Heyhey Guys,
Hereby a little update what happened today, and it was very hectic day (ironic there were only 4 matches)
- At 13:00 EST RB vs Heavy was rescheduled to sunday, since TWLBot didnt even load games. This was quickly fixed with a dirty solution.
- At 15:00 EST Bug #1 was discovered: the TWLJ "Do Not Cross" line wasnt set correctly in the bot. This fix is currently awaiting uploading, but it is still unsure if it will be updated by tomorrow.
With this bug not gone tommorrow, im still not sure what to do. Im lening towards canceling all TWLJ games, but a other solution could be using Javduel arena's with a normal bot, with no checks to atleast let a game go on.
- TWLD matches did go as planned, no direct problems noted.
A general note:
TWL has very strict lag limits, some what squads saw today. Once the bot checks, and your over the lag limits, you are specced. This does not include only your ping and packetloss checks, but also some invisible to the player checks, such as time info and spikes. In TWLD/J games, you get +1 death for this. Depending on the coming games of sunday, if we see lots of people getting caught by the lag limits, we could overthink setting them a little more lenient in some areas.
Hereby a little update what happened today, and it was very hectic day (ironic there were only 4 matches)
- At 13:00 EST RB vs Heavy was rescheduled to sunday, since TWLBot didnt even load games. This was quickly fixed with a dirty solution.
- At 15:00 EST Bug #1 was discovered: the TWLJ "Do Not Cross" line wasnt set correctly in the bot. This fix is currently awaiting uploading, but it is still unsure if it will be updated by tomorrow.
With this bug not gone tommorrow, im still not sure what to do. Im lening towards canceling all TWLJ games, but a other solution could be using Javduel arena's with a normal bot, with no checks to atleast let a game go on.
- TWLD matches did go as planned, no direct problems noted.
A general note:
TWL has very strict lag limits, some what squads saw today. Once the bot checks, and your over the lag limits, you are specced. This does not include only your ping and packetloss checks, but also some invisible to the player checks, such as time info and spikes. In TWLD/J games, you get +1 death for this. Depending on the coming games of sunday, if we see lots of people getting caught by the lag limits, we could overthink setting them a little more lenient in some areas.
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