Originally posted by Vatican Assassin
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The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.
SSCJ Distension Owner
SSCU Trench Wars Developer
Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.
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3 Rounds too much!
Hey guys. We just had 2 twfd games, 1 vs hit and 1 vs. disoblige, and we all kinda agree that 3 rounds of this is way too much. 5vs5 an average round takes about 18 minutes.
I would want to know your opinion: 1 round or 3 rounds?
cheersKeith> you don't need to eat human to eat meat.
Goddess> Keith
Goddess> gonna eat you
We got Burg <ER> and Steak <ER>, i already told them Goddess has a huge appetite! ?go PIE -H.M.S. Stargazer
(disown)> he loved to give head
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The map is too big. As jones says it's so easy to shoot and hide as a warbird. Way too many walls and it's more like chasing or playing zombies than playing a division. Warbirds are extremely overpowered.
Three rounds is a LOT! We just played 2 rounds (5v5) and both took like the entire 20 minutes. The rounds just ended like 2 minutes before. Imagine playing 8v8, I doubt any round will have a last team standing before the time runs out.TW Web Developer
4:vys> yo
4:vys> 1 day ill be staff
4:vys> know it for sure
4:vys> yo P_L already told me that i'd be ZH one day when deluge is sys op and method owns TW
2:money> zazu got zizu'd when he should have zizzo'd
3:Lizard Fuel <ER>> !tell stop meeting girlfriends on subspace, who are you, hurricane?
3:RoboHelp> Told moth about stop meeting girlfriends on subspace, who are you, hurricane?
3:Lizard Fuel <ER>> oh sht
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Heisman votes for 1 round. He just doesnt have a forum account.Keith> you don't need to eat human to eat meat.
Goddess> Keith
Goddess> gonna eat you
We got Burg <ER> and Steak <ER>, i already told them Goddess has a huge appetite! ?go PIE -H.M.S. Stargazer
(disown)> he loved to give head
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just limit the wb to 1 per team.
should do the trick!Erathia> IF YOU SPIDERS CONTINUE CAMPING I WILL BAN YOU AND CALL IT RACISM
SeRtIfi> What's the point of going out with friends everyday just to hang out when I meet them in school and sometimes on weekends anyways, if I can play in SubSpace with them?
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k my squad just played this the other day and we had alot of fun, so congrats for finally making a fun league (sukdik twsd)
and yea was so ez 2 dominate with wb1:Rasaq> i scrub really hard with toilet paper so little pieces of it get stuck to my anus hair and then later on when im watching tv i like to pull them out slowly because it feels pretty good
1:Mutalisk> heard that n1111ga okyo got some DSLs
Paradise> No names but there's actually a black man in the arena right now.
Jones> MAAAAN1111GA UCHIHA
Paradise> NO NAMES. NOT A SINGLE NAME.....but 3/6 of the players on Force are of a certain descent. I will not go any further.
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Flared, love the new TWFD. Below are my thoughts.
-The map needs work, not sure exactly what.
-People are right in that the warbird is too powerful. There needs to be an equal set of ships with the warbird limited. Or maybe even only allow 1 warbird for each type of player amount?
5vs5 (2 spiders, 2 lancs, 1 wb)
6vs6 (2 spiders, 2 lancs, 2 wbs)
7vs7 (2 or 3 spiders, 2 or 3 lancs, 2 wbs)
8vs8 (3 spiders, 3 lancs, 2 wbs)TWLD Champion 'Season 11'
TWLD Champion 'Season 14'
Trench Wars Veteran
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Ok so wb wasn't overpowered. It's ok because the lanc can totally own the wbs. Maybe the lancs on in those certain matches just sucked too many balls. I was pleased with it, would be cool with a slight, but slight, map change. I think if you can play to strengths of a lanc with the map then it would be more even considering it's the middle ship between wb and spid.
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There should really be a rock, paper, scissors feel to this league, imo. Since the current ship settings are there to stay (as far as ship rotation, speed, firing, energy, etc.), maybe there are other things that can be done to achieve that and create a more competitive environment. Here's an overall look at the ships:
First [3pts] > Second [2pts] > Third [1pt]
Firing Abilily: Warbird [7 pts] > Spider [6pts] > Lancaster [5 pts]Power: Advantage - Warbird [L3] > Lancaster [L2] > Spider [L1]Recharge Rate: Warbird > Spider > LancasterFire Speed: Spider > Lancaster > Warbird
Maneuverability: Warbird [9pts] > Lancaster [6pts] > Spider [3pts]Speed (w/o afterburner): Warbird > Lancaster > SpiderAfterburner Distance: Warbird > Lancaster > SpiderThrust: Warbird > Lancaster > Spider
Utilities:Lancaster +1 for Multifire
Overall: Warbird [16pts] > Lancaster [12pts] > Spider [9pts]
From my assessment of the ships and the settings that matter, Warbird is more advantageous to use over a lancaster and spider. A lancaster slightly more advantageous to use than a spider. Spider being most of a hindrance. So two spiders[Total 18pts] will definitely overpower a warbird[16pts].
League rules and map environment can +1 for each ship evening out the fields. Maybe teams should have twice the spiders than warbirds at any given round and Lancasters be given more utilities like repels or an advantageous map environment like narrow passages.Last edited by MaGi kOz; 03-15-2011, 04:53 AM.
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