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Elim Season 9
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Don't think anything'll change in the next 3 or so hours, but haven't yet been able to end the new season, as it happened while bots were down. If I'd had the foresight I'd have done it while things were offline, but unfortunately all of my time has been devoted to trying to get us back up the last week.
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With Season 9 complete, we now have our first look at the Elim World Championship ladders for both WB and Jav, as well as another Season to add to the Elim map.
Season 10 will run until June 15th, and be the 2nd of 4 elim seasons that count towards the EWC qualification.
If you're trying to get into the EWC Finals, you're mathematically guaranteed a spot with 40 Championship Points across Seasons 9/10/11/12 (A #1 or #2 finish in any single season will result in automatic qualification given they produce 40 or 50 points.)
Good luck to everyone in Season 10!
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Rotating ships is a bad idea. It will probably kill momentum of elim in general if you have to switch back in forth. Many times there are more wbs or more javs who want to keep playing. I think the balancing with the extra vote system will correct the certain ship running elim. If you got 10 javs and 3 wbs...you should cater to the javs and not switch and make 3 people happy and lose 6 and vise versa. The deaths though could work well with number limits. Super annoying to have 3 wb or javs playing to 10. Should have some sort of requirement. That being said, you need to fix the ratings system not to cater to 10 deaths games. That is a main reason people vote 10 because a 20-8 game is worth more than a 12-3 game (not exact number, but somewhat accurate).
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Voting for deaths is pointless. The votes scale based on number of players so it can be automated.
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To prevent confusion, I put in a fix for the betting system, not the bug that you mentioned. Thanks for posting it though!
About the voting system. It might be nice to have it alternate between ships as long as you can 'skip' the ship whenever there aren't any players willing to play it. Otherwise I think it is crucial to have some form of player input to suit the crowd at a particular moment. A set system might be the most consistent way of doing it, but will also slow things down. That being said however, if people can vote for deaths for alternating jav / wb / jav / wb / .. and skip a ship by not entering, or voting, it might be a nice middle ground. Would anyone actually like this to be tested?
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Hey Qan, hope your well man. We found a bug today with your new 2nd highest death entry rework with the bot. Today there was some people playing and the highest death was 3. Someone did !late and they entered on 3 (not the 2nd highest). A person joined after they did and they entered on 4 (now has more lives than rest). Another joined after him and they had 5. BIET was there and corrected the bot, am sure you were made aware of this malfunction but thought I'd lay it here for you just in case.
Curious. Why is there a voting system in elim anyways? I only play warbird but I wouldn't be opposed to it going wb - jav -wb - jav, giving a round for each ship spread out equally. Say it's all wb's on and no one wants to play jav, they don't enter and the next round starts off wb and vice versa. I'd even be down for removing votes on deaths and having it all be automated. Under 8 people, 5 lives each, 8+ people 10 lives each. Anyways, just was thinking about this and how sometimes voting against peers pisses them off, I know it does me when elim gets jav locked. Thought it might be nice if it was split 100% fair that it might make everyone happier. Just an idea, most likely dumb but never hurts to throw it out!
Thanks for everything. Cheers!
-Ixa
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Seems smart. Increase by .2 or so every time, something like that? Would balance itself out naturally. At the moment it's just providing an extra vote when the other ship's been played twice in a row before.
Also, what happened to your sig image? Is a forum classic. Did the new version eat it?
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what did you think about the idea to give votes more weight the longer that ship is unplayed?Originally posted by qan View PostTrying out 2nd highest deaths for !late. (If the elim is 1v1, it will still use the highest # of deaths, though.)
KillRace has also been removed for the time being. It can be fun, but it's not what keeps people playing.
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Trying out 2nd highest deaths for !late. (If the elim is 1v1, it will still use the highest # of deaths, though.)
KillRace has also been removed for the time being. It can be fun, but it's not what keeps people playing.
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Worth trying the 2nd most deaths, definitely. Also, I would really like to see KillRace removed/disabled from Elim, doesn't belong there in my opinion and the quality of the games are lowered substantially. Really appreciate the communication with the community and the hard work you have put forth for our enjoyment Qan, keep it up. Thanks a lot.Originally posted by qan View PostI still feel like 2nd most deaths has potential for abuse. But, I suppose we could try it and just risk it? Anyone object?
Also, is there anyone who would be heartbroken if we disabled KillRace? It's always felt more like an event than Elim, and doesn't really serve much of a purpose other than remaining true to how we've always done things.
-Ixa
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I don't like killrace but I think many do lol.. if we could find a fair way to set it in ladder I wouldn't mind it I guess.
ps. why does elim say game is starting and I always go to arena and it is underway and I have to /!late in usually at least 1 death behind. It used to give players plenty of time to join once the advert took place. It is super late notifications it seems
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I still feel like 2nd most deaths has potential for abuse. But, I suppose we could try it and just risk it? Anyone object?
Also, is there anyone who would be heartbroken if we disabled KillRace? It's always felt more like an event than Elim, and doesn't really serve much of a purpose other than remaining true to how we've always done things.
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Any plans to make !late use the 2nd highest deaths instead of highest?
Was a great idea by Rab, and should be implemented.
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Originally posted by qan View PostNot suggesting we disallow playing on aliases (though it could be looked at if many people prefer that approach). Just saying it doesn't seem reasonable to have the advantage of playing on an alias yet receive recognition on your main - regardless of the extra difficulties you'd encounter playing on your main. The reason being that otherwise, as Ease said, in order to compete you would essentially need to alias.Aliasing, you should definitely not get recognition on your main name. Aliasing has more advantages than it does disadvantages and should be treated as such. You can play many games on an alias before people figure out A) this guy is good, let's suicide him B) let's troll our friend and hunt him. I could make a list of people as long as this thread that see me and try and suicide me for shits and giggles and that's just the way it is. When you're on an alias, you do not have that same problem nearly as much. my 2 cents on that matterOriginally posted by Zeebu View Posti dont see the drawback to aliasing tbh, probably some things to sort through at the end of the season i guess, but up until that point, who cares? maybe there are parts of that i dont understand.
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as far as voting goes, just give the 'losing' ship additional vote weight the next round. for round 1, all votes weigh 1, lets assume wbs were voted that go. next round, weigh wb votes still at 1 and javs at 1.5 each or something. that way if votes were pretty close on the equal weight, that will tip the scales in favor of the opposite ship. if the votes were still way off, the wbs will continue anyway. just increase the weight progressively if the same ship gets voted time after time. after the opposite ship finally gets voted in, reset to equal weight.
dunno how coding of that works, but it should give the smaller population the chance to change the tide from time to time without totally disregarding overwhelming favor of one ship.
i dont see the drawback to aliasing tbh, probably some things to sort through at the end of the season i guess, but up until that point, who cares? maybe there are parts of that i dont understand.
maybe change the win bonus to be a function of both the total number of kills you have as well as including something about the beginning game population. getting 10 kills in a game with 17 people at the start is far from impressive, but getting 10 kills in a game with 4 people is approaching something decent. im not sure the exact solution but i dont see a problem with trying to slightly reduce rewards to players that play ... 'passive' is a good word for it
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