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  • #31
    Originally posted by Fit of Rage
    Wait wait wait, let me see if I'm understanding this right:

    A squad must hold the flag for 10 minutes straight? Or just a total of 10 minutes?
    No, no need to hold it straight, first team to reach a total of 10 min (in seconds) wins.

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    • #32
      I think it's a great idea Mythrandir
      ...

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      • #33
        I am trying to think of what kind of effects on the game it might have.

        Some people do really believe that a well-executed line can hold base just as well as cramming -they're wrong- but has only the disadvantage that you don't score as many points. Normally a team holding flagroom 10 minutes by lining would lose over a team that holds flagroom 10 minutes with the cram.
        So basicly if a team could seal flagroom with a line they now could win that way.
        Still I think there will be little to none squads that can hold flagroom with a line as long as with a cram.

        In flagroombattles holding flag is now more important, normally it would be just as good to leave flag to the enemy for a bit if this would result in getting them cornered and then milk them with flag. So you probably got more people stacked on flag.

        When your terrier dies I don't think you will notice much difference in the way an enemy defends, the cram probably is the best way to keep the enemy out, but for the attacking team it's now not such a problem to have more pressure on the defending force. Normally pressure would lead in more kills and so you would be milked in the ent. Now milking isn't a problem, but you just have to get in.
        You ate some priest porridge

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        • #34
          Actually, there's already a working example of this system called pointbase. I don't know the exact formula for the scoring but as you probably know it's a race to 10 points based on flag holding. I dunno whether it counts the "dings" or one point per held minute but in the end it doesn't make much of a difference. Pointbase has always been fun and fair imo. In other words, I think the points race system is already a major improvement to the fixed time limit games but as several people already pointed out - it focuses more on cramming and milking as actual flag holding. With pointbase-like system it would actually make sense to kill off the opposing terrier as soon as possible. This would probably make the ship selection a bit more diverse (we might even see the "classic" 3spid, 1wb, 1jav lineup getting popular again). We might want to try it at twdtB and twbd first but I think it's a great idea overall.
          Veni Vidi Visa - I came, I saw, I did some shopping.

          Also did some game development. Check out this horror adventure game if you like point'n'clicks.

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          • #35
            Originally posted by Zerzera
            Normally a team holding flagroom 10 minutes by lining would lose over a team that holds flagroom 10 minutes with the cram.
            How did the time start and 15 and ended up with 10 mins. This must be a case of chinese whispers or something.

            Anyway, its sorta like pointbase except pointbase isn't on time it only counts the ding. So a team could hold it for most of the minute and the other team get the point because they got it at the right time.
            Jav Guide: Jav Guide

            Too bad you have to be a pallie to see it

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            • #36
              Originally posted by Force of Nature
              How did the time start and 15 and ended up with 10 mins. This must be a case of chinese whispers or something.
              I was talking about how cram gives you more points than line in the current way of basing. So:
              Normally a team holding flagroom a certain time by lining would lose over a team that holds flagroom that same amount of time with the cram.

              To Windreaper, pointbase gives a point to the team that has the flag at the bing, so basicly a team could have flagroom for that whole time and then the opponent touches the flag just before the bing and take the reward.
              So kills aren't rewarded, but flagroom domination neither.
              You ate some priest porridge

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              • #37
                Ok the bot is coded we can all rejoice. And besides Zez I was just pointing out that it was supposed to be 15 mins for a team to hold but as you read down the thread. It went down to 10 mins for a team to hold. It was not just you but I was showing an example.
                Jav Guide: Jav Guide

                Too bad you have to be a pallie to see it

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                • #38
                  timed race + fixed damage +/- inverted burst + ?go #basefr13 = TWBD/LB perfection
                  jasonofabitch loves!!!!

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                  • #39
                    Cpt. Guano! has been talking about timebase for over half a year now.. I think he had some problems making it work or something and decided to back out. I'm not quite sure on the details but he decided to abandon it for pointbase.

                    I agree it's a good idea.

                    -Epi
                    Epinephrine's History of Trench Wars:
                    www.geocities.com/epinephrine.rm

                    My anime blog:
                    www.animeslice.com

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                    • #40
                      This idea has been tossed around since people realized pointbase was a good map. But just because it isn't new doesn't mean it isn't good. I've been waiting.

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                      • #41
                        Well the bot is completely done now. As in its ready to go all tested and stuff. I just have to wait for myth to upload this thing which will be whenever i see him online. So, in the meantime anyone want any cool features implemented into the bot?

                        Thoughts have a count down in the last 30 secs of the team that owns the flag.
                        It doesn't have to be increments in 1 secs etc.

                        Time is now people to get your ideas. Those select few who are online and actually read this get a unique privillage of real time feature addition given its not to difficult. So don't be shy speak up.

                        Btw I'm not going to implement the above feature unless someone actually tells me its a good idea.
                        Jav Guide: Jav Guide

                        Too bad you have to be a pallie to see it

                        Comment


                        • #42
                          every couple minutes get it to say "Randedl is a king among kings"

                          and put in a streak module (kill 5 in a row, get it announced)
                          Philos> I both hate you and like you more than anyone in this game randedl
                          Philos> there is something about you
                          Philos> You're like the wife i'd love to fuck, but beat every night after work

                          PhaTz> we should all wear t-shirts that says "I WAS THERE WHEN RANDEDL LOST TWLD" and on the back, "TWICE"

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                          • #43
                            If it's a race to fifteen minutes, I think an announcement at the five minute mark and the ten minute mark stating the flag hold time of either team would be nice. And then an announcement stating that a team has thirty seconds of flag hold time left to win would also be good.

                            Something like this:

                            FIVE MINUTES PLAYED - (Team 1 - 03:52 flag hold time) (Team 2 - 01:08 flag hold time)
                            TEN MINUTES PLAYED - (Team 1 - 07:31 flag hold time) (Team 2 - 02:29 flag hold time)
                            Team 1 needs 30 SECONDS of flag hold time to win!
                            jasonofabitch loves!!!!

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                            • #44
                              Originally posted by Jason
                              If it's a race to fifteen minutes, I think an announcement at the five minute mark and the ten minute mark stating the flag hold time of either team would be nice. And then an announcement stating that a team has thirty seconds of flag hold time left to win would also be good.

                              Something like this:

                              FIVE MINUTES PLAYED - (Team 1 - 03:52 flag hold time) (Team 2 - 01:08 flag hold time)
                              TEN MINUTES PLAYED - (Team 1 - 07:31 flag hold time) (Team 2 - 02:29 flag hold time)
                              Team 1 needs 30 SECONDS of flag hold time to win!
                              Currently, the timerace can be set between 5 mins to 30 mins race with the default being 15 mins. Secondly it already has a 3 mins warning. As in Team1 has 3 mins of hold time to win the game. Why 3 mins. Because I thought 2 mins would be too low. and 2+2 mins = 4 mins normally the message you get is at 5 mins. minimum 3 + 3 = 6 wins warning. I guess I could also implement a 1 min warning which I'll do now.
                              Jav Guide: Jav Guide

                              Too bad you have to be a pallie to see it

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                              • #45
                                this idea is uber sexy
                                DELETED

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