Hello everyone! Here I am going to explain how the basers Value Changes will be calculated in future weeks. This is a huge spoiler, so If you dont want to find out the inner workings, locate the alt and F4 keys on your keyboard and press them both at the same time NOW!
Now, onto the explanation...
Here is a sample TWL match of week 2s match of Spastic vs Mainliner. I have applied the formula to the players and I will reference this picture as I explain.
In technical terms, Im using the ELO function. An example of this would be the TWD ranking system which has a maximum range of 50.
Sharks - Shark VCs use the ELO function with a maximum range of 100. As sharks have arguably no useful statistics to show how well they performed, there VC is just based on whether their team won or lost the match.
Fighters - Probability is a number from 1 to 0 on how likely something is to happen, where 1 is certain. The probability column is calculated by taking into account the players value, and the average value of the opposing team. So if you look at the player Vatican Assassin with value 788, his probability is high because apparently he should beat his opponent who are averagely rated at 512.
The RC column stands for Rating Change and calculates how much the players will go up or down based solely on whether it was a win or loss.
The bonus column calculates a value based on the players performance according to their k/d ratio. It also takes into account a k/d ratio of a mediocre TWL player which I wont state as not to spoil everything. This value can be tweaked if the VC changes seem to generous/unfair but not on an individual basis. For terrs its harder as the mediocre TWL k/d is higher because terrs usually get a higher k/d ratio than spiders.
In conclusion, the biggest factor of a basers VC is the win/loss, to encourage teaming. But a players record is taken into account.
Roughly the VC change is based upon:
80% win/loss
20% rec
Now, onto the explanation...
Here is a sample TWL match of week 2s match of Spastic vs Mainliner. I have applied the formula to the players and I will reference this picture as I explain.
In technical terms, Im using the ELO function. An example of this would be the TWD ranking system which has a maximum range of 50.
Sharks - Shark VCs use the ELO function with a maximum range of 100. As sharks have arguably no useful statistics to show how well they performed, there VC is just based on whether their team won or lost the match.
Fighters - Probability is a number from 1 to 0 on how likely something is to happen, where 1 is certain. The probability column is calculated by taking into account the players value, and the average value of the opposing team. So if you look at the player Vatican Assassin with value 788, his probability is high because apparently he should beat his opponent who are averagely rated at 512.
The RC column stands for Rating Change and calculates how much the players will go up or down based solely on whether it was a win or loss.
The bonus column calculates a value based on the players performance according to their k/d ratio. It also takes into account a k/d ratio of a mediocre TWL player which I wont state as not to spoil everything. This value can be tweaked if the VC changes seem to generous/unfair but not on an individual basis. For terrs its harder as the mediocre TWL k/d is higher because terrs usually get a higher k/d ratio than spiders.
In conclusion, the biggest factor of a basers VC is the win/loss, to encourage teaming. But a players record is taken into account.
Roughly the VC change is based upon:
80% win/loss
20% rec
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