u playing a 2d spaceship game....doesnt that make u feel like u in the 90s?
u think u live in world of Tron?
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Resolution Cap only for TWDD after Final Reset - Poll
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Man summa saying "I also think it "destroying the league" is hyperbole. As I stated, there are maybe 4 or 5 ppl who I would consider TWL starters who are using the increased resolution. In some senses it would "re-invent" warbird play more so than it would destroy the league. Rather than allow current practice to dominate, it would force people to learn a new set of skills." is exactly what I've been saying since the whining started. I did vote for it to take effect after reset though. It's offseason, who gives a shit? Let the he-shes rack up 20 kills a game, who gives a shit? Would have been cool to see some creativity to try to overcome the res but I guess that won't be happening. It does make sense to limit it for qualification period if it's going to remain limited in twld, though, that much makes perfect sense.
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Just gonna drop a bomb right here:
Originally posted by vtYour only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.Originally posted by reaverWhy are people still arguing about whether there is or isn't an advantage? There is an advantage and if you want to argue it, stop, you are NOT a good warbird nor were you ever. Anybody that was ever a decent warbird or is a decent warbird now can immediately notice the advantages of being able to see further. Ok enough said on that topic.Originally posted by poseidonhigher resolution means more visibility of teammates, which is definitely more valuable than having more visibility of enemies. its more valuable cuz it means that you can maneuver better as a team as you can see yr teammates from a further distance. it means the game relies more on teamwork. it all has to do with the team dynamics of the match. this is what i think we should be going for, more teamwork and strategy, it increases the depth of play that 5v5 TW wbs struggles for. shuld do everything we can to make it not seem like 5v5 elim imo.Finally, I have compiled a little statistical proof (which helps terrible players understand the above wall of text better.)Originally posted by creatureFalse, it does affect the quality of rushing.Originally posted by SummaLet me respond to a few things here since no one has come to defense of raising the resolution.
In terms of eliminating rushing. This is argument is a joke to me. Does it destroy the horizontal axis "surprise" rush; yes it does. Vertical axis rushes are still as effective, and people who fire, miss, and are low energy are just as susceptible to a rush regardless of resolution.
The reason why a "surprise" rush is successful is almost 100% due to successful positioning. The reason why any GOOD veteran dies is because they are facing the WRONG direction when the other rusher pops up onto the screen. Resolution increase will basically eliminate the horizontal axises for sure and if u let the vertical cap be changed it's going to eliminate that factor of surprise. The reason good players don't die to rushes is because they are constantly checking radar to make sure their ship is positioned in a way that if someone surprises them they are facing the right direction and vice versa for good rushers (let's not even use rusher here, use surprise attacker) being successful is because of a high level of awareness required to identify the people who are facing the wrong direction and capitalize on those mistakes. If you increase resolution limits, it's giving everyone more vision and you can see what direction ships are facing so this entire element of "rushing" will be decreased...it won't be "eliminated' but it's effectiveness is going to significantly suffer.
The energy argument is bullshit - it's not because of low energy people die to rushes, any good wb with a solid understanding of energy recovery fundamentals knows that if you don't do anything from the moment an enemy appears on the edge of a 1280x1024 radar screen you will have enough energy to be able to get a shot off ASSUMING ur facing the right direction. The reason why they die is because they are caught in few seconds when they aren't moving and the time needed to accelerate to full speed isn't enough time for them to dodge the incoming rusher in time. Increasing resolution makes it WAY WAY easier to see someone coming at you in time to start moving to dodge an incoming shot.
YOU DONT DIE BECAUSE YOU DONT HAVE ENERGY YOU DIE BECAUSE YOU'RE NOT IN THE OPTIMAL POSITION / DIRECTION TO DODGE A BULLET.
This argument has 0 credibility.Originally posted by SummaSomeone said something about people with larger res being able to see more on radar. Also false, in fact this is the biggest hindrance to 1920x1080. Unless the magnification of the radar is changed in the .lvz, you will always see 2000x2000 on your radar. In effect this distorts the proportion of your radar for those who are used to playing 4:3 aspect resolutions.
Who needs to look at a radar when you practically see the entire radar on your screen? Any good player will adjust to the distorted proportion of the radar anyways....it's not even a good representation anyways right now (radar = square, screen = rectangle). Don't even start the argument that higher res = smaller ship = harder to aim close ---again, any good wb will adjust.
Listen to the vetsOriginally posted by SummaI also think it "destroying the league" is hyperbole. As I stated, there are maybe 4 or 5 ppl who I would consider TWL starters who are using the increased resolution. In some senses it would "re-invent" warbird play more so than it would destroy the league. Rather than allow current practice to dominate, it would force people to learn a new set of skills.
Like I said, I have not made up my mind; but beyond the testimony of wb veterans and an understanding of fractions of a second more to react, I have little hard evidence against raising the res.
I'm telling you it will significantly affect the game even if the changes aren't that big - you simply (no offense) don't understanding wbing at HIGH level competitive play enough to make this judgment call. I really like kthx's argument that it's impossible to get "hard evidence" in terms of statistics...it's simply impossible (different players, different game, different lag, TOO MANY variables).


I am gonna let you guys argue this, Demonic, anyone. Prove this isn't true. I dare you.
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If this res cap for TWDD ever actually happens I'd suggest a ladder reset to accompany it so the final results for TWL qualifying aren't tainted.
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Exactly. I know I came off a bit abrasive on you earlier, FusionBomb, and I apologize about that. You did bring up a good idea. If they (staff) can come up with an arena for the new crowd, or the minority players wanting to play in that type of setting, I'm okay with that. But those that want to compete at a high level, want to play with league settings and not settings that don't count in the big picture.Originally posted by kthx View PostThe goal was never to take away fun for the few players who use high res, it was to set an even bar for squads who are qualifying for TWL in TWDD to play at. If Captains willingly choose to play in a higher res arena even though it isn't going to be used in TWL that is fine with me, but I honestly don't think the arena will be used often as most of the squad captains have already spoken out loudly for a resolution cap to begin with. I suggest one uncapped arena to see if it is even wanted to play in. I don't think that people are being unreasonable to ask to be able to see someones ship at the same time the other ship sees them. Either way one uncapped arena is no different than having different tiled twjd maps or that weird blocky twdd map, it just offers some fun occasionally but still won't ruin the prestige of the league by having extremely differing resolutions.
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Just for the record, I got this from Curse:
[Feb 15 23:46] Curse: i am in favor of res cap. 1440x900 is still big enough to play on.
So if he was the main reason for the hold up on Demonic's side, seems like a moot point now. Dude's in favor of it, too.
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The goal was never to take away fun for the few players who use high res, it was to set an even bar for squads who are qualifying for TWL in TWDD to play at. If Captains willingly choose to play in a higher res arena even though it isn't going to be used in TWL that is fine with me, but I honestly don't think the arena will be used often as most of the squad captains have already spoken out loudly for a resolution cap to begin with. I suggest one uncapped arena to see if it is even wanted to play in. I don't think that people are being unreasonable to ask to be able to see someones ship at the same time the other ship sees them. Either way one uncapped arena is no different than having different tiled twjd maps or that weird blocky twdd map, it just offers some fun occasionally but still won't ruin the prestige of the league by having extremely differing resolutions.
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Phew... I'm so glad I have potentially saved some fun for myself and a few others! Thanks for taking my suggestion into consideration!
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lol almost 85 percent and still? squads will boycott dds to accommodate their resolution preferences, we want to increase activity...not restrict it
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I am sorta confused honestly though Predator, here you are looking at a poll with overwhelming support for a resolution cap, what made you originally think and decide that people didn't want a resolution cap in twd? Considering Demonic is the one who gathered the information for you supposedly, I think you need to seriously consider who you trust in regards to making decisions or having final says in what happens in this zone, its obvious that since Demonic plays with high res, and apparently didn't even tell Curse the truth about what resolutions would be available after the capping that you are being misled on how the population of this zone thinks. I would suggest that you bring more things that will change the zone to the forums and to the population before you trust the information of staffers.
On top of that.. looking at the poll so far it seems like there might only need to be one uncapped arena, considering so far not even a full 5v5 dd's worth of players want to play an uncapped match.
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This sounds good, everybody can choose between capped or non-capped. I like the idea. Ill see which way this poll goes and then decide which arenas are first in line. Thank you FB.Originally posted by Fusionbomb View PostOk. So I believe I have some constructive criticism. I see now that:
1) TWL res will never exceed 1280x1024
2) Apparently, ~50+% of long-term players want res capped.
So, with those things in mind, I would like to suggest adding an arena where twdd games have no/higher res cap. So keep ?go twdd, twdd2, twdd3 with 1280x1024 as cap, but have a ?go twdd4/twddnrc (nrc = no res cap) where it's self-explanatory?
~Fusionbomb
Edit: I believe this is a reasonable request, herein that one may choose not to partake in an 'unbalanced' game. However, the minorities are represented and then have hope. False hope is better than no hope, in case squads choose not to dd there.
Edit2: With ?go elim dead, only reason I play is dd'ing QQ
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is 80 percent enough? or do you guys want like 99.999 to make this happen?
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