Any system, from any time in the history of video games.
10) Super Mario RPG (SNES)
This game was so fun at the time, but is probably not a game I would go back to play today. Smithy and Culex were really cool and original bosses from the game, while characters like Geno and Mallow were never seen again in future Mario "RPG-ish" installments (paper mario).
9) Etrian Odyssey (NDS)
Awesome classic dungeon crawling RPG where party customization is at its maximum, you can have a team consisting of only medics or a well-balanced one with a fighter, archer, and mage. Maps are not given to you, but are recorded by yourself using the stylus as you venture level by level deeper and deeper into the maze.
8) Secret of Mana (SNES)
Good graphics, great sound, and it had an good story line. Multiplayer for a console RPG was unheard of...until this game was released on the SNES. Unfortunately, companies have not capitalized on this idea much. I was never ever bored while playing this one, and the storyline was convincing enough that I wanted to unfold more of it as the plot thickened.
7) Lost Odyssey (XBox360)
Probably the best New-Gen RPGs, the gameplay doesn't get too repetitive and it introduces precision button tapping during fights that keeps the player engaged, the option for japanese voice with subtitles is always a nice touch, and the music...is superb. I still have the soundtrack on my ipod that I listen to all the time.
6) Shin Megami Tensei: Nocturne (PS2)
This game was challenging enough to keep you hooked onto its SMT style gameplay, with great battle music to keep your battles entertaining and interesting.
5) Shin Megami Tensei: Persona 3 (PS2)
Innovative gameplay, but it did get repetitive nearing the end of the game. Its fun to date girls, study at school, while fighting monsters at night. Very immersive gameplay. The music was okay, but it isn't for everybody.
4) Lufia II - Rise Against the Sinistrals (SNES)
Puzzles were crazy challenging, graphics were smooth as hell, and had a great soundtrack to boot.
3) Final Fantasy VII (PS1)
There is no doubting how great this game was and still is to this day...my fondest memories lie in trying to take on the weapons without KotR, my friends and I would make up materia combinations and it was fun getting into all that. Chocobo races were really addicting, but breeding was needlessly tedious. Some characters are more memorable than others, but there is no denying the awesome soundtrack to this great game. There are too many memorable soundtracks, each one better than the last.
2) Chrono Trigger (SNES)
Alternate endings, memorable bosses and characters, AWESOME soundtrack and had a huge replayability factor. I can easily pick this up and start playing it again whenever I have free time. Double and Triple techs? Finishing the game multiple times in order to get all the best rainbow gear? Collecting all the black treasure boxes and beating Mu at ** level...this game is so good I can't think of anything that would tax it of Chrono Trigger's greatness.
1) Tales of Phantasia (Super Famicom/SNES)
My first experience with this game was that I had to play the Japanese version without having a damn clue about Japanese. I had to honestly trial-and-error my way through, but that didn't stop me. At the time, the battle system is incredibly unique to the typical turn-based system, and it really set a precedent for following Tales games in the series. The graphics are even better than Chrono Trigger, while the story line was just simply top notch (I love games that give you a clear goal about who the main boss of the game is, kinda gives you more incentive rather than leaving you in the dark). The fighting system is this game is its main draw, so if you love games like Tales of the Abyss, you NEED to play this game either on ROM or find the GBA port. This game isn't easy, and you will find that even though the fighting system may seem like button-mashing at first, strategic placement of spells by your teammates can be used to your advantage when used in-conjunction with your own techniques to create greater effects, kinda like double and triple techs for Chrono Trigger.
10) Super Mario RPG (SNES)
This game was so fun at the time, but is probably not a game I would go back to play today. Smithy and Culex were really cool and original bosses from the game, while characters like Geno and Mallow were never seen again in future Mario "RPG-ish" installments (paper mario).
9) Etrian Odyssey (NDS)
Awesome classic dungeon crawling RPG where party customization is at its maximum, you can have a team consisting of only medics or a well-balanced one with a fighter, archer, and mage. Maps are not given to you, but are recorded by yourself using the stylus as you venture level by level deeper and deeper into the maze.
8) Secret of Mana (SNES)
Good graphics, great sound, and it had an good story line. Multiplayer for a console RPG was unheard of...until this game was released on the SNES. Unfortunately, companies have not capitalized on this idea much. I was never ever bored while playing this one, and the storyline was convincing enough that I wanted to unfold more of it as the plot thickened.
7) Lost Odyssey (XBox360)
Probably the best New-Gen RPGs, the gameplay doesn't get too repetitive and it introduces precision button tapping during fights that keeps the player engaged, the option for japanese voice with subtitles is always a nice touch, and the music...is superb. I still have the soundtrack on my ipod that I listen to all the time.
6) Shin Megami Tensei: Nocturne (PS2)
This game was challenging enough to keep you hooked onto its SMT style gameplay, with great battle music to keep your battles entertaining and interesting.
5) Shin Megami Tensei: Persona 3 (PS2)
Innovative gameplay, but it did get repetitive nearing the end of the game. Its fun to date girls, study at school, while fighting monsters at night. Very immersive gameplay. The music was okay, but it isn't for everybody.
4) Lufia II - Rise Against the Sinistrals (SNES)
Puzzles were crazy challenging, graphics were smooth as hell, and had a great soundtrack to boot.
3) Final Fantasy VII (PS1)
There is no doubting how great this game was and still is to this day...my fondest memories lie in trying to take on the weapons without KotR, my friends and I would make up materia combinations and it was fun getting into all that. Chocobo races were really addicting, but breeding was needlessly tedious. Some characters are more memorable than others, but there is no denying the awesome soundtrack to this great game. There are too many memorable soundtracks, each one better than the last.
2) Chrono Trigger (SNES)
Alternate endings, memorable bosses and characters, AWESOME soundtrack and had a huge replayability factor. I can easily pick this up and start playing it again whenever I have free time. Double and Triple techs? Finishing the game multiple times in order to get all the best rainbow gear? Collecting all the black treasure boxes and beating Mu at ** level...this game is so good I can't think of anything that would tax it of Chrono Trigger's greatness.
1) Tales of Phantasia (Super Famicom/SNES)
My first experience with this game was that I had to play the Japanese version without having a damn clue about Japanese. I had to honestly trial-and-error my way through, but that didn't stop me. At the time, the battle system is incredibly unique to the typical turn-based system, and it really set a precedent for following Tales games in the series. The graphics are even better than Chrono Trigger, while the story line was just simply top notch (I love games that give you a clear goal about who the main boss of the game is, kinda gives you more incentive rather than leaving you in the dark). The fighting system is this game is its main draw, so if you love games like Tales of the Abyss, you NEED to play this game either on ROM or find the GBA port. This game isn't easy, and you will find that even though the fighting system may seem like button-mashing at first, strategic placement of spells by your teammates can be used to your advantage when used in-conjunction with your own techniques to create greater effects, kinda like double and triple techs for Chrono Trigger.
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