We're exactly 1 MONTH away from TWL squad qualifications closing. TWD activity has been absolutely popping lately (60 TWD matches played from Friday & Saturday alone, so far). We've continued to see some old veteran faces pop-in, and the TWL HYPE TRAIN is in full choo-choo mode.
Vys and I have been discussing a few changes to league, and have updated the TWL Rules for Season 24 [RIP KOBE].
Below is a quick summary of significant changes, but first I want to point out these rules are still subject to change based on community feedback or new ideas.
Section 6 - Scheduling Rules and Procedures regarding TWL Divisional Match Ordering
All three divisions will start at a specific time during the regular season and playoffs. If games from earlier divisions run over the allotted time, subsequent divisional matches will start once all previous divisional matches have finished.
Regular Season - Best of 1
TWLJ matches will be played at 2:00 PM and 2:30 PM EDT/EST.
TWLB matches will be played at 3:00 PM and 3:30 PM EDT/EST.
TWLD matches will be played at 4:00 PM and 4:30 PM EDT/EST.
Playoff Rounds - Best of 3
TWLJ rounds will start at 2:00 PM EDT/EST.
TWLB rounds will start at 3:00 PM EDT/EST.
TWLD rounds will start at 4:30 PM EDT/EST.
YES- you've read that right... JAVELIN matches will be played first, followed by Basing, then Warbirds. We looked at average times for each division, and basing was (obviously) by far the longest of the 3. Moving base matches second should help cut down on some of the extra late-nights our European community have long endured. We have decided against flexible scheduling between squads & captains, for now.
Section 1.01 Roster Requirements
Added the following rule change: If a squad is removed from a TWL Division for a Class 2 Team Offense, the squad’s TWL Roster limits will be reduced in accordance with the above outlined roster limits. TWL Ops will have the final say on players impacted by the roster limit reduction.
Section 1.02 - Gameplay Qualification Requirements
This has been communicated already in our TWL 24 Announcement thread, but TWL invitations are no longer tied to TWD ladder ranking, and are instead dependent on meeting the minimum games played (5) while playing a minimum amount of rostered players (3 members for 5v5 DD/JD, and 5 members for 8v8 BD).
Section 2 - TWL Invitations
This currently states TWLD / TWLJ will allow at least 8 squads, and TWLB will allow at least 6 squads. This is still subject to change depending on the number of squads wishing to compete in each division, and will be finalized closer to the end of the qualifying period.
Section 4.03 - Replacement Squads
I've changed this to be a League Op decision on replacement squads, vs auto-inviting the highest non-TWL squad within each division.
Section 4.05 - Hard Lock
This is unchanged, but wanted to make everyone aware all TWL rosters will experience a hard lock after the last Week 3 match. 8.5.7
Vys and I have been discussing a few changes to league, and have updated the TWL Rules for Season 24 [RIP KOBE].
Below is a quick summary of significant changes, but first I want to point out these rules are still subject to change based on community feedback or new ideas.
Section 6 - Scheduling Rules and Procedures regarding TWL Divisional Match Ordering
All three divisions will start at a specific time during the regular season and playoffs. If games from earlier divisions run over the allotted time, subsequent divisional matches will start once all previous divisional matches have finished.
Regular Season - Best of 1
TWLJ matches will be played at 2:00 PM and 2:30 PM EDT/EST.
TWLB matches will be played at 3:00 PM and 3:30 PM EDT/EST.
TWLD matches will be played at 4:00 PM and 4:30 PM EDT/EST.
Playoff Rounds - Best of 3
TWLJ rounds will start at 2:00 PM EDT/EST.
TWLB rounds will start at 3:00 PM EDT/EST.
TWLD rounds will start at 4:30 PM EDT/EST.
YES- you've read that right... JAVELIN matches will be played first, followed by Basing, then Warbirds. We looked at average times for each division, and basing was (obviously) by far the longest of the 3. Moving base matches second should help cut down on some of the extra late-nights our European community have long endured. We have decided against flexible scheduling between squads & captains, for now.
Section 1.01 Roster Requirements
Added the following rule change: If a squad is removed from a TWL Division for a Class 2 Team Offense, the squad’s TWL Roster limits will be reduced in accordance with the above outlined roster limits. TWL Ops will have the final say on players impacted by the roster limit reduction.
Section 1.02 - Gameplay Qualification Requirements
This has been communicated already in our TWL 24 Announcement thread, but TWL invitations are no longer tied to TWD ladder ranking, and are instead dependent on meeting the minimum games played (5) while playing a minimum amount of rostered players (3 members for 5v5 DD/JD, and 5 members for 8v8 BD).
Section 2 - TWL Invitations
This currently states TWLD / TWLJ will allow at least 8 squads, and TWLB will allow at least 6 squads. This is still subject to change depending on the number of squads wishing to compete in each division, and will be finalized closer to the end of the qualifying period.
Section 4.03 - Replacement Squads
I've changed this to be a League Op decision on replacement squads, vs auto-inviting the highest non-TWL squad within each division.
Section 4.05 - Hard Lock
This is unchanged, but wanted to make everyone aware all TWL rosters will experience a hard lock after the last Week 3 match. 8.5.7
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