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  • Twlb

    How about making the spider limit as 4? Everyone would have to use some other ship too. It's boring with all the spiders only
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  • #2
    Originally posted by Randedl
    AMEN!

    i was thinkin today in my own little world of ?go base, i'm sure almost everybody would disagree with the idea, but i'd like to see, for next twl or twd, a four spider max per base team. this 5 spider bs just makes games incredibly boring and emphasises "the cram". the basing league of trench wars shouldn't revolve around 3 ships, since ppl won't let levi's or weasels do their thing, and since lancs just suck, screw them. but the other two ships shouldn't just be for dueling.
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    • #3
      this isn't the first time this has been brought up. i know randedl and several other people have asked for the 4 spider limit as well.

      it's a great idea that would force new strategy in leagues. any idiot can fly spider, some can fly better than others, but it's those other ships that make the difference.
      plopp> im not a newbie ok!! im a butterfly waiting to come out of his coon!

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      • #4
        Agreed ... but I don't want whiners complaining about how they want to be the wb or jav in the game ... so annoying. Anyways still an interesting idea.

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        • #5
          How about unlimited shipchanges with the restrictions on amount of ships (of shiptypes) there is today?

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          • #6
            NO!
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            • #7
              yes. 4 spiderlimit!!
              http://disoblige.be-damned.com/OLD%20WEBSITE/

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              • #8
                Yee, that would make things even easier for us than it already is. -_-

                Seriously, 5 spiders make basing even less about skill than it already is with 4 spiders + 1 jav/wb.

                And no shipchange is good, cuz if you fuck up your lineup in the beginning, too fucking bad but blame yourselves.

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                • #9
                  Compare it to football, if you start with a 4-4-2 you wouldn't be allowed to go 3-5-2 mid-game? I think you should be allowed to have at least one change of shiptypes during the game. More variation, yes please!

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                  • #10
                    I think the "no shipchanging" rule is stupid. I think it adds a whole new level to the skill of captaining and the need to understand the game if you can counter someone's line by changing your own line.

                    really, I think you should leave the 5 spider rule alone. I hope every squad uses 5 spiders against us.
                    http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

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                    • #11
                      Down with 5 spids!

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                      • #12
                        Yeah ... shipchanges are good bc they allow for flexibility. The downside of ship changes is that you hafta be warped out and for a few seconds you have a 8v7 situation. I'm not sure if you start with 0 nrg, but that's how it should be as well as substitutions. You should hafta start with 0 nrg and regain it in order to attach. This gives a temporary "power play" 8v7.

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                        • #13
                          No ship changes takes all the improvisation out of playing. You think 5 spiders is boring? no ship changes is boring and stupid.

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                          • #14
                            No ship limits!
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                            • #15
                              4 spider max and 1 shipchange.
                              http://disoblige.be-damned.com/OLD%20WEBSITE/

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