Jav and WB duel are incredibly boring to me, and this is something I hear a lot of pub players and players outside TW express too.
I was thinking we should minimally add different modes to Jav and WB duel in ?go elim.
The problem with both Jav and WB duel is that it favors one type of player, the one who is patient, and has a play style that is safe and hangs back, or even runs away at the proper moments and then charges at other moments. All of this is easy to learn but essentially it's not skill based it's just decision based, so who is playing smarter or optimizing their chance to win vs. who isn't. The guy who goes 10-3 in wb duel doesn't necessarily have better aim than you. It's a similar story in Jav duel, with wall hiding, running away from 1 vs 1, and vulching being the primary ways to win, as well as just always keeping in mind your position relative to other players.
This is the same in university with people who get A+'s on multiple choice tests being the one's who learned how to study better and take tests better, they don't necessarily know more than the guy who got a B+ on the test. Particularly because multiple choice tests have many flaws in evaluating knowledge and are only used because of the quickness.
I don't get how anyone could find this fun? or find it a real test of skill even...
The Jav mode I would like to see implemented would be:
Mode B (countdown): You have 30 seconds to kill someone or die or you are out, and every kill increases your time by 10-30 seconds
You need to play around with the timing and test it, but any form of this at any form of seconds equal to or greater than what i listed above would be way better than what we have now. Someone more experienced at jav has to decide the timing. But basically you can see it would promote less wall hiding, and less running away from fights. And since it's an optional mode, players could just not play it if they want normal jav.
The WB mode I would like to see implemented would be:
Mode B (radar sniper mode): Shift is greatly reduced, and bullets are slightly faster (or the same). just want something with less shift ability so the gameplay emphasizes aim more and of course running away would be harder.
Mode C: I was thinking mode C could be normal WB duel but incorporate a shrinking arena over time. So basically if you are not in the shrinked area by the time the timer expires you get specced (basically like battle royale) and no i'm not a fortnite or apex player, never played those games, and don't like them. I play mostly RPGs and building games.
I was thinking we should minimally add different modes to Jav and WB duel in ?go elim.
The problem with both Jav and WB duel is that it favors one type of player, the one who is patient, and has a play style that is safe and hangs back, or even runs away at the proper moments and then charges at other moments. All of this is easy to learn but essentially it's not skill based it's just decision based, so who is playing smarter or optimizing their chance to win vs. who isn't. The guy who goes 10-3 in wb duel doesn't necessarily have better aim than you. It's a similar story in Jav duel, with wall hiding, running away from 1 vs 1, and vulching being the primary ways to win, as well as just always keeping in mind your position relative to other players.
This is the same in university with people who get A+'s on multiple choice tests being the one's who learned how to study better and take tests better, they don't necessarily know more than the guy who got a B+ on the test. Particularly because multiple choice tests have many flaws in evaluating knowledge and are only used because of the quickness.
I don't get how anyone could find this fun? or find it a real test of skill even...
The Jav mode I would like to see implemented would be:
Mode B (countdown): You have 30 seconds to kill someone or die or you are out, and every kill increases your time by 10-30 seconds
You need to play around with the timing and test it, but any form of this at any form of seconds equal to or greater than what i listed above would be way better than what we have now. Someone more experienced at jav has to decide the timing. But basically you can see it would promote less wall hiding, and less running away from fights. And since it's an optional mode, players could just not play it if they want normal jav.
The WB mode I would like to see implemented would be:
Mode B (radar sniper mode): Shift is greatly reduced, and bullets are slightly faster (or the same). just want something with less shift ability so the gameplay emphasizes aim more and of course running away would be harder.
Mode C: I was thinking mode C could be normal WB duel but incorporate a shrinking arena over time. So basically if you are not in the shrinked area by the time the timer expires you get specced (basically like battle royale) and no i'm not a fortnite or apex player, never played those games, and don't like them. I play mostly RPGs and building games.
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