Subject line says it all - Who is the craziest dodgah in TW? There have been many kinds of top foo of bar -topics but I haven't seen this one around. You can hang me for coming up with another top 5 thread if you wish, but please vote first :P.
Also, I'd appreciate separate lists for wbs, javs and base respectively. I haven't been much into wbs/javs lately (I think it was back in WF/Stone when I dueled actively) so I won't comment those.
Base (not in any particular order):
brookus - While most good terriers survive through good positioning that doesn't quite work with brooks. This becomes
evident in the flagroom when he dives towards the flag while being under fire and still makes safe drops.
Ezo - I'm dazzled by his ability of staying alive in lowerbase when his team is holding the flag. This is also due to good aim/conserving energy but I feel that dodging plays a big part in his survival. Others seem to have trouble hitting him, too, so I think people agree here :P
Kuukunen - Another very good, albeit more defensive, spider. His style seems to be centered around dodging and he does it well, too (I usually don't have to protect him with reps in lowerbase since he isn't going to get hit anyway). He's perhaps slightly weaker in FR where space is limited but still does very good job staying alive there, too.
Miau - It might seem weird to include a shark in this list but Miau certainly got it when it comes to staying alive in a shark (not counting lag - this isn't a top 5 bullet sponge thread). She can advance to entrance without wasting too many reps which is critical especially when breaking a cram, imo. Most people think that shark is slow but the turn rate is actually pretty good allowing people like her to dodge staggering amounts of spider fire.
No one can kill me - I think his dueling background is really showing here. He can dodge effectively in a jav which isn't something everyone can do. His movements are very minimal but are more than enough to make the spid to take too much advance and thus miss. This has led to many n-fers in the past (and to many embarassing ass bullet kills, too).
Also, I'd appreciate separate lists for wbs, javs and base respectively. I haven't been much into wbs/javs lately (I think it was back in WF/Stone when I dueled actively) so I won't comment those.
Base (not in any particular order):
brookus - While most good terriers survive through good positioning that doesn't quite work with brooks. This becomes
evident in the flagroom when he dives towards the flag while being under fire and still makes safe drops.
Ezo - I'm dazzled by his ability of staying alive in lowerbase when his team is holding the flag. This is also due to good aim/conserving energy but I feel that dodging plays a big part in his survival. Others seem to have trouble hitting him, too, so I think people agree here :P
Kuukunen - Another very good, albeit more defensive, spider. His style seems to be centered around dodging and he does it well, too (I usually don't have to protect him with reps in lowerbase since he isn't going to get hit anyway). He's perhaps slightly weaker in FR where space is limited but still does very good job staying alive there, too.
Miau - It might seem weird to include a shark in this list but Miau certainly got it when it comes to staying alive in a shark (not counting lag - this isn't a top 5 bullet sponge thread). She can advance to entrance without wasting too many reps which is critical especially when breaking a cram, imo. Most people think that shark is slow but the turn rate is actually pretty good allowing people like her to dodge staggering amounts of spider fire.
No one can kill me - I think his dueling background is really showing here. He can dodge effectively in a jav which isn't something everyone can do. His movements are very minimal but are more than enough to make the spid to take too much advance and thus miss. This has led to many n-fers in the past (and to many embarassing ass bullet kills, too).
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