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The Cram.
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Originally posted by bloodzombieI think the extra second delay did the job... I haven't seen any matches where anyone holds a cram for a whole game against a decent team.
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Originally posted by JeBuis it the point? have u seen any team which example lining whole game?
Why would you line a whole game when cramming is more effective? The extra second spawn delay weakened defense just enough so that the slightest mistake can make you lose your cram, so we have more flag room battles.
I don't think the point of it was to make lining more popular, that would be dumb.http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread
"Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo
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rofl, no one giving props to VAMPZ. If sharks at the time had any idea concerning timing, vampz would most certainly be mentioned here. He's the first I saw dropping spids and sharks off in the line of fire. Also, Raspi and ghost child were not pioneers in the "cram". They did a little thing called pushing out of entrance, which any good spid did. They were just a little better because they took advantage of full charge greens, something that despite being common knowledge still sets them a good notch above other good spids. Having the spids in the entryway is not the basis of the cram.
btw, while im here. i'd like to see squads compete in a hillpeace tournament. that would be sick.1:koan> indy is like being skinny and liking weird music
1:tRICERATOPS> just a bunhc of faggots is all being indy is
1:koan> we cant talk about this infront of castro
1:koan> he's going to see this and be like WTFZ im a skinny vegeterian white dude with selective music tastes
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