luck factor.
2. Prizing portals every 120 seconds or so. This time length I'm a bit skeptical on, and I'm interested in what you guys think would be the best interval for prizing portals.
3. To prevent sharks from randomly getting five quick pieces of shrap and further equalize the playing field, perhaps have a system where every 5 seconds that a shark is alive they gain a piece of shrapnel. This rewards sharks that stay alive longer such as PH and would still give them the chance to get kills from bombing. As for the shrapnel path once the bombs hit, have them travel in a set path. Possibly make it travel in 45 degree angles so that it's harder for people to predict and dodge.
I'm curious what you guys think about all of this, don't just randomly flame me. I just don't believe that an entire league should be based on random pieces of shrapnel, and I think that by implementing said changes basing would be a better league that was mostly dependent on skill. Some things such as repped bursts are still frustrating, but they travel slow and don't have as much of an impact. Jav shrap could also be left alone because it is not one hit kill and is often rare anyway.
Anyway, thanks for reading and please respond with input.
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