trench wars used to be the most popular zone because it was "easier" than other zones, but what does "easy" mean? in 1999 it was a term that applied because the average person on subspace had probably played very few, if any, fast-paced MMO games. tw was perfect in that environment.
now the average steam user probably has a few hundred hours of experience in games that are all kinds of more intense. i'm not gonna lie, ever since DSB came back to life i have been straight up addicted to the flagging and the intensity of that zone. i know it's been said before but it might actually be time to develop a newer, faster flagging game. same settings, but the classic TW map is just kinda boring after awhile. multiple flags, EG style bases, etc. etc - diakka was onto something with ?go attack, it was made for people who weren't playing subspace as their first video game ever but as someone playing subspace after having experienced any other game that has come out since the year 2000
Exactly why i've been sticking to basing instead of, let's say, javelin. And other zones are just too fast paced for me. I guess i'm just some kind of retard...
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