For me, it's not the actual combat that's scary, because anyone with basic skill at FPSes can handle most (note I said MOST ) fights fairly easily. No, what sets this game apart from the rest is the atmosphere. The scary stuff is not that big ugly thing that you can see running up to claw your face off, because at least you know you can shoot it and it'll go down like anything else. It's the cornered, let-me-out feel to it. It's the stuff that you see that hints at bigger things to come. It's the stuff that you hear, and I won't give anything away as to WHAT you hear. I totally forgot that there was no music in the game until several levels in because sound is so important. So while it doesn't make you jump when you hear something almost totally unexpected (and I don't mean large crashing sounds), it does send a chill through you.
And I wish the guy would learn to tape the freaking flashlight to the barrel of his gun But even that doesn't detract from the game much. And if you want you can justify it by saying he needs the free hand to reload
And I wish the guy would learn to tape the freaking flashlight to the barrel of his gun But even that doesn't detract from the game much. And if you want you can justify it by saying he needs the free hand to reload
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