well, I needed an idea for an icon anyways (my old one looked like a demented albino alligator). Since TW is awsome, and my program is awsome, they just have to go together, some how
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
eh.. make it a bit more user friendly ? cuase i dont have a clue as to how the one i have just now works
lol, whats the name of your editor?
mine will be super easy to use.
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Im currently making an .lvl editor, and I wanted to get an idea of what kind of crazy fetures it should have in it. I already have a short list of things I'm going to include, but Im sure there are alot of diffrent, interesting, ones that I havent though of yet. Post your ideas!!!
my current list:
>an option that lets you type the text onto the map (without having to continuosly click back and fourth between the tiles)
>an option that lets you import (monochrome) pictures, so you dont have to spend hours drawing it by hand.
>an option that lets you draw with those 4x4 square-dealys, but instead of continually switching between the correct tiles, you just draw, and it will automatically choose the right tiles (idk, its kinda hard to explain)
yup, that all I can think of besides the basic fetures (copy, paste, etc).
GIVE ME IDEAS!!!!
i've wanted the first 2 features you mentioned in an .lvl editor for a long time... it'd be great if you could make one
as for the 3rd one, you can already do that in SSME.... you click the rectangular "Select" tool and use it to select a large rectangular region. Then while selected, click the "Fill" tool. it's pretty easy. that's why the fill tool exists.
but the first 2 idea's are great. i'd love to see something like that implemented in a .lvl editor
as for the 3rd one, you can already do that in SSME.... you click the rectangular "Select" tool and use it to select a large rectangular region. Then while selected, click the "Fill" tool. it's pretty easy. that's why the fill tool exists.
I dont think we are thinking about the same thing. its kind of hard for me to explain the feature, but Im pretty sure noone has done it yet.
EDIT: these tile things:
when you draw with the option on, it will automatically select the right tiles from the mini-tileset above (just an example) - like if you drew a straight line with the single block in the corner of the mini-tileset, and with the feture on, it would automatically change the ends of the line to the bottom left tile and the second-to-right bottom tile (in the picture) then it would automatically change the middle section of the line to the tile inbetween the two tile I just mentioned.
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Just glanced at the thread, so maybe someone already said this, but support for tilesets greater than 8 bits would be cool. Currently SSME only allows for 256 colors, whereas Continuum .38+ can handle up to 32bit tilesets/millions of colors. You have to do a poor man's workaround to use high-color tilesets with it (http://www.kolumbus.fi/sakari.aura/contmapdevguide.html).
"You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
-Dostoevsky's Crime and Punishment
I could do that, I was just planning to do 256 colors becasue thats all I thought continuum would accept. lol
yea Ill add support for diffrent color modes.
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Like, there was this ninja who got
ticked off at some people who kept
talking while he was trying to rock
out on his guitar, so the ninja totally
flipped out and sang at them till
they all exploded!!! (true story.)
Ooo, that just made me think of something else. It would be excellent to have a way to map tiles so that you can copy, paste, and then flip all the tiles without them being reversed. This would be an amazing feature, and since a lot of maps are symmetrical, it'd cut down building time a lot.
Ugh, that doesn't make much sense. Well, ok -- in SSME, if you do a flip of this tile arrangement (or half-assed ASCII representation of a tile arrangement):
>>>>>\
||........
||........
>>>>>/
then you get this:
\>>>>>
........||
........||
/>>>>>
Meaning everything's pointing the wrong way, etc. If instead you could open up a little flip tool where you could specify two tiles as the horizontal or vertical "mirror" of one another, you'd get this:
/<<<<<
........||
........||
\<<<<<
Since / is the horizontal mirror of \, so when the flip is done, all instances of / are replaced by \, > replaced by <, and so on.
If you had that feature, I would be hard pressed to use any other editor.
"You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
-Dostoevsky's Crime and Punishment
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