Although I don't necessarily see the need for new leagues, I'll add in my thoughts to yours.
First I think new ideas are always great, and welcomed. (At least the should be!) Just really hard to get new ideas to take off. B)
Next, the underlying flaw I believe I see to your wb/jav league idea is that it will promote pacifism. In an attempt to make your ideal plausible, for me, I've generated the following interesting solution? Players are removed from the game when they fail to kill. ie: players have 2 minutes to make a kill, when a kill is made they have 2 minutes to make the next. Players who fail to do so will be removed and that team will face a disadvantage. Win by eliminating the other team within the time limit, or having the highest cumulative kill record at the end of the time limit. (Note: you can run to avoid letting an opponent make their kill, but you have to make a kill too to remain in.) Personally I think this will end up generating a league that duplicates TWLD/TWLJ but with a mix of 2 ships and a time limit rather than a death limit.
In regards to your basing proposal I don't see enough change to make it a unique league, fits more as suggestions to change basing. I do think it'd be nice to allow more ship changes (my opinion, allow it on deaths) as I think it'd create more of a dynamic league of pressing and altering strategies to defeat your opponent. I also like your idea of designing it to better represent pub. Although what I'd like to see is modification to at least the weasel/levi so that they could play an active roll in basing (I think it'd be awesome to have a basing league with 8 equally playable ships.) Yet, that'll be pretty hard to do.
First I think new ideas are always great, and welcomed. (At least the should be!) Just really hard to get new ideas to take off. B)
Next, the underlying flaw I believe I see to your wb/jav league idea is that it will promote pacifism. In an attempt to make your ideal plausible, for me, I've generated the following interesting solution? Players are removed from the game when they fail to kill. ie: players have 2 minutes to make a kill, when a kill is made they have 2 minutes to make the next. Players who fail to do so will be removed and that team will face a disadvantage. Win by eliminating the other team within the time limit, or having the highest cumulative kill record at the end of the time limit. (Note: you can run to avoid letting an opponent make their kill, but you have to make a kill too to remain in.) Personally I think this will end up generating a league that duplicates TWLD/TWLJ but with a mix of 2 ships and a time limit rather than a death limit.
In regards to your basing proposal I don't see enough change to make it a unique league, fits more as suggestions to change basing. I do think it'd be nice to allow more ship changes (my opinion, allow it on deaths) as I think it'd create more of a dynamic league of pressing and altering strategies to defeat your opponent. I also like your idea of designing it to better represent pub. Although what I'd like to see is modification to at least the weasel/levi so that they could play an active roll in basing (I think it'd be awesome to have a basing league with 8 equally playable ships.) Yet, that'll be pretty hard to do.
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