Keep that shit.
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Sharp in TWLB
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I guess it's apparent what public opinion is here.
My argument would be that shrap is necessary for sharks. Unlike in Javs, Shark shrap can be "aimed" in that mines can be placed in locations that will maximize shrap damage. They are integral.
I would also be resistant to seeing shark shrap angles standardized as, in my philosophy, at least, I see Sharks as being little agents of chaos; their mines, shrapnel and repels all cause a little chaos in tight basing action, and randomness seems to be a better fit.
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It would fit the shark better if it stayed the same.
A shark wouldn't be very usefull anymore if you remove the shrap.
The settings now, makes the shark a challenging ship to play with and a danger to enemies. It would bore me for sure if shrap was removed. Oh, I just protect the terr with repels, can't do much then
Though a note, the ammount of shrap that a shark/jav can start with shouldn't be so randomized imho.
A jav starting with 6 shrap, isn't really funny for the opposite team.Last edited by BLeeN; 12-04-2002, 08:30 AM.Light is faster than sound. That is why people look bright, until you hear them.
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how can i die if i terr if you remove shrap.. c'mon i wanna die onceMirror <ZH> omg it shark
Mirror <ZH> this sucks
Server> dont worry mirror
Server> shark fits your tits
Peace <ZH>> shut up
Peace <ZH>> i do not apperciate you talking to my girlfriend in that manner
i.d.> Teach me how to not choke
Witness> well first you put it in your mouth ... but not to long
1:Hercules> ghoul
1:Hercules> im level 90
1:Hercules> in 9d
1:Hercules> bought a char off ebay
1:Hercules> cost me $50 but was worth it
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Alright the zone has spoken
-EpiEpinephrine's History of Trench Wars:
www.geocities.com/epinephrine.rm
My anime blog:
www.animeslice.com
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i wouldnt mind sharks having shrap as a default. gives them a better chance to disrupt the nme as it attacks. sharks can be useless prey after the repped 3 times.To all the virgins, Thanks for nothing
brookus> my grandmother died when she heard people were using numbers in their names in online games.. it was too much for her little heart
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Removing shraps would make playing shark less boring (they'd remain unchanged as far as defence is concerned - no one in his right mind has too many mines floating around the base) but they should still be toned down imo.
My solution would be giving sharks shrap-3 as default. Not too overly powerful (8x shrap-5 mines repped = ouch) but still something to be taken into account. Jav shraps are nowhere as lethal (luckily no autokill in TWLB) and are fine as they are, imo. They're rarely a factor. Maybe shrap-6 if you have to fix them so certain amount.
(OTAlso, full charge greens should certainly stay. Entering base becomes impossible if they're removed. Spids can usually get quite many FC greens from dead teammates thus making entry possible in first place.Veni Vidi Visa - I came, I saw, I did some shopping.
Also did some game development. Check out this horror adventure game if you like point'n'clicks.
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