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  • TWL Changes

    TWL is in need of serious change to remain competitive and fun for everyone involved. A dwindling population presents several problems with the current league format; problems that in my mind can only be fixed through a severe limitation of the TWL roster.

    A while back, TWL had 16 squads in each league with 8 or so squads capable of winning each respective league. Today, in LD/LJ, there are 10 squads with only 2 or 3 capable of winning. Despite this decrease in the amount of squads, roster sizes have remained the same for TWL. Why is this? With the player pool diminishing, it only makes sense to decrease roster sizes to spread out the competition.

    Before these roster changes can be implemented however, TWL needs to add the option to postpone games. With smaller rosters squads are going to be relying more on fewer players, and if said players can't show it could potentially be devastating. I am tired of TWL being decided by who isn't able to show on each team. There are many examples of undeserving teams advancing in recent years because a player was missing. I suggest adding the ability to postpone 2 games during regular season, and 1 game during the playoffs for each league. Keep in mind there would be an extended regular season if a smaller roster cap was put into effect. Games would also need to be postponed prior to the Friday before TWL games so that the feature wouldn't be abused. Other zones and leagues have the option to postpone, so why doesn't the 'prestigious' TWL have the same luxury?

    As for roster caps...I am in favor of extreme measures. I believe one league squads should be capped at 8 players, 2 league 14 players, and 3 league 20 players. This would reduce the amount of players benching on teams and further spread the talent around. Also note this would punish one league squads and somewhat force them to play in multiple leagues, which would help the zone reach competition seen in earlier leagues. (If you're currently raging because of inactive players, skip to the bottom of this post)

    However, I would propose going beyond just an overall roster cap. Each squad would have 8 slots open for LD/LJ and 12 open for LB. Before the TWL season begins, captains would have to select players from their already capped rosters that would be able to play certain leagues. For example, if I was capping a squad I would choose 8 players for wb roster, 8 for jav roster, and 12 for basing roster. These would be the only players allowed to be added in each respective league throughout the entire season, and players would be able to play all 3 which would encourage players to practice and go beyond one shipping. This would also give players time to jump ships if they see they aren't able to play in their desired league, further spreading around the talent. NOTE: Could also add an additional roster spot when playoffs roll around.

    While these changes seem extreme, they wouldn't really change around each squad's starting lineup too much. It would root out the benchers and allow them to be part of a squad where the skill gap wasn't as large. In Thunder, Sir Spider was on the TWL roster but was never going to receive any playing time. With this system in place, he could see my intentions before the season starts and see that I didn't place him on the LD roster, giving him sufficient time to join another squad and be part of their 8 man LD roster.

    The last major point I'm sure you're all aware of that I haven't mentioned yet is inactive players. I suppose I should mention that I meant for these changes to extend to TWD as well. HOWEVER, so 1 league squads with 8 players on roster don't have a disadvantage when practicing during the season, I propose an INFINITE amount of inactive slots on TWD roster. These inactive slot players would be COMPLETELY unable to play in any TWL games but could log on and play the occasional TWD game with their team.

    Let me know your thoughts and opinions please, thanks. Many ideas have been suggested in the past, but it's time we do something about this. As it stands with current rules and format, TWL is a complete joke.

    TL;DR
    Ability to postpone games
    Roster Caps - 8 for 1 league, 14 for 2 leagues, 20 for 3 leagues
    Player position caps - 8 for ld, 8 for lj, 12 for lb...players can be part of all 3 to encourage multi-shipping.
    Roster cap extends to TWD, but infinite amount of inactive slots available. Inactive slots = can't play TWL.

    EDIT: I guess I should also point out in regard to the player position cap...the benefit I meant was the satisfaction of being able to brag about potentially winning all 3 leagues if you were part of all 3. I realize that position caps can punish 3 league players that play together by reducing the amount of one league talent that can be brought in and affecting the squad even more if they can't show, but that's part of the trade-off.
    Last edited by With Ease; 05-07-2012, 09:37 PM.
    Phiz> I probably am gay
    Phiz> I just haven't realized it yet

  • #2
    okay

    Comment


    • #3
      THANK YOU. I made a thread similar to this (http://forums.trenchwars.net/showthr...)-of-all-ideas) and I totally agree with the extreme TWL Roster cap. However, I don't really agree with you on the player position caps ease. Especially with such extreme roster caps, teams will have a harder time showing 5 (or 8 for lb). If anything, you'd want them to be able to add a baser to an LJ game, or a warbird to an LD game. If that means tightening up TWL roster even further, then so be it, but player position caps shouldn't be implemented.

      Comment


      • #4
        Originally posted by With Ease View Post
        TWL is in need of serious change to remain competitive and fun for everyone involved. A dwindling population presents several problems with the current league format; problems that in my mind can only be fixed through a severe limitation of the TWL roster.

        A while back, TWL had 16 squads in each league with 8 or so squads capable of winning each respective league. Today, in LD/LJ, there are 10 squads with only 2 or 3 capable of winning. Despite this decrease in the amount of squads, roster sizes have remained the same for TWL. Why is this? With the player pool diminishing, it only makes sense to decrease roster sizes to spread out the competition.

        Before these roster changes can be implemented however, TWL needs to add the option to postpone games. With smaller rosters squads are going to be relying more on fewer players, and if said players can't show it could potentially be devastating. I am tired of TWL being decided by who isn't able to show on each team. There are many examples of undeserving teams advancing in recent years because a player was missing. I suggest adding the ability to postpone 2 games during regular season, and 1 game during the playoffs for each league. Keep in mind there would be an extended regular season if a smaller roster cap was put into effect. Games would also need to be postponed prior to the Friday before TWL games so that the feature wouldn't be abused. Other zones and leagues have the option to postpone, so why doesn't the 'prestigious' TWL have the same luxury?

        As for roster caps...I am in favor of extreme measures. I believe one league squads should be capped at 8 players, 2 league 14 players, and 3 league 20 players. This would reduce the amount of players benching on teams and further spread the talent around. Also note this would punish one league squads and somewhat force them to play in multiple leagues, which would help the zone reach competition seen in earlier leagues. (If you're currently raging because of inactive players, skip to the bottom of this post)

        However, I would propose going beyond just an overall roster cap. Each squad would have 8 slots open for LD/LJ and 12 open for LB. Before the TWL season begins, captains would have to select players from their already capped rosters that would be able to play certain leagues. For example, if I was capping a squad I would choose 8 players for wb roster, 8 for jav roster, and 12 for basing roster. These would be the only players allowed to be added in each respective league throughout the entire season, and players would be able to play all 3 which would encourage players to practice and go beyond one shipping. This would also give players time to jump ships if they see they aren't able to play in their desired league, further spreading around the talent. NOTE: Could also add an additional roster spot when playoffs roll around.

        While these changes seem extreme, they wouldn't really change around each squad's starting lineup too much. It would root out the benchers and allow them to be part of a squad where the skill gap wasn't as large. In Thunder, Sir Spider was on the TWL roster but was never going to receive any playing time. With this system in place, he could see my intentions before the season starts and see that I didn't place him on the LD roster, giving him sufficient time to join another squad and be part of their 8 man LD roster.

        The last major point I'm sure you're all aware of that I haven't mentioned yet is inactive players. I suppose I should mention that I meant for these changes to extend to TWD as well. HOWEVER, so 1 league squads with 8 players on roster don't have a disadvantage when practicing during the season, I propose an INFINITE amount of inactive slots on TWD roster. These inactive slot players would be COMPLETELY unable to play in any TWL games but could log on and play the occasional TWD game with their team.

        Let me know your thoughts and opinions please, thanks. Many ideas have been suggested in the past, but it's time we do something about this. As it stands with current rules and format, TWL is a complete joke.

        TL;DR
        Ability to postpone games
        Roster Caps - 8 for 1 league, 14 for 2 leagues, 20 for 3 leagues
        Player position caps - 8 for ld, 8 for lj, 12 for lb...players can be part of all 3 to encourage multi-shipping.
        Roster cap extends to TWD, but infinite amount of inactive slots available. Inactive slots = can't play TWL.
        I like your post, Ease, I think you bring up some great points and it was well thought out overall.

        The only part where I disagree slightly is about the inactive's. I feel if they decide they want to play in TWL, and have picked up some activity, they should be rewarded and allowed to play. Especially if they are on the team's roster.

        I just feel a player who is part of a TWL team, should be allowed to play if the captain wants to add them, especially if they like what they see in practice during the week and want to change up the pace. To me, that element adds intrigue to TWL that should always be welcomed. Not to mention, if a regular active player can't make it, and you are able to get an inactive player to show a commitment, who can practice a bit that week and play, that's a great thing...

        Just my two cents..
        RaCka> how can i get you here
        death row> well basically im holdin off cuz i jus joined sweet. so its not u, its me
        RaCka> YOU'RE DUMPING ME?!?!?!?
        death row> LOL I KNOW I JUS READ THAT LINE AGAIN

        Comment


        • #5
          Originally posted by With Ease View Post
          A while back, TWL had 16 squads in each league with 8 or so squads capable of winning each respective league.
          It was never like that.

          Originally posted by With Ease View Post
          Before these roster changes can be implemented however, TWL needs to add the option to postpone games.
          With 6 teams making the playoffs, it's kinda pointless to postpone regular season games. If you can't make the top 6 even with some key players missing some regular season games you're probably not going to win the championship anyway. Being able to postpone playoff games might work though.

          Originally posted by With Ease View Post
          Roster Caps - 8 for 1 league, 14 for 2 leagues, 20 for 3 leagues
          Player position caps - 8 for ld, 8 for lj, 12 for lb...players can be part of all 3 to encourage multi-shipping.
          Roster cap extends to TWD, but infinite amount of inactive slots available. Inactive slots = can't play TWL.
          These caps are too small. You're going to get squads not being able to show enough players for games. You have to factor in that sometimes players quit squads during the season and sometimes they just go inactive. However if you increase the caps to say 10,10,16, then you have a large enough roster that it's not going to change anything. If a person is 11th on the depth chart of dice in lj or fierce in ld, they already know they aren't going to get playing time and even if they joined another squad that player is not going to substantially improve them.

          Originally posted by With Ease View Post
          Roster cap extends to TWD, but infinite amount of inactive slots available. Inactive slots = can't play TWL.
          If an inactive player is just a player who can't play TWL then it changes nothing in TWD so I don't see why you are saying the roster cap is extended to TWD.

          TWL is a complete joke.
          Well it's similar to how it's always been so I don't understand where this negativity is coming from.

          Comment


          • #6
            Originally posted by Burnt View Post
            It was never like that.
            Oh? What about Siege/Onix/Light/Doom/Disoblige/Sk8 etc. when Onix/Siege made the finals? It was like that several seasons.

            Originally posted by Burnt View Post
            With 6 teams making the playoffs, it's kinda pointless to postpone regular season games. If you can't make the top 6 even with some key players missing some regular season games you're probably not going to win the championship anyway. Being able to postpone playoff games might work though.
            The point of smaller rosters is to increase the amount of squads...therefore making 6 teams making the playoffs a smaller percentage. That makes regular season more important. There would also be an increased amount of games...


            Originally posted by Burnt View Post
            These caps are too small. You're going to get squads not being able to show enough players for games. You have to factor in that sometimes players quit squads during the season and sometimes they just go inactive. However if you increase the caps to say 10,10,16, then you have a large enough roster that it's not going to change anything. If a person is 11th on the depth chart of dice in lj or fierce in ld, they already know they aren't going to get playing time and even if they joined another squad that player is not going to substantially improve them.
            So...8/8/12 is too small but 10/10/16 is too much? Okay. What are you proposing then, 9/9/14? Or are you saying we do nothing and let the same broken league continue on?


            Originally posted by Burnt View Post
            If an inactive player is just a player who can't play TWL then it changes nothing in TWD so I don't see why you are saying the roster cap is extended to TWD.
            Because TWD has always been connected to TWL? Why wouldn't I bring it up? If I didn't mention TWD then people would ask what the implications of TWD would be.


            Originally posted by Burnt View Post
            Well it's similar to how it's always been so I don't understand where this negativity is coming from.
            I wasn't aware 10=16, clearly it's not similar to how it's always been.

            I don't see what you're saying and I disagree with most of your points, but thanks for responding.


            Also, thanks drow. The numbers I mentioned and inactive players aren't set in stone or anything, and I agree that some should be able to work their way into the starting line. It just seems that a very small minority of inactive players have that goal.
            Last edited by With Ease; 05-07-2012, 10:27 PM.
            Phiz> I probably am gay
            Phiz> I just haven't realized it yet

            Comment


            • #7
              I think what Ease meant by inactive players is simply just TWD roster remaining unlimited.

              Your #s don't make any sense to me Burnt. If the rosters were greater in number than what Ease put, then it won't change it a thing. It's gotta be extreme to change the way TWL works, and that's why you encourage players to play multiple leagues. To avoid 15-20 wbs playing 3 leagues just to have more roster space, qualifying to TWL with # of TWD games should be increased. You gotta be incredibly nerdy to go around that.

              All in all I agree, a change is needed, hopefully fLaReD and TWL committee don't ignore what's being said.

              Comment


              • #8
                this would make things a lot more interesting in my opinion

                Comment


                • #9
                  Originally posted by With Ease View Post

                  Also, thanks drow. The numbers I mentioned and inactive players aren't set in stone or anything, and I agree that some should be able to work their way into the starting line. It just seems that a very small minority of inactive players have that goal.
                  I hear ya, bro. Great post again.
                  RaCka> how can i get you here
                  death row> well basically im holdin off cuz i jus joined sweet. so its not u, its me
                  RaCka> YOU'RE DUMPING ME?!?!?!?
                  death row> LOL I KNOW I JUS READ THAT LINE AGAIN

                  Comment


                  • #10
                    I'm in complete agreement with these changes ease has proposed, we need a change from the 35 man twl rosters they just aren't needed at that (referencing my own squad penetrate - only about 20 people got used in all 3 leagues). Obviously keeping the TWD roster unlimited is smart because there are players who do not care for twl and who would just like to twd with their friends on their squad.

                    Only issue with such a limited number at 8 is if you do get the occasional 1-2 idiots who squad hop mid-season it could leave you very, very exposed to forfeiting - although the obvious 'make sure you don't recruit hopping idiots' helps.
                    TWL-J Season 11 Champion
                    TWL-J Season 21 Champion
                    TWL-B Season 21 Champion
                    TWL-B Season 22 Finalist
                    TWDT-D 2017 Champion
                    TWDT-J 2017 Champion

                    Comment


                    • #11
                      Anything that helps get these useless 1 league players capable in multiple ships is a good idea
                      "People fear what they can't understand, hate what they can't conquer."

                      "Cherry blossoms in the Spring, and starry skies in the Summer. The Autumn brings the full moon. The Winter brings the snow. These things make Sake taste good. If you don't like Sake, then there is something wrong with you." Seijuro Hiko

                      Comment


                      • #12
                        if someone hops mid season, if there are loyal inactives on your squad that have become more alive and played a few twd matches in their respective divisions they should be able to replace the person dropped. this would prevent someone hopping to your squad midseason and grabbing a roster spot right away.


                        1996 Minnesota State Pooping Champion

                        Comment


                        • #13
                          Do it.
                          Last edited by Jack; 05-08-2012, 11:56 AM.

                          Comment


                          • #14
                            Why don't we go 12 for 1 14 for 2 and 20 for 3? I think changing from 12 (Basically gives 2 lines and 2 subs) then 14 (1 line LD/LJ, 1 line LB, so people with dual skills will be loved)

                            The postponing thing ease I don't think we should do,

                            How about instead we 3 slots for games Sundays, (One night of the week) and Saturdays. and these slots last for 2 hours each week.

                            This will allow for options to see when people can make games.

                            Also teams at the start of the season can pick which 2 slots they prefer. And we can create the 2 divisions that way? Instead of 1 big Division of 10 maybe this will alot for two smaller divisions of 6. (in ld and lj)

                            ONE IMPORTANT NOTE: this is not the root of the problem of dwindling numbers, we gotta keep recruiting peps to play)

                            My squad last season that i started with QPR and Iron had around 22-24 people all season and were in 2 leagues and active as shit, so lets get this going somehow, we even based sometimes

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                            • #15
                              congrats thunder on TWL titles this season

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