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  • Kassius
    replied
    Virtual salaries for players ? Teams as franchises ?

    Leave a comment:


  • Ricko
    replied
    as one of the only 2 players who was rostered on two squads for TWLD/TWLJ and TWLB, I enjoyed it as my dueling squad had no interest or capability to go into TWLB....but given there were only 2 of us who did so its not really something that can be argued for

    Leave a comment:


  • Efhat
    replied
    I agree with MHZ. It was hardly used last TWL. Maybe do a poll since were a distance away and see what the community thinks.
    Stricter roster limits to spread the talent I agree with as well.
    A lot of people have returned to play. It would be nice to spread the talent and not have everyone on 4 squads.

    Leave a comment:


  • zidane
    replied
    Hard part about one squad was setting the roster limits

    Leave a comment:


  • MHz
    replied
    I'm really against this split squad system. It was hardly used at all last season, and I think it's really confusing and fracturing to the community. Borrowing has already resulted in crazy amounts of squad changing and moving. Feel like we need to reassert the solidity and rivalry that comes with multi-league, dynastic squads.

    Tighten the roster limits for sure, but I believe players should have only one squad.
    Last edited by MHz; 03-24-2020, 10:26 PM.

    Leave a comment:


  • Tiny
    replied
    Originally posted by Majorcrisis2 View Post
    Just curious.. How u gonna do this with appeals? Since both of u league ops are Thunder..
    We are the head ops, we will have other ops (tbd) for decisions and will recuse ourselves from thunder votes/appeals.

    Leave a comment:


  • Majorcrisis2
    replied
    Just curious.. How u gonna do this with appeals? Since both of u league ops are Thunder..

    Leave a comment:


  • Ricko
    replied
    6 player rosters for a one league squad is not realistic - we are all at an age where we have other IRL priorities and there will be weeks where you'll have 2 people unavailable, which immediately puts you at a disadvantage at 4 people max.

    It should be at a minimum:

    1 league - 7 or 8
    2 league - 8 or 9
    3 league - 11

    Leave a comment:


  • Dreamwin
    replied
    Originally posted by Dreamwin View Post
    Make the roster limits smaller

    Who needs 14 players on a roster for DD JD? This means best teams will stack 6-8 top players each division. Lets not pretend that isn't going to happen.... I propose drastically smaller limits as I have every year. This means we will have a higher chance of getting diversity in the finalists as you have to carefully consider which division you want to focus on the most.

    TWLD+TWLJ - 9
    TWLB - 11
    TWLD or TWLJ - 7
    Being totally honest I would want shorter season and the following limits:


    TWLD+TWLJ - 7
    TWLB - 10
    TWLD or TWLJ - 6

    95% of the time its the same 5-6 people playing in dueling divisions anyway. Same 8-10 for base. Maybe have a emergency borrow pool for those who are not added into league rosters and are rated 7* or under in TWDT. Although, I guarantee you wouldnt need to use this often. Shorter season (1x season with 2 weekly games per division) and everyone can commit. Especially during the corona-era. This would create a whole new level of competition and excitement for regular season. 9 teams per division, playoff format semi-finals bo3, finals bo3. Takes 6 weeks to complete - 1,5 months. Hell, you could go 10 teams and 3 games per week and cut the season down to 5 weeks.(or hold quarter-finals=6weeks)

    Leave a comment:


  • Dreamwin
    replied
    Make the roster limits smaller

    Who needs 14 players on a roster for DD JD? This means best teams will stack 6-8 top players each division. Lets not pretend that isn't going to happen.... I propose drastically smaller limits as I have every year. This means we will have a higher chance of getting diversity in the finalists as you have to carefully consider which division you want to focus on the most.

    TWLD+TWLJ - 9
    TWLB - 11
    TWLD or TWLJ - 7

    Leave a comment:


  • ogron
    replied
    Originally posted by Rab View Post
    A lot of 1920x1200 monitors were sold. Monitors used to be 16:10 aspect ratio before 16:9 took over everything.

    the vast majority of monitors sold in the world are 1920x1080, if you're going to make limits, that makes the most sense.

    anyone who WBs knows the most critical pixels are vertical, because when you only have 500 pixels to dodge a bullet coming at you from the north, extra space there is super helpful.

    Leave a comment:


  • afghan
    replied
    Roster limits should remain at 13 in my opinion. From what I remember, nobody had issues getting full lines in any of the leagues with that limit.

    Leave a comment:


  • Rab
    replied
    Originally posted by Claushouse View Post
    I strongly suggest making the limit 1920x1080... that 1200 vertical res means you have a 1440p or 4k monitor, that's only like 10% of gamers.
    A lot of 1920x1200 monitors were sold. Monitors used to be 16:10 aspect ratio before 16:9 took over everything.

    Leave a comment:


  • ogron
    replied
    Originally posted by Rab View Post
    Rage and Thunder could just duke it out and have the whole thing over in a weekend. Same result, much less work.
    Pretty stupid argument when Spider, Spastic, and Monster could have won, and Monster was #1 in TWLD all year and favored to win.


    Resolution Cap

    There will be a resolution limit of 1920x1200 in TWLD. There will be no resolution limit in TWLJ or TWLB. Players found using an ineligible resolution will be considered cheating.
    I strongly suggest making the limit 1920x1080... that 1200 vertical res means you have a 1440p or 4k monitor, that's only like 10% of gamers.

    It's a legit advantage in TWLD, there's only 500 pixels between your ship and the edge of your screen towards the North or South, the small amount of players like Ease, beam, Lasenza, Caos and Pineapple Express who have those monitors have a small but significant advantage.

    Having an extra 120 pixels vertically for only 10% of the zone seems antithetical to fair play.

    Leave a comment:


  • Rab
    replied
    Rage and Thunder could just duke it out and have the whole thing over in a weekend. Same result, much less work.

    Leave a comment:

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