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  • #16
    Ok FoN, good to know. I don't know anything about programming. That means I think it should be tested in TWD already now, and maybe be tried out in next TWL if people like it. If the testing and voting would delay this league, just skip it and maybe try it out season 8 instead.

    I don't really agree with Under Dogs points there. It's true that basing has always been about points, but you need the flag to score points, so it's basically the same thing.
    And the terrier has always been the most important ship, this little change (I don't see it as an as drastic change as you do) will only make the terrier a little bit more important.
    I would rather play TWL leagues to 20, and TWD to 15. That would make TWL games take 20-39 mins, and TWD 15-29, which pretty much equals the times for the point races.
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    • #17
      Originally posted by Under Dog
      In a way that's my point. Using point race, good games, where the score is closer, will last a long time. In further apart games, the game will end faster. In my opinion, it's a win win situation. Whereas with standard basing and this new propsed method, it's a set amount of time where you could have 15 miutes of total suckage, or 20 minutes of good fun.
      this new suggestion is not a set amount of time, it's more like point race than it is like the standard system.
      http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

      "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

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      • #18
        Originally posted by Under Dog
        I disagree with this. By focusing the entire game on the flag and the terr(s), if anything, it will encourage traditional lineups. Teams will be more inclined to create lineups that can hold the base easier. By adding to the speciality ships, and taking away spiders, the flagroom will be harder to hold and the time the flag is held will go down. With this, squads will play more traditional lineups in an effort to keep the enemy team out of the flagroom (not just the enemy terr.)
        .
        though each squad will have their own strategies (another good thing about this idea), I disagree with you here. a terrkill gives you valuable time alone with the flag, whereas with standard basing, a terrkill basically just puts a stop to the action and lets you regroup, but you're not really gaining much until the killing begins again.

        I would definitely include a terrkilling ship in my line.
        http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

        "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

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        • #19
          i don't like it still, i'm still thinking points is better.

          - points are more fun

          - lack of points is not fun

          - have you actually sat through a long game of pointbase, it is the most boring thing in the world because of how the scoring is.

          I'm not going to knock it until i try it... but i think points is the way to go.
          There once was a man from Nantucket.

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          • #20
            Originally posted by Mythrandir
            - Result of the above item is that cramming will be less effective. Cramming, compared to lining, is a bit more risky, but you can get way more kills from it. And since the amount of kills/points is secondary to the main goal, some squads may chose to use another style of playing.
            Overall I quite like the idea but I'm a bit sceptic to some of the pro arguments, at least how the reasoning goes. Sure it will make cramming less effective in a sense, since it will be less good compared to known tactics today. But it's still by far the best way to keep a team out of the flagroom. With a good team you can quite easily hold a cram for 10 min, even longer if you are lucky and good. (I could imagine the stress felt when you bash your head against a cram for 10 min in a time based game...just reflecting) In other words, I don't think this will change anything in how teams play, cramming is still the best alternative out there, and it's not that risky if you have good sharks.
            -> If you want to make cramming more risky (even though probably worth every second of it) invert the burst. An inverted burst wouldn't change much else. Side-issue, sorry.

            As said before, I think 15 min is too low, I've seen and played games were the turn comes 20 min into the game, so I think a better number would be around 17-20 flagmin to win.

            PS. The flag ding is every min.

            Edit: PS2: Stabwound as far as I know the flagding gives you 200 points/player, 200 * 8 = 1600 points.
            Last edited by Malladrin; 03-09-2004, 07:59 PM.

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            • #21
              Originally posted by bloodzombie
              though each squad will have their own strategies (another good thing about this idea), I disagree with you here. a terrkill gives you valuable time alone with the flag, whereas with standard basing, a terrkill basically just puts a stop to the action and lets you regroup, but you're not really gaining much until the killing begins again.

              I would definitely include a terrkilling ship in my line.
              I agree that a terrkilling ship would obviously be included, I don't think any more then 1 would be used by most squads. (Emphisis on most.) Don't get me wrong, I like the idea.

              I also agree with Malladrin about cramming, this makes the cram just as powerful as it has been; nothing more, nothing less. The cram keeps people out of the flagroom, which would still be the primary object of the game. Killing the terr would be more important but between lining and cramming, cramming has a much better chance of killing a terr then lining, where sharks can easily break inside with the team behind them.

              When I consider it, the change is not quite as drastic as I originally thought, but I still think it's the most major change proposed as of now.
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              2:BLeeN> ok then no
              :Overstrand:2:Bleen> veh yes
              (Overstrand)>oh...then yes

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              • #22
                You're right about everything that you said mal, except that I don't think anyone is billing this as a way to stop the cram.
                http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

                "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

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                • #23
                  Originally posted by Malladrin
                  Edit: PS2: Stabwound as far as I know the flagding gives you 200 points/player, 200 * 8 = 1600 points.
                  Huh? I know that, but what does it have to do with what I said?
                  sdg

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                  • #24
                    Stabwound here it is:
                    Originally posted by Stabwound
                    Pro: Gives you even more of a "come back at any time" chance than point race, because the other team gets absolutely NOTHING without the flag. In point race the other team can still rack up a lot of points without the flag, and can even get 8k instantly if they touch the flag when the bell goes off.
                    Bloodzombie, I got a bit 'side-tracked' (or another issue) was the word I intended

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                    • #25
                      Yeah I screwed that up. Still, still it's a valid point.
                      sdg

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                      • #26
                        Wait wait wait, let me see if I'm understanding this right:

                        A squad must hold the flag for 10 minutes straight? Or just a total of 10 minutes?

                        If straight, then, that would increase the length of basing games to infinitely long, since a squad could hold it up to 9:59, lose it, another squad holds it 9:59, and so forth.

                        If a total of 10 minutes, that will make the games even shorter than the points race games you have now.

                        IMO, the most enjoyable basing is the standard timed 20 minutes. It's a good length imo, not overexhaustingly long, nor stunted short.

                        I agree with the idea that it should be flag time held, but could the total time be like 15-20 minutes? That would be more fun.
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                        • #27
                          It would be cool if it was 15 minutes for base and also twbd/twlb.
                          sdg

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                          • #28
                            About the flag dings, every minute each person gets 200 points although on the overall score its only 200 points not 1600, happened against War Angels awhile back, Set it off sent me the screen, we were 201 points ahead and the ding happened and they were 1 point behind and we won it.
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                            • #29
                              So instead of
                              Result of Pallies vs Disoblige: 12456789k to 1
                              you would get
                              Result of Pallies vs Disoblige: 15:00 to 0:03?
                              Mayo Inc. - We should change god's name to "Tod"... see if there's any followers. - Mattey

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                              • #30
                                Originally posted by Rinse
                                About the flag dings, every minute each person gets 200 points although on the overall score its only 200 points not 1600, happened against War Angels awhile back, Set it off sent me the screen, we were 201 points ahead and the ding happened and they were 1 point behind and we won it.
                                You are either wrong, or the ding happened after the game actually ended and someone got a kill which resulted in 200 points. I am positive that the bot records an extra 1600 points every time the bell goes off.
                                sdg

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