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TWL PROPOSAL

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  • Rule
    replied
    I agree with those who say TWD needs to be revamped and focused on. With TWL basically all but done, heavy emphasis should be applied to TWD, bringing in more new squads and players.

    Between now and January 2015 (estimated TWL start date), something needs to be created for squads to compete for in TWD, and we need to find a way to make it more competitive, fun and inclusive for the majority of trenchers to be involved in - as TWD activity is declining rapidly these days. Any chance of TWL being improved on, starts with overhauling TWD.

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  • Pressure
    replied
    I didn't get a chance to really read the post or through this thread, but I'm just throwing this out there.. if you drastically alter the way TWL is run, for the first time in 18 years it won't be the same "TWL." imo you'd have to call it something else.

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  • Ricko
    replied
    I think best of 3 rounds for ld and lj all season is best, but I wouldn't increase playoffs to best of 5 rounds....that's too much of a marathon tbh. As for LB it's probably best to keep regular season to 1 round to 15 mins and then only playoffs best of 3 to 15 mins (given the potential 30 minutes a round, 3 rounds of lb every week is a bit excessive).

    Ipad - I'm not saying we need to increase TWD by simply running a squad and trying to be as active as possible to get twd matches (which btw is admirable you do that, I try it all the time), the increase in TWD activity needs to be much more deep rooted than individual efforts....we need to find a way to make people WANT to TWD a lot; it's a great league system with great stats at our finger tips....it has purely died out due to people quitting over the years due to irl stuff or because the game has stagnated and people have been driven away, and we need to rectify this.

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  • Rasaq
    replied
    You could also have TWD ladder.play a.role in your.point system based off a squads ranking.during TWL season. Itmay increase twd activity during.the week if a squad can gain points to their twl total at a weekly basis depending on their spot on the twd ladder. Maybe weekly reset? Fuck typing on.a HTC one

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  • Rasaq
    replied
    As I said before, make TWL season best of 3 and playoffs best of 5. It may add a change in how squads play lines giving more people the chance to play. Your point system you've stated would benefit more from 3 rounds than 1. We play TWD all season, best of 3, just to log on for 15 minutes on a Sunday (no TWD activity.during TWL games) to play 1 round and be done.

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  • iPad
    replied
    Originally posted by Ricko View Post

    Increasing TWD activity definitely needs to take priority over TWL in our current state
    Exactly what i tried to do...

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  • Azov
    replied
    I agree with Ricko here. TWD is more flexible given current circumstances. I agree that giving more attention to TWD is the clear way forward.

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  • Ricko
    replied
    I agree deth, and that's why I have proposed these changes to TWL - with how TW has been over the last few years TWL cannot remain the same as it has been as it will just drive people further away. This format for TWL involves more players of different levels in to it for a longer period of time giving everyone valuable game time. Whilst this is a TWL proposal I also see the fact that if we improve TWL and make people want to play it this will consequently increase TWD activity.

    Increasing TWD activity definitely needs to take priority over TWL in our current state, making people want to be #1 on the ladder and giving individual recognition to top performing players/most active players in TWD will give people the motivation to play. I would rather see TWD put in to a healthy state over these proposals, I just thought by throwing them out there now we could get some clarity on what will become of TWL going forward.

    Although I do not like the idea of TWL as a shorter elimination style contest - best to keep that idea as a TWD off-season tournament IMO.

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  • Dethdefire
    replied
    Originally posted by Ricko View Post
    TWLB and TWLJ this season were far more healthy than TWLD, agreed. There isn't really a way to just motivate people to pick up wb though....if we can improve how TWL is structured and give people more incentive to be active in TWD then we might see more competition evolve out of this in wbs, but I believe with some of my proposals we would see a benefit across all 3 leagues (and all 3 leagues could do with more players and competition).

    Cres - the points system is one little change to try to motivate people to try harder and be more competitive during matches to push for a huge score or to push for a comeback mid-match to atleast get the losing bonus. That and it's always possible it could throw in a few surprises for ladder positioning. I think in this case we can look at it as only fierce/pandora/value/wolf have been solid this season out of a possible 8, but if we push to get more people wanting to TWD and TWL and bringing more players in to TW then we will see more solid squads forming for TWL - is it guaranteed? no, but if we try to implement what could be a good addition to twl (the points system) it's high/decent reward vs low risk of it not being as effective an addition as originally hoped.
    Twd has always been built around twl, rightfully so. We had hundreds of players online at a time. Twl had a mass of compitition and it was increadibly exciting. The time of building twd around twl is long gone. Twl is no longer an inviting aspect of the zone for new players. With the state of our zone twd is our bread and butter. I feel that It is due time to start focusing on increasing squads that participate in twd. Twl needs to now be built around twd. Most of the vets do not want to change how twl currently is because it is what wehave been used to for so long. The fact is that twl is rapidly declining each year. The quality of compitition is down to a mere handfull of squads out of the dozen plus that compete. Twl in its current state is not a quality league nor will it continue to sustain itself in the future. I would much raher see twd become the main focus. Why not reset the ladder, encourage squads to compete not to qualify for twl but to place as high as possible on the twd ladder. Then we could have a shorter twl single eliminatiin season, each game best of three rounds, with a losers bracket for the squads that get eliminated. Allow every squad with the qualifying amount of games an opportunity to sign up and play by placing squads in the brackets based off their twd rating. You could limit the need for scheduling games by allowing squads to play their weekly game at any time both squads are available providing a twl bot and staff member is available, leaving the scheduled time in place in the event a game is not played prior. The semi-final and final games would be at a set time. I mean we are in an age when any twl game can be recorded and ran on twitchtv or several other sited for later viewing. Either way twl is at least hree times lonher than it should be given the zones current state.

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  • Ricko
    replied
    TWLB and TWLJ this season were far more healthy than TWLD, agreed. There isn't really a way to just motivate people to pick up wb though....if we can improve how TWL is structured and give people more incentive to be active in TWD then we might see more competition evolve out of this in wbs, but I believe with some of my proposals we would see a benefit across all 3 leagues (and all 3 leagues could do with more players and competition).

    Cres - the points system is one little change to try to motivate people to try harder and be more competitive during matches to push for a huge score or to push for a comeback mid-match to atleast get the losing bonus. That and it's always possible it could throw in a few surprises for ladder positioning. I think in this case we can look at it as only fierce/pandora/value/wolf have been solid this season out of a possible 8, but if we push to get more people wanting to TWD and TWL and bringing more players in to TW then we will see more solid squads forming for TWL - is it guaranteed? no, but if we try to implement what could be a good addition to twl (the points system) it's high/decent reward vs low risk of it not being as effective an addition as originally hoped.

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  • zidane
    replied
    As far as getting the leagues more competitive, I honestly feel like TWLJ/TWLB were competitive this season, there were multiple teams that could have won the league, i feel like TWDD/TWLD has been dying at a steady pace for the last few years (always only a real 2 man show in TWLD). As a captain of a 3 league squad, i really felt like maintaining only a 25 man roster for TWL was hard and I had to make some tough decisions. I honestly feel like lowering the amount would be next to impossible so I don't think this route should be taken. Maybe the fact that there were will be more gameplay if changes are made this will make players more interested in participating. Maybe staff should give players an incentive in starting up new teams to have the least amount of chances of stacking, you need the right players to do this though, if tons of people just start new squads the vast majority will fail miserably

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  • Rule
    replied
    Lots of good ideas and brainstorming going on in this thread. As usual everyone has an opinion about what could benefit leagues whether its drastic or small.

    I think with ideas their is what we would like to see happen and the ideal, and what actually works for the zone.

    For example some players are always going to want to play with the same group of friends who share the same chats, interests etc for years.

    I think whats happened with trench is we have a declining player base, combined with the fact that certain squads are stacked.

    This makes for a boring TWD system. For one thing their is nothing to compete for at the moment in TWD. And the other is a lot of the newbie squads we used to see back in the day have disappeared. Take trench's natural decline in player base + the fact that a lot of players are tired of playing on average/weak squads that get slaughtered by the handful of talented squads in zone. Of course their is always the small percentage of medium-good squads that play, but just don't have that extra edge of depth to talent to go all the way when it comes to TWL playoffs.

    These are some ideas that come to mind for me, some may just see them as unrealistic or too ideal but ill share them. And to the haters drinking that haterade who want to troll and flame this thread, eat shit =)

    Option 1.

    Run a small league. 8 squads etc like we are seeing. Extend TWL season by having each squad face each other 2 times. That way the season will be longer and maybe more exciting. Make sure that all caps are stable types who will run squads from beginning to end of season.

    Option 2

    Run a slightly larger league like 12 squads per league. Create a roster lock of 20 players per squad - For every squad. Regardless of whether the squad plays 1 league or 3 leagues. This may result in a TWL season where the talent is spread out more, and players have to multi-iship I see threads now where caps of top tier squads are asking that only TWL finals players get medals etc. When I see that it just confirms what we already have here. We don't need squads that stack so hard and are so deep that their benchers are better players then other teams starters. Reduce the size of TWL rosters, and you make captains have to choose their lineups, make sure their players are active. In season 5 for example when Epi and were capping Elusive we had 20 players, 15 who were active. We were able to play 3 leagues, and it was a blast. Playing with small group of players just made everyone more dedicated, and it was a lot of fun. If this system of small active squads can work, and is enforced apply it to TWD. Except make an exception so that each twl/twd squad can have a minimum of 3 players (maximum 5) who qualify as either: Rookie, in training, etc. These have to be players who relatively new to leagues (no more then 2-3 previous twl seasons played), recruited from pub etc.

    The other option is to allow these 3-5 players to come from anywhere, old vets etc They are part of the squad, and can play as much TWD as they want. If caps want these players to play in the top 20 for TWL, they have to move someone up into that 20 and move someone else in to the player group in training. Once third week of TWL is done player movement is locked. Squads are no larger then 25 tops. The TWD system is one where caps have to get approval from leagues to run a squad, not one where people can people start one every week and dissolve it two weeks later. I prefer that the 3-5 players (or more, possibly up to ten) come from a player base that is newer, that way old established squads would actually have to make an effort to help new players learn the ropes. Then you have a more competitive and exciting twd/twl system where squads are mixed with vets and newer players, and player's have to learn how to multiship better. If a system like this works and we are able to get more and more new players involved, expand the league further - IE 16 squads. I like the idea of expansion instead of downsizing as I think their are alot of TW players out there who even now after 18 seasons have never really been involved in TWD or TWL seriously. Never had the option to enjoy the leagues. I also think that anyone who attacks this and says "we simply don't have enough players, or how can squad run across 3 leagues with 20 players" is just making excuses. When player interest is up more and more people become involved.

    I think we need to realize that if no mentoring, or recruitment of new players into existing squads is done, if players continue to cluster on the same squads year in year out, the leagues will be finished soon. This season most of the caps I talked to who ran top twl tier squads simply could not name more then 1 player on their squad who would fall into the bracket "new". Those who genuinely love league play, and only login for it need to give back more to the system they enjoy - make it more friendly and inclusive to the rest of the zone. Recruit newbs, get players from other zones that are dying (EG, Chaos etc) and keep trench wars league rolling.

    We also need to make TWD events like TWD Cups for these squads to compete for during off season April-December. Maybe even make it something like Olympics would be: Where squads finished 1st, 2nd and 3rd and it gets posted on their TWD squad site as an accomplishment.

    Like others I also think that aiming for TWL leagues on any day aside from Sunday, and possibly saturday won't work as most people can only dedicate specific times on the weekend to play TWL.

    I also agree with some of Ephemeral points about how we only have so many ideas we can focus on, that staff can only do so much. Its time to pick and choose what those ideas are, and anyone who loves the league element of the game and thinks its central (outside of pubbing, and key zone events) needs to voice that and work toward creating a better league system. Then we need to work on creating a stronger league staff system so that come TWL playoffs we have legitimate (non controversial) results. While doing all this we can't forget to value and cherish other non league events that are a key part of what trench wars is.
    Last edited by Rule; 04-08-2014, 02:02 PM.

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  • Ephemeral
    replied
    Originally posted by M_M God View Post
    We obviously CAN'T have another TWL season like last, there WILL be changes, as to the how and what, that is depending on input from all TWL players, captains, experienced TWL staffers (yes we still have those) and DEV. Also, there hasn't been a true lack of hosts last season. Was more a case of people not knowing what the proper procedures were in terms of hosting, lag cases, appeals and bots dying etc. We still have enough time, let's use it wisely. Obviously a lot of upperstaff is currently tied up with the SSCU being down all together, development of the ASSS zone and ensuring the return of TW.
    Which is another way of saying, we need to prioritize all changes. This is another reason why the full disclosure of the SOW of doing things correctly is important. Far too many times people have come up with ideas and get them placed high on the 'git er done' list when more important things aren't addressed. IMO the highest priority is to fix the culture.
    eph

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  • zidane
    replied
    I like the idea of playing each squad 2 times, i think weekday games would be a mistake as there would be a lot of no shows which would probably jeopardize the quality of the games severely. I also believe that TWLD/TWLJ games should be a best of 3 rounds like it is in TWD, no reason to make it 10 minutes of gameplay. I'm sure someone has already suggested these 2 ideas, I'm just agreeing that i think it's good

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  • M_M God
    replied
    We obviously CAN'T have another TWL season like last, there WILL be changes, as to the how and what, that is depending on input from all TWL players, captains, experienced TWL staffers (yes we still have those) and DEV. Also, there hasn't been a true lack of hosts last season. Was more a case of people not knowing what the proper procedures were in terms of hosting, lag cases, appeals and bots dying etc. We still have enough time, let's use it wisely. Obviously a lot of upperstaff is currently tied up with the SSCU being down all together, development of the ASSS zone and ensuring the return of TW.

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