looks like the thread mentioned some things more along the lines on what i envisioned. the major problem we're trying to resolve is endless crams being unbroken. instead of finding a clever time to warp everyone, do what was mentioned and after a certain amount of time, make the flagroom itself less easily defendable. add a gate that opens up after a couple or modify the flag room opening to make it easier to be repped out of cram. having something a bit more gradual than the sudden warp helps things. also, most people can see the vast majority of the flag room all at once, once a new entrance is opened its pretty easy to spot. making the entrance attainable but not super easy to break also still leaves the team holding the flag room at an advantage, which you want. that team is doing better and should still be rewarded. it just makes it more difficult to hold. you could even do something progressive if the code can be done that way, first modify the FR entrance to make it slightly easier to enter the traditional way, maybe add a hole that allows for a more direct line of fire to where the terrs typically camp. just force the terrier to be a little more reckless to stay in cram or have to back off. if that works, job done, cram broken. if the team holding cram can work around that a little longer, then open up something else, a different path into the flagroom maybe. all it would take is one spider getting in there and the cram is likely broken and a flag room battle starts.
i like that sort of option more than just warping entire teams. the only real downfall i see is that when the gates are put back into the game, someone could be accidentally warped. the shooting holes arent an issue there but the additional entrances would be. if a ter is hanging around those after a flag room clear though they likely arent he brightest
i like that sort of option more than just warping entire teams. the only real downfall i see is that when the gates are put back into the game, someone could be accidentally warped. the shooting holes arent an issue there but the additional entrances would be. if a ter is hanging around those after a flag room clear though they likely arent he brightest
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