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Settings in TWL , Please read [Suggestion]

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  • Settings in TWL , Please read [Suggestion]

    When it comes to TWL-B and other competetive basing leagues the strategy is really basic for most due to the league gaining its popularity recently. I noticed TW has been trying to bring more ships into the commonly used ones with the modication to the lanc and weasle.

    It was brought to my attention by Peace_Maker of the squad Teks, The Jav and the warbird are two powerful ships that when it comes to basing and could make or break the game if the player is good enough. That also goes for the other ships commonly used, but I agree with Peace_Maker that the warbird has to strong of a advantage and is a little to powerful.

    The only ways i see of fixing this problem is either allow level 1 & 2 bullets to take damage to the ?status of the ships. That way with damage warbirds, wont have as fast recharge, thrusters, and speed. If this cant be modified for just one ship or if the community feels like it would hurt the other ships to much if implemented to all.

    My other idea is just to lower the speeds without damage of the warbirds thrusters or recharge rate. A warbird can already thrust around the whole base taking one or two spider or lanc bullets without having a problem having enough energy to shoot by the time it gets to the terr. In return for warbird settings modified, taking away shrapnel of jav and shark bombs and mines. Competetive basing is about skill and coordination as a team, it shouldnt have settings such as shrapnel due to the randomness of it. If they removed dud bullets/recharge greens in TWDD and TWLD I think shrapnel should also be removed from TWL-B and TWDB in return for the warbird settings.

    I think this would take away the randomness of the league and would not affect the strategies or common game play among the TWL-B squads if it were to be implemented before the start of the season.

    - K A N E

  • #2
    It won't be changed imo. Wb and jav are the 2 ships that Ops are LEAST willing to change.

    Comment


    • #3
      well in ?go base there are often caps that use several wb's just to win the game..

      the X got banned for no reason, it was a great weapon in the last minutes, and even befor that, so if you ban the X i see no point why not banning that laggot wb's too, 'cause they are simple to annoying. Not lagging wb's you can dodge, but other it is simply impossible

      I say atleast limit the wb's to 1 per game, 'cause more then 1 makes the game no fun. Perhaps get rid of the wb in total is even better.
      Code:
      1:Pred_FNM <ER>> guys, yellow + green is really shitty for forumcolours :p
      1:lnx> what's wrong with that combination
      1:lnx> I wear yellow-green clothes :(
      1:Pred_FNM <ER>> i dont mean in clothes, in forums..
      1:lnx> kk
      1:lnx> buy a black-white computer monitor if you don't like the colors foo

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      • #4
        Getting rid of the warbird would solve the problem, but the goal of TW is to progress toward and not take a step back. In my opinion upgrading the other ships so all 8 ships are used and strategies would become more creative and a lot more diverse. Changing the settings for basing arenas isnt that hard, changing warbird settings throughout TW would cause TWL-D play to be disrupted to much , im just asking for basing arenas. Taking out shrapnel would be perfect for evening those two ships. I would like a reason that damage cant be implemented too. Maybe damage could be implemented in all arenas too? TW is one of the zones that utilizes the least of continuums features, I dont understand why damage was never there for Level 1 and 2 bullets.

        I also believe that lag is nothing to change settings for , if you die...there is no excuse for it. No matter what you say or complain about, you died. Lag does make a player automatically good. A laggy warbird is just as hard to repel or dodge as a laggy jav. In similar terms , a skilled warbird is just as affective as a skilled jav. Therfore I suggested to lower warbird settings and take away shrap from javs/sharks in return.

        -K A N E
        Last edited by Civic; 01-15-2005, 06:29 AM. Reason: name tag

        Comment


        • #5
          so what you want is just pure 8v8 with nothing but spiders cause terrs has a burst and that kills with one hit, sharks can mine and you die when you run over them, atleast with spiders you survive when you get hit once?
          Originally Posted by HeavenSent
          You won't have to wait another 4 years.
          There wont be another election for president.
          Obama is the Omega President.
          http://wegotstoned.blogspot.com/

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          • #6
            i like my basing games how they are, touch them and ill bite you.

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            • #7
              Da1 i never once said take out jav or warbird , im all for the expansion of TW not the decline of it. Im not even a baser, but i know enough about base that my suggestions would satisfy more people than make them mad.

              Comment


              • #8
                Blah... what is this...

                Really, the only thing that should be fixed is that there should be a more strict lag limit for jav/wb in base games. Maybe also they could fix the rocket + rep issue; there is no setting to account for ship speed after being repelled when using a rocket. That is, in my opinion, the only issue with the jav.

                The warbird is pretty much fine, too. The recharge rate could MAYBE be lowered a bit, but really, it's not that bad.

                Your comment about a good jav or wb being able to make or break the game is kinda bullshit. Almost ANY good player could make the difference between winning or losing.

                Your idea of removing shrapnel is completely ridiculous. It does take a certain amount of luck for a shrap to do any good, but that goes for a lot of things in TW. Green prizes are random, too. Do you think they should be changed so that every green is the same?
                sdg

                Comment


                • #9
                  Originally posted by stabwound
                  Your comment about a good jav or wb being able to make or break the game is kinda bullshit. Almost ANY good player could make the difference between winning or losing.
                  Originally posted by K A N E
                  The Jav and the warbird are two powerful ships that when it comes to basing and could make or break the game if the player is good enough. That also goes for the other ships commonly used
                  Originally posted by stabwound
                  Green prizes are random, too. Do you think they should be changed so that every green is the same?
                  Originally posted by K A N E
                  If they removed dud bullets/recharge greens in TWDD and TWLD I think shrapnel should also be removed from TWL-B and TWDB
                  Stabwound you read my post all wrong , i know any good player can make or break the game, thats exactly what i said. As for every green being the same, recharge green was removed from TWLD already...i mistyped that and had TWDD in there too. If they are removed from TWLD , why not TWLB.

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                  • #10
                    The Jav and the warbird are two powerful ships that when it comes to basing and could make or break the game if the player is good enough.
                    I am saying that anyone in any ship- not just a wb or jav- can make or break the game. I wonder how many games Anti-Scrub has won because of their terrier? I think a warbird or jav with normal lag is far less likely to make or break a game, compared to a terrier or shark.

                    On the green issue, as far as I know, the TWL fullcharge green was removed because people would pick up randomly appearing greens (no one else can see them) and get a fullcharge. A change like that to TWBD/TWLB is impertinent because 99% of greens picked up are from people dying. If you are going to remove fullcharge greens, then you should also remove repel and burst greens, because those are generally more useful than a fullcharge.
                    sdg

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                    • #11
                      Originally posted by Stabwound
                      If you are going to remove fullcharge greens, then you should also remove repel and burst greens, because those are generally more useful than a fullcharge.
                      No. Fullcharge is infintely more unfair. Trust me, one BD I picked a string of FC's and in a spider, i was able to (not lying) run through their cram, and take a few spids down along the way. With a burst, i could kill the spids but i'd die. With reps, I could get in, but they'd kill me.
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                      • #12
                        Originally posted by Jerome
                        No. Fullcharge is infintely more unfair.
                        Fc helps a lot when trying to break a cram. In your example it's enemys fault that they left those greens there.
                        megaman89> tsunami taught me that 1 shouldnt have used it
                        L K> taught u what?
                        megaman89> how to suck

                        9:WiL> im gonna with my league \o/
                        9:Graner <ZH>> you mean win?
                        9:WiL> being on plade i forgot how to spell it

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                        • #13
                          i would still like to see a shiplimit for wb in ?go base
                          and a better lag limit would do too
                          Code:
                          1:Pred_FNM <ER>> guys, yellow + green is really shitty for forumcolours :p
                          1:lnx> what's wrong with that combination
                          1:lnx> I wear yellow-green clothes :(
                          1:Pred_FNM <ER>> i dont mean in clothes, in forums..
                          1:lnx> kk
                          1:lnx> buy a black-white computer monitor if you don't like the colors foo

                          Comment


                          • #14
                            Stupid topic. Basing is perfect the way it is. If you have a problem covering a jav or a wb THEN PRACTICE AND LEARN HOW TO DEFEND AGAINST THEM.
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                            • #15
                              the lag terr, sharks is 10x worse than a lag jav you can read what a jav is gonna do next because of slow recharge but not a terr or shark.
                              There once was a man from Nantucket.

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