TWLB
64 players with 4 games or more, so about 8 people per team
TWLD/TWLJ
60 players with 4 games or more, about 6 people per team
Overall, there were about 150 people that "played" TWL across all 3 leagues (4+), spread out over 28 slots, so about 5.35 players per squad slot in each league (overlap due to multi-leaguers), and that's being generous (ie, Harder "played" 4 games, had 5 kills, and logged only 22 minutes)
For instance, LEGO's LB had the same players almost every week -- 5 played 7-8 games, 2 played 5 games, and 8 people split the final 1-2 slots while 14 sat in spec watching every week -- is that efficient use of the limited TW population's resources?
TWL had 400+ persons rostered, and 100-150 played.
There are exceptions (Quicksand, Spastic), but for the most part the turnout rate on sundays is double to triple the amount of people added on most squads.
I think something that needs to be accounted for is the halfway shift in the season, where there becomes a significant amount of TWL players who've become inactive, and many who become active, and there is a noticeable shift in the composition of who is playing in the squadron. I really think if this system goes into place there is a Week 4 window to change a few players in/out of the TWL roster, and then again for the playoffs (for people who have been on same squad since roster lock, obviously) -- even if its just 2-3 players than you can change in/out from TWL to TWD roster, with those severe limits, that could make the world of difference for being able to show.
64 players with 4 games or more, so about 8 people per team
TWLD/TWLJ
60 players with 4 games or more, about 6 people per team
Overall, there were about 150 people that "played" TWL across all 3 leagues (4+), spread out over 28 slots, so about 5.35 players per squad slot in each league (overlap due to multi-leaguers), and that's being generous (ie, Harder "played" 4 games, had 5 kills, and logged only 22 minutes)
For instance, LEGO's LB had the same players almost every week -- 5 played 7-8 games, 2 played 5 games, and 8 people split the final 1-2 slots while 14 sat in spec watching every week -- is that efficient use of the limited TW population's resources?
TWL had 400+ persons rostered, and 100-150 played.
There are exceptions (Quicksand, Spastic), but for the most part the turnout rate on sundays is double to triple the amount of people added on most squads.
I think something that needs to be accounted for is the halfway shift in the season, where there becomes a significant amount of TWL players who've become inactive, and many who become active, and there is a noticeable shift in the composition of who is playing in the squadron. I really think if this system goes into place there is a Week 4 window to change a few players in/out of the TWL roster, and then again for the playoffs (for people who have been on same squad since roster lock, obviously) -- even if its just 2-3 players than you can change in/out from TWL to TWD roster, with those severe limits, that could make the world of difference for being able to show.
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