Originally posted by Da1andonly
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TWL Lag Limits
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Originally posted by Miku19Whining about a 120ms lag is totally outrageous. 120 isn't even jumpy, and it's pretty much close to the minimum euro players can get. It was pretty much the same when the yankees were playing on the Finnish server.
And btw, I know my aim doesn't adjust that much in 0,120 seconds, does yours?
EDIT: As far as defining lag limits, I'd much rather spiking be cracked down on than ping. A person with a consistent 200ms connection is a lot easier to do battle with than someone who spikes from, say, 100 to 300 uncontrollably. Also, I think packetloss limits do need to be cracked down on in a major way, but 0.2 is a bit extreme. 0.4 should be fine.Last edited by PH; 09-08-2005, 09:48 PM.Originally posted by ToneIt is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.Originally posted by the_paulGargle battery acid fuckfaceOriginally posted by Material GirlI tried downloading a soundcard
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Even Higher lag limits, will cause more lagouts, allot of lagouts on a team screws the TWL game. It's fine the way it is now, I dont remember having to play against real bad lag in TWL.Only the loyal count.
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Originally posted by PHI agree, show me a consistent 120ms and I'll shut my mouth, but I have yet to see a consistent 120. What I see is people start at 120, then spike to 300+ and hit everything in between. Just because some of us "yankees" got away with this crap when the server was overseas doesn't make it right for you guys to use that as an excuse for you to do the same. Don't get me wrong, I'm not trying to fuck with you euros or anything because I don't think this situation is your fault at all. I blame the TWL ops for not growing balls and making sure that skill plays a bigger part than lag in the greatest show this game has to offer. But TWL ops growing balls seems to be a pipe dream.
EDIT: As far as defining lag limits, I'd much rather spiking be cracked down on than ping. A person with a consistent 200ms connection is a lot easier to do battle with than someone who spikes from, say, 100 to 300 uncontrollably. Also, I think packetloss limits do need to be cracked down on in a major way, but 0.2 is a bit extreme. 0.4 should be fine.
And from what I know, 1.0% packetloss isn't that big a problem to deal with. The only thing that should be strict is weapons packetloss.6:megaman89> im 3 league veteran back off
Originally posted by Dreamwin3 league vet
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yea with those lag limits quicksand wouldnt be allowed to play im all for it
ps. vys got banned for distribuiting cheatengine how fishy eh?Rigor> mastersword im thinking u, me and a bottle of crisco baby
Mastersword> ROFL
Mastersword> really?
(TWDBot)>Your squad rating has just changed from 813 to 813, after losing the Javelin match vs dicE. You are #34 in TWJD - For detailed info go to
#21 - Don't forget
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Definately not in a shark. It's a rare occasion when I get to use all three reps before I die. They don't stop anything.Originally Posted by HeavenSent
You won't have to wait another 4 years.
There wont be another election for president.
Obama is the Omega President.
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Originally posted by Copy!?!When was the last TWLB crown was won by lag?
Ow, Dice, hehe but that's not 'natural' lag.the price is right, bitch.
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Either i am too new to this game or just wierd, but i have no real problem fighting ppl with a high or average ping, my real problems come when fighting ppl with low ping, they just move so damn well. Im in the UK and average about 107 on DSL with usually no packetloss.omg u called me a newb............
....... oh yeah i am lol
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Originally posted by Rigoryea with those lag limits quicksand wouldnt be allowed to play im all for it
ps. vys got banned for distribuiting cheatengine how fishy eh?I'm just a middle-aged, middle-eastern camel herdin' man
I got a 2 bedroom cave here in North Afghanistan
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