Hmm, I dont know exactly what the current spawn area looks like, but you are right Epi. It seems a lot more likely to spawn near the middle, else it wouldnt be so common to have two players spawn 6 inches away from each other all the time. I tried to draw a lil pic of what I thought it should look like on my last message, but it came out all messed up for some reason.
Im not a programmer and have no clue how simple or complicated it is to alter the bots in TW. I just assumed that the system runs a little randomizing program to assign spawn positions given a certain set of parameters (namely the size and location of the spawn area). If the bot only looks at the area it is speccing, does it move around or something? How does roboref determine the locations of players when it sends out those annoying lil "hider" messages?
I suppose the hardest part is getting the bot to store up-to-date player locations then? Once thats done it shouldnt be too difficult to plug in a "distance from X players condition" into the spawning program, should it? Could get the bot to create a quick list of all locations within the spawn area that are of a certain size and do not contain enemy players. Then randomly assign one of those areas for the freshly-killed player to spawn in. I dont think this would result in many players spawning next to walls Guano, if you set the spawn area as the boundaries. After all, 5 enemy ships cannot possibly occupy the entire spawn area if it is set properly.
I apologize if Im over-estimating the ease and capability of the programming in TW. Im just thinking in theoretical terms here, but Id like to understand what exactly would be involved and if its practical.
Thanks
Im not a programmer and have no clue how simple or complicated it is to alter the bots in TW. I just assumed that the system runs a little randomizing program to assign spawn positions given a certain set of parameters (namely the size and location of the spawn area). If the bot only looks at the area it is speccing, does it move around or something? How does roboref determine the locations of players when it sends out those annoying lil "hider" messages?
I suppose the hardest part is getting the bot to store up-to-date player locations then? Once thats done it shouldnt be too difficult to plug in a "distance from X players condition" into the spawning program, should it? Could get the bot to create a quick list of all locations within the spawn area that are of a certain size and do not contain enemy players. Then randomly assign one of those areas for the freshly-killed player to spawn in. I dont think this would result in many players spawning next to walls Guano, if you set the spawn area as the boundaries. After all, 5 enemy ships cannot possibly occupy the entire spawn area if it is set properly.
I apologize if Im over-estimating the ease and capability of the programming in TW. Im just thinking in theoretical terms here, but Id like to understand what exactly would be involved and if its practical.
Thanks
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