Originally posted by Da1andonly
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Three league squads / TWLB
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People think basing is easy because they consider being good in 1 out 5 possible ships in TWLB is good enough to be rated as a good baser. In my opinion a good baser is someone who is good at terr, shark AND spider, not terr, shark OR shark.
With 1.5k hours, someone can be a good wb or a superb spider, it is not that hard. But there is no way someone could be a decent terr, shark AND spider in that amount of time.
But then again I think JD with a good team is the one with the most fun. Seriously I can not understand why someone with more than 3k usage would still be using ship #1☕ 🍔 🍅 🍊🍏
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Originally posted by T3l Ca7People think basing is easy because they consider being good in 1 out 5 possible ships in TWLB is good enough to be rated as a good baser. In my opinion a good baser is someone who is good at terr, shark AND spider, not terr, shark OR shark.Only the loyal count.
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Simply put. Dueling has more todo with skill than basing. Any good wb dueler can jump into a spider for any TWLB team and perform well for you.
Dont forget that we all started out in Pub 0 anyways...2 time TWLD runner up.
If not a medal, cant I get a Ribbon??
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yes dueling takes way more individual skill than basing. I think it takes the longest to get good at jav though. But it's harder to get really good at wb than really good at jav. And getting good at any basing ship is just easy. I haven't based much over the past year but trust me I'm not just a random newb flaunting his ego.I AM NOT AN ANIMAL
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maybe any wb can get into a spider, but basing isn't all about how good your spiders are. In my opinion, getting good at terr or shark is just as hard as getting good at wb or jav. And don't go on saying that all you have to do in terr is to stay alive and in shark is to rep, there is so much more than just that.
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Originally posted by Miku19To make basing better, everybody always talks about limiting the spiders. Just to throw an idea out, what if we had the sharks limited to 1?
Pros:
-Requires more individual skill from the shark and the terr
-Cramming could become obsolete, or at least less broken compared to lining
-Lining would be an effective tactic
-Spids need more teamwork to avoid the total sudden collapse of the team in flagroom fights
-Gives place for a special ship, such as a jav, because javs are that much more effective when they don't have to count to 6
Cons:
-A lot of attachdeaths (depends largely on the terr)
-Flagroom fights might be short
-Warbirds and javs would be overpowered (necessarily not a con)
-Gives place for a 6th spider, spiders tend to overrun a lone shark pretty easily (could be countered with a 5 spid limit? too many limitations hurt though)
Adding more when I come up with them.
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Ha.. Ha.
I think anyone who argues should be good enough to play in both TWLD and TWLB. I'm not saying I am, my squad is just that bad, but I play both LD and LB and LD is so much easier. I am not a wb, when my squad wants to dd I do not beep, I hate participating, then the weekend comes and I get into wb for TWLD and start off doing awesome and end up going 8-10 or 9-10 or something I would obviously do better with a full team around me, but I'm not even a warbird. LB on the other hand if I haven't practiced the ship at least a day before I end up playing crap.
In TWLD it's all about chance, you can come on one day and go 14-2 for about and hour and the next hour you will go 1-10 and 2-10 and just keep sucking. It happens in LB as well, but by the end of the game you usually pick up the slack.
Also in TWJD and TWDD games I've noticed everyone almost always blueouts because players are always chatting with one another, in TWBD no one blueouts, because you have to concentrate and play your hardest and no one playing really bothers typing anyways, unless you're playing a really really bad squad =Pcarpe diem
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Some random thoughts.
TWLD: Requires moderate teamwork, most important factor is invidual skill. Lag is not as much of a factor as people think it is, lag can be countered with intelligent play and keeping your distance to the lagger. Not counting spawnkills, luck is not a big factor. I hear a lot about getting "strayed", but true strays are in my experience rare. Looking at the radar you see where the blue dots are and can anticipate the direction the bullets would be coming from, it's not rocketscience.
TWLJ: Requires more more teamwork than TWLD. The relative importance of invidual skill is not as high as in TWLD, but on the other hand javelin is a harder ship to master simply due to more available options. One player heroics are more rare than in TWLD, but still happens sometimes. Lag plays pretty much the same role as in TWLJ, if you are smart it's not a big issue (not counting extreme cases). Luck plays a bit bigger role due to bouncing strays.
TWLB: Requires the most teamwork. If others suck, one player can't win the match for you. Basing is about knowing your role and having a good timing. Luck plays a bigger role than in TWLJ/TWLD. Someone lagged? Say goodbye to the cram. Terr got hit by a lucky shrap/burst? and so on. Lag also playes a big role, 2dragons in jav/terr when he was on a modem anyone? Terrier is about playing smart, it's not as hard as some people think. Terrier will not win the game alone for you if others suck, on the other hand terrier can lose the game for you. Basically terrier is about positioning and timing/aiming bursts. Shark is the only ship I haven't bothered to learn but I would wager it's all about timing, smart mining and dying a lot. Spider - point and shoot. Spider is about teamwork. Help the terr, defend the flag/cram, kill other team etc. Spider isn't that much about invidual skill, it's about having a good mix of spiders, defensive/aggressive etc. Nobody in your basing team can win it alone for you basically, a lot of people can mess it up for you thou.
Summary: TWLD takes the most invidual skill, TWLB takes the most teamwork/lag/luck, TWLJ takes the best balance of invidual skill/teamwork. I personally find TWLB most entertaining atm. I suppose it is because there are many decent teams because a lot of average players can be decent basers. One point is that I find this game quite boring nowadays so a league that I don't have to practise to be decent in it is good and I have won lj/ld alreadyTWL-J champ season 5 (Elusive)
TWL-D champ season 6 (Elusive)
TWL-D champ season 8 (-FINAL-)
TWL-D champ season 10 (Syndicate)
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Originally posted by T3l Ca7With 1.5k hours, someone can be a good wb or a superb spider, it is not that hard. But there is no way someone could be a decent terr, shark AND spider in that amount of time.6:megaman89> im 3 league veteran back off
Originally posted by Dreamwin3 league vet
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Originally posted by VihtaSome random thoughts.
TWLD: Requires moderate teamwork, most important factor is invidual skill. Lag is not as much of a factor as people think it is, lag can be countered with intelligent play and keeping your distance to the lagger. Not counting spawnkills, luck is not a big factor. I hear a lot about getting "strayed", but true strays are in my experience rare. Looking at the radar you see where the blue dots are and can anticipate the direction the bullets would be coming from, it's not rocketscience.
TWLJ: Requires more more teamwork than TWLD. The relative importance of invidual skill is not as high as in TWLD, but on the other hand javelin is a harder ship to master simply due to more available options. One player heroics are more rare than in TWLD, but still happens sometimes. Lag plays pretty much the same role as in TWLJ, if you are smart it's not a big issue (not counting extreme cases). Luck plays a bit bigger role due to bouncing strays.
TWLB: Requires the most teamwork. If others suck, one player can't win the match for you. Basing is about knowing your role and having a good timing. Luck plays a bigger role than in TWLJ/TWLD. Someone lagged? Say goodbye to the cram. Terr got hit by a lucky shrap/burst? and so on. Lag also playes a big role, 2dragons in jav/terr when he was on a modem anyone? Terrier is about playing smart, it's not as hard as some people think. Terrier will not win the game alone for you if others suck, on the other hand terrier can lose the game for you. Basically terrier is about positioning and timing/aiming bursts. Shark is the only ship I haven't bothered to learn but I would wager it's all about timing, smart mining and dying a lot. Spider - point and shoot. Spider is about teamwork. Help the terr, defend the flag/cram, kill other team etc. Spider isn't that much about invidual skill, it's about having a good mix of spiders, defensive/aggressive etc. Nobody in your basing team can win it alone for you basically, a lot of people can mess it up for you thou.
Summary: TWLD takes the most invidual skill, TWLB takes the most teamwork/lag/luck, TWLJ takes the best balance of invidual skill/teamwork. I personally find TWLB most entertaining atm. I suppose it is because there are many decent teams because a lot of average players can be decent basers. One point is that I find this game quite boring nowadays so a league that I don't have to practise to be decent in it is good and I have won lj/ld already
oh nice summary.. only thing i'd like to add to that is the importance of sharks, because if one shark dies repeatedly with reps left, its guaranteed that the team will lose the fr-fight/cram/w.e. and eventually the game
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Well i know a little bit about sharking, as vihta claimed ignorant too. I would wager that its the simplest basing ship to learn how to play competently, but the most difficult to play successfully in twlb. In ?go Base and TWBD's there are many poor shots by the spiders that dont need repels wasted, but against a superior opponent in TWLB, one would not have such luck. You cannot make one mistake, or your whole cram could get knocked down, and the other team gets in, or if you fail to use 3 reps in the flagroom, boom, your terr is down.
My second point about really being a good shark is about chemistry. For some reason, there are players that i cannot play to my full extent with in shark. We just have different opinions about minute plays in certain situations, so it throws off our whole timing and one of the sharks dies, and everyone on the team says "sigh, sharks" and so on. Other times, there is a shark who understands exactly what you are trying to do, and reacts aptly. People say it takes a long time to learn how to play with another shark, but i dont agree. Only if you do not shark wiell at first with this partner, then it can take some time to learn the other's style. If you play well with him/her, then you should be able to right away.What maneuver could possibly be smoover?
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