Just leaving this here for whoever, since an event of this type doesn't make sense in my zone;
If you've ever played day of defeat, a half-life mod, you'll recognize this style of gameplay: basically it is turf (flags are capturable but not movable), and game is played with 2 teams. Map should be balanced so teams have equal access to flag areas, but not necessarily symetric. The flags are areas that are difficult to guard from NEAR the flag, but there are defendable positions surrounding the flag. Traditionally you'd want 5 flags; one near each team's small spawn area, one fairly close (and a good bet to defend), and then a swing flag in the middle.
You also want the spawn to be a safe place for only the team who spawns there: maybe you spawn and then there are 2-3 different warp squares to send you towards your first flag, so people can't camp the spawn.
There is a set spawn period; for instance, every 15 seconds. If you die right after a spawn, you must wait the whole time - if you die right before a spawn, you spawn right away, etc. I'm fairly certain this is possible with a bot; it has an internal timer and changes the settings every 'tick' so that if there are 7 seconds left, it makes your spawn time 7 seconds.
Anyway, what this serves to do is create "waves" of reinforcements. The idea is to win the game by pushing the enemy back and seizing their territory before enough reinforcements come back, etc. This creates some incentive to keep people "off front lines" incase something bad happens, and also gives the opportunity for real team work.
Anyway, just felt like suggesting this; posting here since none of my usual tw-dev contacts are online. Please point them in the direction of this thread.
If you've ever played day of defeat, a half-life mod, you'll recognize this style of gameplay: basically it is turf (flags are capturable but not movable), and game is played with 2 teams. Map should be balanced so teams have equal access to flag areas, but not necessarily symetric. The flags are areas that are difficult to guard from NEAR the flag, but there are defendable positions surrounding the flag. Traditionally you'd want 5 flags; one near each team's small spawn area, one fairly close (and a good bet to defend), and then a swing flag in the middle.
You also want the spawn to be a safe place for only the team who spawns there: maybe you spawn and then there are 2-3 different warp squares to send you towards your first flag, so people can't camp the spawn.
There is a set spawn period; for instance, every 15 seconds. If you die right after a spawn, you must wait the whole time - if you die right before a spawn, you spawn right away, etc. I'm fairly certain this is possible with a bot; it has an internal timer and changes the settings every 'tick' so that if there are 7 seconds left, it makes your spawn time 7 seconds.
Anyway, what this serves to do is create "waves" of reinforcements. The idea is to win the game by pushing the enemy back and seizing their territory before enough reinforcements come back, etc. This creates some incentive to keep people "off front lines" incase something bad happens, and also gives the opportunity for real team work.
Anyway, just felt like suggesting this; posting here since none of my usual tw-dev contacts are online. Please point them in the direction of this thread.
Comment